forked from public/foundryvtt-reve-de-dragon
Separation difficulte libre/conditions
* ajout de diffConditions pour gérer l'ajustement de conditions * renommage de bmValue en diffLibre * calcul de l'ajustement (etat+conditions+difficulté libre) * présentation des 2 champs fix: * utiliser .change() au lieu de .click() permet de supporter aussi les changements au clavier
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@ -1,3 +1,4 @@
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import { Misc } from "./misc.js";
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import { RdDResolutionTable } from "./rdd-resolution-table.js";
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/**
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@ -38,7 +39,7 @@ export class RdDRollDialog extends Dialog {
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dialogOptions.height = 350
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} else if (mode == "sort") {
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dialogConf.title = "Lancer un sort"
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dialogConf.height = 450
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dialogConf.height = 470
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}
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super(dialogConf, dialogOptions)
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@ -65,7 +66,6 @@ export class RdDRollDialog extends Dialog {
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let rollLevel = RdDRollDialog._computeFinalLevel(rollData);
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rollData.finalLevel = rollLevel;
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rollData.finalLevelStr = (rollLevel > 0 ? "+" : "") + rollLevel;
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rollData.rollTarget = RdDResolutionTable.computeChances(rollData.selectedCarac.value, rollData.finalLevel);
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// Sort management
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@ -83,7 +83,7 @@ export class RdDRollDialog extends Dialog {
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}
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}
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$("#roll-param").text(rollData.selectedCarac.value + " / " + rollData.finalLevelStr);
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$("#roll-param").text(rollData.selectedCarac.value + " / " + Misc.toSignedString(rollData.finalLevel));
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$("#compdialogTitle").text(RdDRollDialog._getTitle(rollData));
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$(".table-resolution").remove();
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$("#resolutionTable").append(RdDResolutionTable.buildHTMLTableExtract(caracValue, rollLevel));
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@ -101,36 +101,42 @@ export class RdDRollDialog extends Dialog {
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// Si sort, for les points de reve à 1
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if (rollData.selectedSort && !rollData.selectedSort.data.ptreve_reel)
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rollData.selectedSort.data.ptreve_reel = 1;
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$("#bonusmalus").val(rollData.bmValue);
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$("#diffLibre").val(Misc.toInt(rollData.diffLibre));
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$("#diffConditions").val(Misc.toInt(rollData.diffConditions));
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updateRollResult(rollData);
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});
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// Update !
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html.find('#bonusmalus').click((event) => {
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rollData.bmValue = event.currentTarget.value; // Update the selected bonus/malus
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html.find('#diffLibre').change((event) => {
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rollData.diffLibre = Misc.toInt(event.currentTarget.value); // Update the selected bonus/malus
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//console.log("RdDRollDialog","BM CLICKED !!!", rollData);
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updateRollResult(rollData);
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});
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html.find('#carac').click((event) => {
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html.find('#diffConditions').change((event) => {
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rollData.diffConditions = Misc.toInt(event.currentTarget.value); // Update the selected bonus/malus
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//console.log("RdDRollDialog","BM CLICKED !!!", rollData);
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updateRollResult(rollData);
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});
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html.find('#carac').change((event) => {
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let caracKey = event.currentTarget.value;
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this.rollData.selectedCarac = rollData.carac[caracKey]; // Update the selectedCarac
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//console.log("RdDRollDialog","CARAC CLICKED !!!", rollData);
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updateRollResult(rollData);
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});
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html.find('#draconic').click((event) => {
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let draconicKey = Number(event.currentTarget.value);
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html.find('#draconic').change((event) => {
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let draconicKey = Misc.toInt(event.currentTarget.value);
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this.rollData.selectedDraconic = rollData.draconicList[draconicKey]; // Update the selectedCarac
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//console.log("RdDRollDialog","CARAC CLICKED !!!", rollData);
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updateRollResult(rollData);
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});
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html.find('#sort').click((event) => {
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let sortKey = Number(event.currentTarget.value);
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html.find('#sort').change((event) => {
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let sortKey = Misc.toInt(event.currentTarget.value);
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this.rollData.selectedSort = rollData.sortList[sortKey]; // Update the selectedCarac
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//console.log("RdDRollDialog - Sort selection", rollData.selectedSort);
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updateRollResult(rollData);
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});
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html.find('#ptreve-variable').click((event) => {
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let ptreve = Number(event.currentTarget.value);
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html.find('#ptreve-variable').change((event) => {
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let ptreve = Misc.toInt(event.currentTarget.value);
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this.rollData.selectedSort.data.ptreve_reel = ptreve; // Update the selectedCarac
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console.log("RdDRollDialog - Cout reve", ptreve);
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updateRollResult(rollData);
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@ -139,18 +145,17 @@ export class RdDRollDialog extends Dialog {
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/* -------------------------------------------- */
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static _computeFinalLevel(rollData) {
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let etat = rollData.etat === undefined ? 0 : parseInt(rollData.etat);
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let etat = Misc.toInt(rollData.etat);
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const diffLibre = Misc.toInt(rollData.diffLibre);
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const diffConditions = Misc.toInt(rollData.diffConditions);
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if (rollData.competence) {
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return etat + parseInt(rollData.competence.data.niveau) + parseInt(rollData.bmValue);
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return etat + Misc.toInt(rollData.competence.data.niveau) + diffLibre + diffConditions;
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}
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if (rollData.draconicList) {
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let difficulte = rollData.selectedSort.data.difficulte; // Sort de difficulté variable
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if (difficulte.toLowerCase() == "variable") {
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difficulte = parseInt(rollData.bmValue); // Récupérer la valeur de la listbox dans ce cas
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}
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return etat + parseInt(rollData.selectedDraconic.data.niveau) + parseInt(difficulte);
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let diffSort = (rollData.selectedSort.data.difficulte.toLowerCase() == "variable") ? diffLibre : Misc.toInt(rollData.selectedSort.data.difficulte);
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return etat + Misc.toInt(rollData.selectedDraconic.data.niveau) + diffSort + diffConditions;
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}
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return etat + parseInt(rollData.bmValue);
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return etat + diffLibre + diffConditions;
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}
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/* -------------------------------------------- */
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@ -158,8 +163,8 @@ export class RdDRollDialog extends Dialog {
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if (rollData.competence) {
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// If a weapon is there, add it in the title
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let armeTitle = (rollData.arme) ? " (" + rollData.arme.name + ") " : "";
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let niveauStr = (rollData.competence.data.niveau > 0 ? "+" : "") + rollData.competence.data.niveau;
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return rollData.selectedCarac.label + "/" + rollData.competence.name + armeTitle + " " + niveauStr
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let niveau = Misc.toSignedString(rollData.competence.data.niveau);
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return rollData.selectedCarac.label + "/" + rollData.competence.name + armeTitle + " " + niveau
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}
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if (rollData.draconicList) {
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return rollData.selectedDraconic.name + " - " + rollData.selectedSort.name;
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