forked from public/foundryvtt-reve-de-dragon
		
	gestion de bonus
utilisation du calcul de réussites existant
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		| @@ -90,12 +90,10 @@ export class RdDResolutionTable { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static updateChancesWithBonus( chances, bonus ) { |   static updateChancesWithBonus( chances, bonus ) { | ||||||
|  |     if (bonus) { | ||||||
|       let newScore   = Number(chances.score) + Number(bonus); |       let newScore   = Number(chances.score) + Number(bonus); | ||||||
|     chances.score  = newScore; |       mergeObject(chances, this._computeCell(null, newScore), {overwrite: true}); | ||||||
|     chances.sign   = this._reussiteSignificative(newScore); |     } | ||||||
|     chances.part   = this._reussitePart(newScore); |  | ||||||
|     chances.epart  = this._echecParticulier(newScore); |  | ||||||
|     chances.etotal = this._echecTotal(newScore); |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   | |||||||
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