Fix: Message uniquement MJ

L'utilisation de firstConnectedGM renvoie le GM, pas true si
un GM est connecté.
This commit is contained in:
2024-10-23 23:42:38 +02:00
parent a7e1ca0b07
commit 4eabb58a89
9 changed files with 26 additions and 23 deletions

View File

@ -49,7 +49,7 @@ export class ChatUtility {
/* -------------------------------------------- */
static onRemoveMessages(socketData) {
if (Misc.isUniqueConnectedGM()) {
if (Misc.isFirstConnectedGM()) {
if (socketData.part) {
const toDelete = game.messages.filter(it => it.content.includes(socketData.part));
toDelete.forEach(it => it.delete());
@ -63,7 +63,7 @@ export class ChatUtility {
/* -------------------------------------------- */
static removeMessages(socketData) {
if (Misc.isUniqueConnectedGM()) {
if (Misc.isFirstConnectedGM()) {
ChatUtility.onRemoveMessages(socketData);
}
else {
@ -161,7 +161,7 @@ export class ChatUtility {
/* -------------------------------------------- */
static handleGMChatMessage(socketData) {
console.log("blindMessageToGM", socketData);
if (Misc.firstConnectedGM()) {
if (Misc.isFirstConnectedGM()) {
ChatMessage.create({
user: game.user.id,
whisper: ChatUtility.getGMs(),