forked from public/foundryvtt-reve-de-dragon
#89 Gestion des souffles en lien avec TMR - partiel
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@ -333,7 +333,8 @@ export class RdDTMRDialog extends Dialog {
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if (this.viewOnly) {
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return;
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}
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if (cellDescr.type == "lac" || cellDescr.type == "fleuve" || cellDescr.type == "marais") {
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let isHumide = this.actor.checkIsAdditionnalHumide(cellDescr);
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if (cellDescr.type == "lac" || cellDescr.type == "fleuve" || cellDescr.type == "marais" || isHumide) {
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// TODO: permettre de choisir la voie de draconic?
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let draconic = this.actor.getBestDraconic();
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@ -561,7 +562,7 @@ export class RdDTMRDialog extends Dialog {
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this.manageCaseHumide(cellDescr);
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// Mise à jour du nb de cases de Fatigue
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this.nbFatigue = this.actor.getTMRFatigue();
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this.actor.displayTMRQueueInformation();
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this.actor.displayTMRQueueSouffleInformation();
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}
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/* -------------------------------------------- */
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