forked from public/foundryvtt-reve-de-dragon
#133 Fix
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@ -663,12 +663,11 @@ export class RdDUtility {
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} else if (arme.name == "Draconic") {
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initOffset = 7;
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} else {
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initOffset = 2; // Melée = 3.XX
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initOffset = 3; // Melée = 3.XX
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let competence = RdDItemCompetence.findCompetence(combatant.actor.data.items, arme.data.competence);
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compNiveau = competence.data.niveau;
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if (actor.data.type == 'creature' || actor.data.type == 'entite') {
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initOffset = 3; // Défaut, en général attaque en mélée
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caracForInit = competence.data.carac_value;
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if ( competence.data.categorie == "lancer") {
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initOffset = 5;
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