Extract constants for SYSTEM / SOCKET

This commit is contained in:
Vincent Vandemeulebrouck
2022-01-29 22:49:34 +01:00
parent 3ae3003be3
commit 3abaf4e944
9 changed files with 37 additions and 31 deletions

View File

@ -33,7 +33,7 @@ import { RollDataAjustements } from "./rolldata-ajustements.js";
import { DialogItemAchat } from "./dialog-item-achat.js";
import { RdDItem } from "./item.js";
import { RdDPossession } from "./rdd-possession.js";
import { SYSTEM_RDD } from "./constants.js";
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
/* -------------------------------------------- */
/**
@ -68,7 +68,7 @@ export class RdDActor extends Actor {
return false;
}
else {
game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: "msg_remote_actor_call", data: data });
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_remote_actor_call", data: data });
return true;
}
}
@ -494,11 +494,11 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async _recupereChance() {
// On ne récupère un point de chance que si aucun appel à la chance dans la journée
if (this.getChanceActuel() < this.getChance() && !this.getFlag('foundryvtt-reve-de-dragon', 'utilisationChance')) {
if (this.getChanceActuel() < this.getChance() && !this.getFlag(SYSTEM_RDD, 'utilisationChance')) {
await this.chanceActuelleIncDec(1);
}
// Nouveau jour, suppression du flag
await this.unsetFlag('foundryvtt-reve-de-dragon', 'utilisationChance');
await this.unsetFlag(SYSTEM_RDD, 'utilisationChance');
}
async _jetDeMoralChateauDormant(message) {
@ -1469,7 +1469,7 @@ export class RdDActor extends Actor {
async cacheTMRetMessage() {
await this.reinsertionAleatoire("Action MJ");
await this.cacheTMR();
game.socket.emit("system.foundryvtt-reve-de-dragon", {
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_tmr_move", data: {
actorId: this.data._id,
tmrPos: this.data.data.reve.tmrpos
@ -1480,7 +1480,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async afficheTMRetMessage() {
await this.montreTMR();
game.socket.emit("system.foundryvtt-reve-de-dragon", {
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_tmr_move", data: {
actorId: this.data._id,
tmrPos: this.data.data.reve.tmrpos
@ -2940,7 +2940,7 @@ export class RdDActor extends Actor {
async _appelChanceResult(rollData, onSuccess = () => { }, onEchec = () => { }) {
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-appelchance.html')
if (rollData.rolled.isSuccess) {
await this.setFlag('foundryvtt-reve-de-dragon', 'utilisationChance', true);
await this.setFlag(SYSTEM_RDD, 'utilisationChance', true);
await this.chanceActuelleIncDec(-1);
onSuccess();
}
@ -3493,21 +3493,21 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async resetItemUse() {
await this.unsetFlag('foundryvtt-reve-de-dragon', 'itemUse');
await this.setFlag('foundryvtt-reve-de-dragon', 'itemUse', {});
await this.unsetFlag(SYSTEM_RDD, 'itemUse');
await this.setFlag(SYSTEM_RDD, 'itemUse', {});
}
/* -------------------------------------------- */
async incDecItemUse(itemId, inc = 1) {
let itemUse = duplicate(this.getFlag('foundryvtt-reve-de-dragon', 'itemUse') ?? {});
let itemUse = duplicate(this.getFlag(SYSTEM_RDD, 'itemUse') ?? {});
itemUse[itemId] = (itemUse[itemId] ?? 0) + inc;
await this.setFlag('foundryvtt-reve-de-dragon', 'itemUse', itemUse);
await this.setFlag(SYSTEM_RDD, 'itemUse', itemUse);
console.log("ITEM USE INC", inc, itemUse);
}
/* -------------------------------------------- */
getItemUse(itemId) {
let itemUse = this.getFlag('foundryvtt-reve-de-dragon', 'itemUse') ?? {};
let itemUse = this.getFlag(SYSTEM_RDD, 'itemUse') ?? {};
console.log("ITEM USE GET", itemUse);
return itemUse[itemId] ?? 0;
}