forked from public/foundryvtt-reve-de-dragon
		
	Fix message d'expérience invisibles
Les messages d'expérience sur mêlée/tir/lancer (à répartir) n'étaient plus visibles
This commit is contained in:
		| @@ -2266,13 +2266,19 @@ export class RdDActor extends Actor { | |||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { |   async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { | ||||||
|     if (!this.isPersonnage()) return; |     if (!this.isPersonnage()) return; | ||||||
|     hideChatMessage = hideChatMessage == 'hide' || (game.settings.get("core", "rollMode") != 'blindroll' && !game.user.isGM) |     hideChatMessage = hideChatMessage == 'hide' || (Misc.isRollModeHiddenToPlayer() && !game.user.isGM) | ||||||
|     let xpData = await this._appliquerExperience(rollData.rolled, rollData.selectedCarac.label, rollData.competence); |     let xpData = await this._appliquerExperience(rollData.rolled, rollData.selectedCarac.label, rollData.competence); | ||||||
|     if (xpData && !hideChatMessage) { |     if (xpData) { | ||||||
|       ChatMessage.create({ |       const content = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-gain-xp.html`, xpData); | ||||||
|         whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), |       if (hideChatMessage) { | ||||||
|         content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-gain-xp.html`, xpData) |         ChatUtility.blindMessageToGM({ content: content}); | ||||||
|       }); |       } | ||||||
|  |       else{ | ||||||
|  |         ChatMessage.create({ | ||||||
|  |           whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), | ||||||
|  |           content: content | ||||||
|  |         }); | ||||||
|  |       } | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   | |||||||
| @@ -120,13 +120,20 @@ export class Misc { | |||||||
|     return Misc.firstConnectedGM()?.id ?? game.user.id; |     return Misc.firstConnectedGM()?.id ?? game.user.id; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   static isRollModeHiddenToPlayer() { | ||||||
|  |       switch (game.settings.get("core", "rollMode")) { | ||||||
|  |         case CONST.DICE_ROLL_MODES.BLIND: | ||||||
|  |         case CONST.DICE_ROLL_MODES.SELF: return true; | ||||||
|  |       } | ||||||
|  |       return false | ||||||
|  |   } | ||||||
|  |  | ||||||
|   static getActiveUser(id) { |   static getActiveUser(id) { | ||||||
|     return game.users.find(u => u.id == id && u.active); |     return game.users.find(u => u.id == id && u.active); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static firstConnectedGM() { |   static firstConnectedGM() { | ||||||
|     return game.users.filter(u => u.isGM && u.active).sort(Misc.ascending(u => u.id)).find(u => u.isGM && u.active); |     return game.users.filter(u => u.isGM && u.active).sort(Misc.ascending(u => u.id)).find(u => u.isGM && u.active); | ||||||
|      |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static isOwnerPlayer(actor, user=undefined) { |   static isOwnerPlayer(actor, user=undefined) { | ||||||
|   | |||||||
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