ne pas proposer les armes inutilisables

This commit is contained in:
Vincent Vandemeulebrouck
2021-01-28 00:27:44 +01:00
parent 96d55a7cad
commit 4825ae9b0b
4 changed files with 29 additions and 25 deletions

View File

@ -715,11 +715,11 @@ export class RdDUtility {
let items = actor.data.items;
let actions = []
if (actor.isCreature()) {
actions = actions.concat(items.filter(it => it.type == 'competencecreature' && it.data.iscombat)
actions = actions.concat(items.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
.map(competence => RdDItemCompetenceCreature.toArme(competence)));
} else {
// Recupération des items 'arme'
let armes = items.filter(it => it.type == 'arme')
let armes = items.filter(it => RdDItemArme.isArmeUtilisable(it))
.map(arme => duplicate(arme)) /* pas de changements aux armes d'origine */
.concat(RdDItemArme.mainsNues());