forked from public/foundryvtt-reve-de-dragon
		
	Utilisation de system dans les Item/Actor Sheet
Utilisation de system dans les data de formulaire pour tous
les Item/Actor (à la base, ou les sous-éléments)
Corrections sur les sorts en réserve (ce ne sont pas des Item)
Petites améliorations:
* `actor.itemTypes[type]`
   revient à faire (sans besoin de filtrer)
    `actor.items.filter(it => it.type == type)`
* dans les ItemSheet, this.object et this.document
  remplacés par this.item
* dans les ActorSheet, this.object et this.document
  remplacés par this.actor
Quelques corrections en plus:
* parade ne marchait pas
* problèmes sur le commerce
			
			
This commit is contained in:
		| @@ -25,23 +25,21 @@ export class RdDActorEntiteSheet extends ActorSheet { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async getData() { | ||||
|     const objectData = this.object; | ||||
|     let formData = { | ||||
|       title: this.title, | ||||
|       id: objectData.id, | ||||
|       type: objectData.type, | ||||
|       img: objectData.img, | ||||
|       name: objectData.name, | ||||
|       //   actor: this.object, | ||||
|       id: this.actor.id, | ||||
|       type: this.actor.type, | ||||
|       img: this.actor.img, | ||||
|       name: this.actor.name, | ||||
|       editable: this.isEditable, | ||||
|       cssClass: this.isEditable ? "editable" : "locked", | ||||
|       data: foundry.utils.deepClone(this.actor.system), | ||||
|       effects: this.object.effects.map(e => foundry.utils.deepClone(e)), | ||||
|       system: foundry.utils.deepClone(this.actor.system), | ||||
|       effects: this.actor.effects.map(e => foundry.utils.deepClone(e)), | ||||
|       //   items: items, | ||||
|       limited: this.object.limited, | ||||
|       limited: this.actor.limited, | ||||
|       options: this.options, | ||||
|       owner: this.document.isOwner, | ||||
|       itemsByType: Misc.classify(this.object.items.map(i => foundry.utils.deepClone(i))), | ||||
|       owner: this.actor.isOwner, | ||||
|       itemsByType: Misc.classify(this.actor.items.map(i => foundry.utils.deepClone(i))), | ||||
|     }; | ||||
|      | ||||
|     formData.options.isGM = game.user.isGM; | ||||
| @@ -141,6 +139,6 @@ export class RdDActorEntiteSheet extends ActorSheet { | ||||
|   /** @override */ | ||||
|   _updateObject(event, formData) { | ||||
|     // Update the Actor | ||||
|     return this.object.update(formData); | ||||
|     return this.actor.update(formData); | ||||
|   } | ||||
| } | ||||
|   | ||||
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