forked from public/foundryvtt-reve-de-dragon
Cleanup compendium et monnaies
This commit is contained in:
131
module/actor.js
131
module/actor.js
@ -26,6 +26,7 @@ import { Poetique } from "./poetique.js";
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import { EffetsDraconiques } from "./tmr/effets-draconiques.js";
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import { Draconique } from "./tmr/draconique.js";
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import { RdDCarac } from "./rdd-carac.js";
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import { Monnaie } from "./item-monnaie.js";
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/* -------------------------------------------- */
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@ -56,36 +57,25 @@ export class RdDActor extends Actor {
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*/
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static async create(data, options) {
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// Case of compendium global import
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if (data instanceof Array) {
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return super.create(data, options);
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}
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const isPersonnage = data.type == "personnage";
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// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
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if (data.items) {
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let actor = super.create(data, options);
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if (data.type == "personnage") {
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if (isPersonnage) {
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await actor.checkMonnaiePresence(data.items);
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}
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return actor;
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}
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let compendiumName;
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if (data.type == "personnage") {
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compendiumName = "foundryvtt-reve-de-dragon.competences";
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} else if (data.type == "creature") {
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compendiumName = "foundryvtt-reve-de-dragon.competences-creatures";
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} else if (data.type == "entite") {
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compendiumName = "foundryvtt-reve-de-dragon.competences-entites";
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data.items = await RdDUtility.loadCompendium(RdDItemCompetence.actorCompendium(data.type));
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if (isPersonnage) {
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data.items = data.items.concat(Monnaie.monnaiesData());
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}
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if (compendiumName) {
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data.items = await RdDUtility.loadCompendium(compendiumName);
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}
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// Ajout monnaie
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if (data.type == "personnage" && data.items) {
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await RdDActor.ajouterMonnaie(data.items);
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}
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return super.create(data, options);
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}
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@ -151,41 +141,10 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async checkMonnaiePresence(items) { // Ajout opportuniste si les pièces n'existent pas.
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if (!items) return; // Sanity check during import
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let piece = items.find(item => item.type == 'monnaie' && Number(item.data.valeur_deniers) == 1);
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let newMonnaie = [];
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if (!piece) {
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newMonnaie.push(RdDUtility.createMonnaie("Etain (1 denier)", 1, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp"));
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let manquantes = Monnaie.monnaiesManquantes(items);
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if (manquantes.length > 0) {
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await this.createOwnedItem(manquantes);
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}
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piece = items.find(item => item.type == 'monnaie' && Number(item.data.valeur_deniers) == 10);
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if (!piece) {
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newMonnaie.push(RdDUtility.createMonnaie("Bronze (10 deniers)", 10, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp"));
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}
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piece = items.find(item => item.type == 'monnaie' && Number(item.data.valeur_deniers) == 100);
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if (!piece) {
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newMonnaie.push(RdDUtility.createMonnaie("Argent (1 sol)", 100, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp"));
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}
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piece = items.find(item => item.type == 'monnaie' && Number(item.data.valeur_deniers) == 1000);
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if (!piece) {
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newMonnaie.push(RdDUtility.createMonnaie("Or (10 sols)", 1000, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp"));
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}
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if (newMonnaie.length > 0) {
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await this.createOwnedItem(newMonnaie);
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}
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}
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/* -------------------------------------------- */
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static async ajouterMonnaie(items) { // Creation auto à la création du personnage
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let etain = RdDUtility.createMonnaie("Etain (1 denier)", 1, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp");
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items.push(etain);
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let bronze = RdDUtility.createMonnaie("Bronze (10 deniers)", 10, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp");
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items.push(bronze);
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let argent = RdDUtility.createMonnaie("Argent (1 sol)", 100, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp");
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items.push(argent);
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let or = RdDUtility.createMonnaie("Or (10 sols)", 1000, "systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp");
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items.push(or);
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}
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/* -------------------------------------------- */
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@ -1774,7 +1733,7 @@ export class RdDActor extends Actor {
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if (!rollData.useMoral) return;
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if (rollData.rolled.isEchec ||
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(rollData.ajustements.diviseurSignificative && (rollData.rolled.roll * rollData.ajustements.diviseurSignificative > rollData.score))) {
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rollData.perteMoralEchec = rollData.moral<=-3? 'dissolution' : 'perte';
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rollData.perteMoralEchec = rollData.moral <= -3 ? 'dissolution' : 'perte';
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rollData.moral = await this.moralIncDec(-1); /* L'appel au moral a échoué. Le personnage perd un point de moral */
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}
