forked from public/foundryvtt-reve-de-dragon
		
	Fix set status-effects seulement pour le GM
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		| @@ -30,9 +30,8 @@ export class StatusEffects { | ||||
|       restricted: true | ||||
|     }); | ||||
|     CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects); | ||||
|  | ||||
|      | ||||
|     StatusEffects._setUseStatusEffects(StatusEffects._getUseStatusEffects()); | ||||
|  | ||||
|     console.log('statusEffects', CONFIG.statusEffects); | ||||
|   } | ||||
|  | ||||
| @@ -65,7 +64,9 @@ export class StatusEffects { | ||||
|   } | ||||
|  | ||||
|   static _setUseStatusEffects(useStatusEffects) { | ||||
|     game.settings.set("foundryvtt-reve-de-dragon", "use-status-effects", StatusEffects._toSetting(useStatusEffects)); | ||||
|     if (game.user.isGM) { | ||||
|       game.settings.set("foundryvtt-reve-de-dragon", "use-status-effects", StatusEffects._toSetting(useStatusEffects)); | ||||
|     } | ||||
|  | ||||
|     for (let effect of CONFIG.RDD.allEffects) { | ||||
|       effect.active = effect.rdd || useStatusEffects.has(effect.id); | ||||
|   | ||||
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