forked from public/foundryvtt-reve-de-dragon
Big WIP...
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@ -1,11 +1,11 @@
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{{#if isVisible}}
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<li class="item flexrow list-item {{#if data.isLevelUp}}xp-level-up tooltip{{/if}}" data-item-id="{{_id}}">
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{{#if visible}}
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<li class="item flexrow list-item {{#if system.isLevelUp}}xp-level-up tooltip{{/if}}" data-item-id="{{_id}}">
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<a class="competence-label" name="{{name}}">
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<img class="sheet-competence-img" src="{{img}}"/>
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<span class="competence-label">{{name}}</span>
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</a>
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{{#if data.isLevelUp}}
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{{#if system.isLevelUp}}
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<span class="tooltiptext ttt-xp">Vous pouvez dépenser {{system.xpNext}} points d'Experience pour augmenter de 1 votre compétence {{name}}</span>
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<a class="item-control competence-xp-augmenter" compname="{{name}}" title="Augmenter">
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<i class="fas fa-arrow-alt-circle-up"></i>
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@ -32,8 +32,8 @@
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<div class="item-controls">
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{{#if system.stressXpMax}}
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<a class="item-control competence-stress-augmenter" compname="{{name}}"
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title="Dépenser {{data.stressXpMax}} points de stress {{#if data.isStressLevelUp}} pour augmenter d'un niveau {{/if}}">
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<i class="fas fa-arrow-alt-circle-up allouer-stress{{#if data.isStressLevelUp}}-level-up{{/if}}"></i>
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title="Dépenser {{system.stressXpMax}} points de stress {{#if system.isStressLevelUp}} pour augmenter d'un niveau {{/if}}">
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<i class="fas fa-arrow-alt-circle-up allouer-stress{{#if system.isStressLevelUp}}-level-up{{/if}}"></i>
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</a>
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{{else}}
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<i class="far fa-circle"></i>
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