forked from public/foundryvtt-reve-de-dragon
Ajout des blessures sur encaissement
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@ -2,15 +2,18 @@
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<span class="blessure-control">
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<img class="sheet-competence-img" src="{{img}}" />
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<i class="fas fa-skull-crossbones"></i>
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{{system.labelGravite}} ({{system.localisation}})
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{{system.labelGravite}}
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</span>
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{{#if (gt system.gravite 6)}}
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<span class="flexrow"></span>
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<span class="flexrow"></span>
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{{else}}
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<span class="flexrow">
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<input type="checkbox" class="blessure-premierssoins-done" name="blessure.{{id}}.premierssoins.done" {{#if system.premierssoins.done}}checked{{/if}}/>
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{{#if system.premierssoins.done}}
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<input type="text" class="blessure-premierssoins-bonus number-x2" name="blessure.{{id}}.premierssoins.bonus" data-dtype="number" value="{{system.premierssoins.bonus}}"/>
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{{else}}
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<label>{{system.premierssoins.tache}} / {{system.gravite}}</label>
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{{/if}}
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</span>
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<span class="flexrow">
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@ -23,6 +26,10 @@
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<label>Difficulté {{system.difficulte}}</label>
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{{/if}}
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</span>
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{{/if}}
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<span>
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{{system.localisation}}
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</span>
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<span class="item-controls">
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<a class="item-edit" title="Editer"><i class="fas fa-edit"></i></a>
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<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
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@ -1,27 +0,0 @@
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<li class="item flexrow list-item {{#if blessure.active}}blessure-active-{{gravite}}{{else}}blessure-inactive{{/if}}"
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data-blessure-type="{{gravite}}"
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data-attribute={{key}}
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data-blessure-index="{{key}}"
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data-blessure-active="{{blessure.active}}">
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<span class="blessure-control" title="Blessure {{title}}">
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<i class="fas fa-skull-crossbones" name="blessure-{{gravite}}-{{key}}-active"></i>
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{{title}}
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</span>
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{{#if blessure.active}}
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<span class="blessure-soins flexrow">
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<input class="blessure-psdone" name="blessure-{{gravite}}-{{key}}-psdone" type="checkbox" name="blessure.psdone" {{#if blessure.psdone}}checked{{/if}}/>
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<input class="blessure-premiers_soins" type="text" name="blessure-{{gravite}}-{{key}}-premiers_soins" data-dtype="number" value="{{blessure.premiers_soins}}"/>
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</span>
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<span class="blessure-soins flexrow">
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<input class="blessure-scdone" name="blessure-{{gravite}}-{{key}}-scdone" type="checkbox" name="blessure.scdone" {{#if blessure.scdone}}checked{{/if}}/>
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<input class="blessure-soins_complets" type="text" name="blessure-{{gravite}}-{{key}}-soins_complets" data-dtype="number" value="{{blessure.soins_complets}}"/>
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</span>
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<input class="blessure-jours" type="text" name="blessure-{{gravite}}-{{key}}-jours" name="jours" data-dtype="number" value="{{blessure.jours}}"/>
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<input class="blessure-localisation" type="text" name="blessure-{{gravite}}-{{key}}-localisation" data-dtype="String" value="{{blessure.loc}}"/>
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{{else}}
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<span></span>
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<span></span>
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<span></span>
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<span></span>
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{{/if}}
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</li>
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@ -3,6 +3,7 @@
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<span>Blessures</span>
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<span>Premiers soins</span>
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<span>Soins complets</span>
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<span>Loc.</span>
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<span>Actions</span>
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</li>
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{{#each blessures as |blessure|}}
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@ -1,4 +1,4 @@
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<span>
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<div>
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{{#if effects}}
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{{#each effects as |effect key|}}
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<span class="active-effect" data-effect="{{effect.flags.core.statusId}}">
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@ -9,4 +9,4 @@
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{{else}}
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Aucun effet actif
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{{/if}}
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</span>
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</div>
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@ -1,8 +1,8 @@
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<div class="flex-group-left header-etats">
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<div class="flexcol">
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<span>{{system.compteurs.etat.label}}: {{system.compteurs.etat.value}}</span>
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<span>Sur-encombrement: {{calc.surenc}}</span>
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<span>{{calc.resumeBlessures}}</span>
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<div>{{system.compteurs.etat.label}}: {{system.compteurs.etat.value}}</div>
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<div>Sur-encombrement: {{calc.surenc}}</div>
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<div>{{calc.resumeBlessures}}</div>
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{{>"systems/foundryvtt-reve-de-dragon/templates/actor/header-effects.html"}}
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</div>
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</div>
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