forked from public/foundryvtt-reve-de-dragon
ne pas proposer les armes inutilisables
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@ -715,11 +715,11 @@ export class RdDUtility {
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let items = actor.data.items;
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let actions = []
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if (actor.isCreature()) {
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actions = actions.concat(items.filter(it => it.type == 'competencecreature' && it.data.iscombat)
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actions = actions.concat(items.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
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.map(competence => RdDItemCompetenceCreature.toArme(competence)));
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} else {
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// Recupération des items 'arme'
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let armes = items.filter(it => it.type == 'arme')
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let armes = items.filter(it => RdDItemArme.isArmeUtilisable(it))
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.map(arme => duplicate(arme)) /* pas de changements aux armes d'origine */
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.concat(RdDItemArme.mainsNues());
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