#13 - Fight management update

This commit is contained in:
2020-11-12 23:50:37 +01:00
parent a554f173c1
commit 568cb764a2
6 changed files with 60 additions and 61 deletions

View File

@ -411,7 +411,8 @@ export class RdDUtility {
/* -------------------------------------------- */
static findCompetence(compList, compName)
{
return compList.find(item => item.name == compName && (item.type =="competence" || item.type =="competencecreature"))
compName = compName.toLowerCase();
return compList.find(item => item.name.toLowerCase() == compName && (item.type =="competence" || item.type == "competencecreature"))
}
/* -------------------------------------------- */
@ -436,7 +437,7 @@ export class RdDUtility {
static isArmeMelee( compName)
{
let comp = compName.toLowerCase();
if (comp.match("epée") || comp.match("hache") || comp.match("fleau") || comp.match("mass") || comp.match("lance") || comp.match("hast") || comp == "dague" || comp=="bouclier")
if (comp.match("epée") || comp.match("épée") || comp.match("hache") || comp.match("fleau") || comp.match("mass") || comp.match("lance") || comp.match("hast") || comp == "dague" || comp=="bouclier")
return true;
return false;
}
@ -444,6 +445,7 @@ export class RdDUtility {
/* -------------------------------------------- */
static buildDefenseChatCard( attacker, target, rollData )
{
console.log("Attacker.defense", attacker, target, attacker.data._id, rollData.competence.data.categorie );
let myTarget = target.actor;
let defenseMsg = { title: "Défense en combat",
content: "<strong>"+myTarget.name+"</strong> doit se défendre : <br><span class='chat-card-button-area'>" +
@ -453,7 +455,7 @@ export class RdDUtility {
rollMode: true
};
if ( rollData.competence.data.categorie == "melee" ) { // Melee attack
if ( rollData.competence.data.categorie == 'melee' || rollData.competence.data.categorie == 'creature') { // Melee attack or creature
let defenderArmes = [];
for (const arme of myTarget.data.items) {
if (arme.type == "arme" && this.isArmeMelee(arme.data.competence)) {
@ -481,7 +483,10 @@ export class RdDUtility {
defenseMsg.content += "<br><a class='chat-card-button' id='esquiver-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + myTarget.data._id + "'>Esquiver</a></span>";
}
defenseMsg.toSocket = myTarget.hasPlayerOwner;
defenseMsg.toSocket = true; // True per default for all players
if (game.user.isGM) { // In GM case, only if target is a player
defenseMsg.toSocket = myTarget.hasPlayerOwner;
}
return defenseMsg;
}
@ -491,17 +496,17 @@ export class RdDUtility {
{
console.log(">>>>> MSG RECV", sockmsg);
if ( sockmsg.msg == "msg_encaisser" ) {
if ( game.user.isGM ) {
console.log("Encaisser ici !!!");
if ( game.user.isGM ) { // Seul le GM effectue l'encaissement sur la fiche
let rollData = game.system.rdd.rollDataHandler[sockmsg.data.attackerid]; // Retrieve the rolldata from the store
let defenderActor = game.actors.get( sockmsg.data.defenderid );
defenderActor.encaisserDommages( sockmsg.data );
defenderActor.encaisserDommages( rollData );
}
} else if (sockmsg.msg == "msg_defense" ) {
let defenderActor = game.actors.get( sockmsg.data.defenderid );
console.log("Defense message reçu : ", defenderActor.hasPlayerOwner, game.user.character.id, defenderActor.id);
if ( defenderActor ) {
if ( (game.user.isGM && !defenderActor.hasPlayerOwner) || (defenderActor.hasPlayerOwner && (game.user.character.id == defenderActor.id) ) ) {
console.log("User is pushing message...", game.user.name);
defenderActor.currentRollData = duplicate(sockmsg.data.rollData);
sockmsg.data.whisper = [ game.user ];
sockmsg.data.blind = true;
sockmsg.data.rollMode = "blindroll";
@ -516,36 +521,37 @@ export class RdDUtility {
{
html.on("click", '#encaisser-button', event => {
event.preventDefault();
let attackerActor = game.actors.get( event.currentTarget.attributes['data-attackerid'].value );
let rollData = attackerActor.getFlag( "world", "rollData" );
rollData.attackerid = event.currentTarget.attributes['data-attackerid'].value;
rollData.defenderid = event.currentTarget.attributes['data-defenderid'].value;
let defenderActor = game.actors.get( rollData.defenderid );
let attackerid = event.currentTarget.attributes['data-attackerid'].value;
let defenderid = event.currentTarget.attributes['data-defenderid'].value;
if ( game.user.isGM ) { // Current user is the GM -> direct access
console.log("Encaissement direct", rollData);
let rollData = game.system.rdd.rollDataHandler[attackerid];
rollData.attackerid = attackerid;
rollData.defenderid = defenderid;
let defenderActor = game.actors.get(defenderid );
defenderActor.encaisserDommages( rollData );
} else { // Emit message for GM
game.socket.emit("system.foundryvtt-reve-de-dragon", {
msg: "msg_encaisser",
data: rollData
data: { attackerid: attackerid, defenderid: defenderid }
} );
}
});
html.on("click", '#parer-button', event => {
event.preventDefault();
let attackerActor = game.actors.get(event.currentTarget.attributes['data-attackerid'].value );
//let attackerActor = game.actors.get(event.currentTarget.attributes['data-attackerid'].value );
let defenderActor = game.actors.get(event.currentTarget.attributes['data-defenderid'].value );
let armeId = event.currentTarget.attributes['data-armeid'].value;
let rollData = attackerActor.getFlag( "world", "rollData" );
let rollData = defenderActor.currentRollData;
defenderActor.parerAttaque( rollData, armeId );
});
html.on("click", '#esquiver-button', event => {
event.preventDefault();
let attackerActor = game.actors.get(event.currentTarget.attributes['data-attackerid'].value );
//let attackerActor = game.actors.get(event.currentTarget.attributes['data-attackerid'].value );
let defenderActor = game.actors.get(event.currentTarget.attributes['data-defenderid'].value );
let rollData = attackerActor.getFlag( "world", "rollData" );
let rollData = defenderActor.currentRollData;
console.log("Esquive !", rollData, defenderActor);
defenderActor.esquiverAttaque( rollData );
});