Extract constants for SYSTEM / SOCKET

This commit is contained in:
Vincent Vandemeulebrouck
2022-01-29 22:49:34 +01:00
parent 3ae3003be3
commit 3abaf4e944
9 changed files with 37 additions and 31 deletions

View File

@ -1,4 +1,5 @@
import { Misc } from "./misc.js";
import { SYSTEM_SOCKET_ID } from "./constants.js";
/**
* Class providing helper methods to get the list of users, and
@ -23,7 +24,7 @@ export class ChatUtility {
ChatUtility.onNotifyUser(data);
}
else {
game.socket.emit("system.foundryvtt-reve-de-dragon", {
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_user_ui_notifications", data: data
});
}
@ -70,7 +71,7 @@ export class ChatUtility {
ChatUtility.onRemoveMessages(data);
}
else {
game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: "msg_delete_chat_message", data: data });
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_delete_chat_message", data: data });
}
}
@ -147,7 +148,7 @@ export class ChatUtility {
chatGM.whisper = ChatUtility.getUsers(user => user.isGM);
chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content;
console.log("blindMessageToGM", chatGM);
game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: "msg_gm_chat_message", data: chatGM });
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM });
}
/* -------------------------------------------- */