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}
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@ -2863,42 +2822,29 @@ export class RdDActor extends Actor {
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return;
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}
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/* -------------------------------------------- */
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async optimizeArgent(sumDenier) {
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let sols = Math.floor(sumDenier / 100);
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let deniers = sumDenier - (sols * 100);
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let nbOr = Math.floor(sols / 10);
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let nbArgent = sols - (nbOr * 10);
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let nbBronze = Math.floor(deniers / 10);
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let nbEtain = deniers - (nbBronze * 10);
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async optimizeArgent(sumDenier, monnaies) {
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// console.log("ARGENT", nbOr, nbArgent, nbBronze, nbEtain);
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let piece = this.data.items.find(item => item.type == 'monnaie' && item.data.valeur_deniers == 1000);
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if (piece) {
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let update = { _id: piece._id, 'data.quantite': nbOr };
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const updated = await this.updateEmbeddedEntity("OwnedItem", update);
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let parValeur = Misc.classifyFirst(monnaies, it => it.data.valeur_deniers);
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let fortune = {
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1000: Math.floor(sumDenier / 1000), // or
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100: Math.floor(sumDenier / 100) % 10, // argent
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10: Math.floor(sumDenier / 10) % 10, // bronze
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1: sumDenier % 10 // étain
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}
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piece = this.data.items.find(item => item.type == 'monnaie' && item.data.valeur_deniers == 100);
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if (piece) {
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let update = { _id: piece._id, 'data.quantite': nbArgent };
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const updated = await this.updateEmbeddedEntity("OwnedItem", update);
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}
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piece = this.data.items.find(item => item.type == 'monnaie' && item.data.valeur_deniers == 10);
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if (piece) {
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let update = { _id: piece._id, 'data.quantite': nbBronze };
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const updated = await this.updateEmbeddedEntity("OwnedItem", update);
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}
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piece = this.data.items.find(item => item.type == 'monnaie' && item.data.valeur_deniers == 1);
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if (piece) {
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let update = { _id: piece._id, 'data.quantite': nbEtain };
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const updated = await this.updateEmbeddedEntity("OwnedItem", update);
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for (const [valeur, nombre] of Object.entries(fortune)) {
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let piece = parValeur[valeur];
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await this.updateEmbeddedEntity("OwnedItem", { _id: piece._id, 'data.quantite': nombre });
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}
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}
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/* -------------------------------------------- */
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async payerDenier(sumDenier, dataObj = undefined, quantite = 1) {
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let monnaies = Monnaie.filtrerMonnaies(this.data.items);
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if (monnaies.length < 4) {
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ui.notifications.warn("Problème de monnaies manquantes, impossible de payer correctement!")
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return;
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}
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sumDenier = Number(sumDenier);
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let denierDisponible = 0;
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@ -2912,19 +2858,18 @@ export class RdDActor extends Actor {
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let isPayed = false;
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if (denierDisponible >= sumDenier) {
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denierDisponible -= sumDenier;
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this.optimizeArgent(denierDisponible);
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this.optimizeArgent(denierDisponible, monnaies);
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msg = `Vous avez payé <strong>${sumDenier} Deniers</strong>, qui ont été soustraits de votre argent.`;
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RdDAudio.PlayContextAudio("argent"); // Petit son
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isPayed = true;
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if (dataObj) {
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dataObj.payload.data.cout = sumDenier / 100; // Mise à jour du prix en sols , avec le prix acheté
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dataObj.payload.data.quantite = quantite;
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await this.createOwnedItem(dataObj.payload);
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msg += `<br>Et l'objet <strong>${dataObj.payload.name}</strong> a été ajouté à votre inventaire.`;
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}
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} else {
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msg = "Vous n'avez pas assez d'argent pour paye cette somme !";
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}
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if (dataObj && isPayed) {
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dataObj.payload.data.cout = sumDenier / 100; // Mise à jour du prix en sols , avec le prix acheté
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dataObj.payload.data.quantite = quantite;
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await this.createOwnedItem(dataObj.payload);
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msg += `<br>Et l'objet <strong>${dataObj.payload.name}</strong> a été ajouté à votre inventaire.`;
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msg = "Vous n'avez pas assez d'argent pour payer cette somme !";
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}
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let message = {
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@ -2938,10 +2883,8 @@ export class RdDActor extends Actor {
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async monnaieIncDec(id, value) {
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let monnaie = this.data.items.find(item => item.type == 'monnaie' && item._id == id);
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if (monnaie) {
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monnaie.data.quantite += value;
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if (monnaie.data.quantite < 0) monnaie.data.quantite = 0; // Sanity check
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const update = { _id: monnaie._id, 'data.quantite': monnaie.data.quantite };
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const updated = await this.updateEmbeddedEntity("OwnedItem", update);
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const quantite = Math.max(0, monnaie.data.quantite + value);
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await this.updateEmbeddedEntity("OwnedItem", { _id: monnaie._id, 'data.quantite': quantite });
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}
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}
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