forked from public/foundryvtt-reve-de-dragon
Roll window is now working for simple skills
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@ -34,12 +34,13 @@
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function updateRollResult( rollData ) {
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rollData.finalLevel = parseInt(rollData.competence.data.niveau) + parseInt(rollData.bmValue);
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$(".table-resolution").remove();
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game.data.RdDUtility.makeHTMLResolutionTable( $("#resolutionTable"), rollData.selectedCarac.value-2, parseInt(rollData.selectedCarac.value) + 2 );
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rollData.finalLevelStr = (rollData.finalLevel > 0 ) ? "+" + rollData.finalLevel : rollData.finalLevel;
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$("#roll-param").text( rollData.selectedCarac.value + " / " + rollData.finalLevelStr );
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rollData.rollTarget = game.data.RdDUtility.getResolutionField( rollData.selectedCarac.value, rollData.finalLevel);
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$("#compdialogTitle").text( rollData.competence.name + " - " + rollData.competence.data.niveau + " - " + rollData.selectedCarac.label );
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$(".table-resolution").remove();
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game.data.RdDUtility.makeHTMLResolutionTable( $("#resolutionTable"), rollData.selectedCarac.value-2, parseInt(rollData.selectedCarac.value) + 2, -10, 11,
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rollData.selectedCarac.value, rollData.finalLevel );
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}
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// Setup everything onload
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