forked from public/foundryvtt-reve-de-dragon
Localisation des blessures en regle optionnelle
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@ -563,14 +563,14 @@ export class RdDUtility {
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}
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/* -------------------------------------------- */
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static async jetEncaissement(rollData, armure, options = { showDice: HIDE_DICE }) {
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static async jetEncaissement(actor, rollData, armure, options = { showDice: HIDE_DICE }) {
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const diff = Math.abs(rollData.diffLibre);
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let formula = RdDUtility.formuleEncaissement(diff, options)
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const roll = await RdDDice.roll(formula, options);
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RdDUtility.remplaceDeMinParDifficulte(roll, diff, options);
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return await RdDUtility.prepareEncaissement(rollData, roll, armure);
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return await RdDUtility.prepareEncaissement(actor, rollData, roll, armure);
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}
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static remplaceDeMinParDifficulte(roll, diff, options) {
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@ -602,15 +602,20 @@ export class RdDUtility {
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}
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/* -------------------------------------------- */
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static async prepareEncaissement(rollData, roll, armure) {
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static async prepareEncaissement(actor, rollData, roll, armure) {
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// La difficulté d'ataque s'ajoute aux dégâts
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const bonusDegatsDiffLibre = ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(rollData.diffLibre ?? 0) : 0
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const jetTotal = roll.total + rollData.dmg.total - armure + bonusDegatsDiffLibre
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const encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite);
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const over20 = Math.max(jetTotal - 20, 0);
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encaissement.dmg = rollData.dmg;
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encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(this.type);
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encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;';
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encaissement.dmg = rollData.dmg
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if (ReglesOptionnelles.isUsing('localisation-aleatoire')){
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encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(actor.type)
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encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;'
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}
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else{
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encaissement.dmg.loc = {label:''}
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}
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encaissement.dmg.bonusDegatsDiffLibre = bonusDegatsDiffLibre
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encaissement.roll = roll;
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encaissement.armure = armure;
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