forked from public/foundryvtt-reve-de-dragon
Amélioration du split
Bouton split géré avec itemActions Ajout d'un bouton pour augmenter les piles (pour le MJ)
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@ -108,7 +108,6 @@ export class RdDBaseActorSheet extends ActorSheet {
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this.html.find('.item-equip-armure').click(async event => this.actor.equiperObjet(this.getItem(event)))
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this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this.getItem(event), this.actor));
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this.html.find('.item-split').click(async event => RdDSheetUtility.splitItem(this.getItem(event), this.actor))
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this.html.find('.item-quantite-plus').click(async event => this.actor.itemQuantiteIncDec(this.getItemId(event), 1));
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this.html.find('.item-quantite-moins').click(async event => this.actor.itemQuantiteIncDec(this.getItemId(event), -1));
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