Fix: validation encaissement MJ

This commit is contained in:
2023-06-05 20:18:05 +02:00
parent 6c4a8eb70f
commit 4273f5f48f
6 changed files with 26 additions and 20 deletions

View File

@ -3204,25 +3204,31 @@ export class RdDActor extends RdDBaseActor {
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
return;
}
const attackerId = attacker?.id;
if (ReglesOptionelles.isUsing('validation-encaissement-gr') && !game.user.isGM) {
RdDBaseActor.remoteActorCall({
actorId: this.id,
method: 'validerEncaissement',
args: [rollData, show]
method: 'appliquerEncaissement',
args: [rollData, show, attackerId]
});
return;
}
await this.appliquerEncaissement(rollData, show, attackerId);
}
async appliquerEncaissement(rollData, show, attackerId) {
const armure = await this.computeArmure(rollData);
if (ReglesOptionelles.isUsing('validation-encaissement-gr')) {
DialogValidationEncaissement.validerEncaissement(this, rollData, armure, show, (encaissement, show) => this._appliquerEncaissement(encaissement, show, attacker));
DialogValidationEncaissement.validerEncaissement(this, rollData, armure, show, attackerId, (encaissement, show, attackerId) => this._appliquerEncaissement(encaissement, show, attackerId));
}
else {
let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE });
await this._appliquerEncaissement(encaissement, show, attacker)
await this._appliquerEncaissement(encaissement, show, attackerId);
}
}
async _appliquerEncaissement(encaissement, show, attacker) {
async _appliquerEncaissement(encaissement, show, attackedId) {
const attacker = attackedId ? game.actors.get(attackedId) : undefined
let santeOrig = duplicate(this.system.sante);
const blessure = await this.ajouterBlessure(encaissement, attacker); // Will update the result table