forked from public/foundryvtt-reve-de-dragon
Organisation du rappel de blessures
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@ -862,6 +862,33 @@ export class RdDActor extends Actor {
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}
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}
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computeResumeBlessure(blessures = this.data.data.blessures) {
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let nbLegeres = this.countBlessures(blessures.legeres.liste );
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let nbGraves = this.countBlessures(blessures.graves.liste );
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let nbCritiques = this.countBlessures(blessures.critiques.liste );
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let resume = "Blessures:";
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if (nbCritiques > 0 || nbGraves > 0 || nbLegeres > 0) {
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if (nbLegeres > 0) {
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resume += " " + nbLegeres + " légères";
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}
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if (nbGraves > 0) {
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if (nbLegeres > 0)
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resume += ",";
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resume += " " + nbGraves + " graves";
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}
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if (nbCritiques > 0) {
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if (nbGraves > 0 || nbLegeres > 0)
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resume += ",";
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resume += " une CRITIQUE !";
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}
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}
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else {
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resume += " aucune";
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}
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return resume;
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}
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/* -------------------------------------------- */
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computeEtatGeneral( )
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{
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