forked from public/foundryvtt-reve-de-dragon
Ajout Résistance/structure max aux véhicules
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@ -1,15 +1,33 @@
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<span class="item-name"><h4>Véhicules</h4></span>
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{{#if subacteurs.vehicules.length}}
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<ul class="item-list alterne-list">
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<li class="competence-header flexrow">
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<span class="item-name"><h4>Véhicules</h4></span>
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<span></span>
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<span>Catégorie</span>
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<span>Résistance</span>
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<span>Structure</span>
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<span></span>
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</li>
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{{#each subacteurs.vehicules as |vehicule id|}}
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<li class="item flexrow list-item" data-actor-id="{{vehicule.id}}">
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<img class="sheet-competence-img" src="{{vehicule.img}}" title="{{vehicule.name}}"/>
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<span class="flex-grow subacteur-label"><a>{{vehicule.name}}</a></span>
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<span>{{vehicule.categorie}}</span>
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<span>{{vehicule.structure}}</span>
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<div class="flex-shrink">
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<span class="subacteur-label">
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<a>
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<img class="sheet-competence-img" src="{{vehicule.img}}" title="{{vehicule.name}}"/>
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{{vehicule.name}}
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</a>
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</span>
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<span>{{vehicule.system.categorie}}</span>
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<span>{{vehicule.system.etat.resistance.max}}</span>
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<span>{{vehicule.system.etat.structure.max}}</span>
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<span>
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<a class="subacteur-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
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</div>
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</span>
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</li>
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{{/each}}
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</ul>
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{{else}}
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<span class="item-name"><h4>Véhicules</h4></span>
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{{/if}}
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