Localisation des blessures en regle optionnelle

This commit is contained in:
2024-10-26 01:33:20 +02:00
parent 5c58932a0d
commit 3906cb0a7b
9 changed files with 83 additions and 82 deletions

View File

@ -415,41 +415,40 @@ export class RdDBaseActorReve extends RdDBaseActor {
/* -------------------------------------------- */
async encaisser() { await RdDEncaisser.encaisser(this) }
async encaisserDommages(rollData, attacker = undefined, show = undefined) {
async encaisserDommages(rollData, attacker = undefined, attackerToken = undefined, show = undefined) {
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
return;
}
const armure = await this.computeArmure(rollData);
if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) {
await this.encaisserDommagesValidationGR(rollData, armure, attacker?.id, show);
await this.encaisserDommagesValidationGR(rollData, armure, attackerToken, show);
}
else {
const jet = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE });
await this.$onEncaissement(jet, show, attacker);
const jet = await RdDUtility.jetEncaissement(this, rollData, armure, { showDice: SHOW_DICE });
await this.$onEncaissement(jet, show, attackerToken)
}
}
async encaisserDommagesValidationGR(rollData, armure, attackerId, show) {
async encaisserDommagesValidationGR(rollData, armure, attackerToken, show) {
if (!game.user.isGM) {
RdDBaseActor.remoteActorCall({
tokenId: this.token?.id,
actorId: this.id,
method: 'encaisserDommagesValidationGR',
args: [rollData, armure, attackerId, show]
});
args: [rollData, armure, attackerToken, show]
})
} else {
const attacker = game.actors.get(attackerId);
DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
jet => this.$onEncaissement(jet, show, attacker));
jet => this.$onEncaissement(jet, show, attackerToken));
}
}
async $onEncaissement(jet, show, attacker) {
await this.onAppliquerJetEncaissement(jet, attacker);
async $onEncaissement(jet, show, attackerToken) {
await this.onAppliquerJetEncaissement(jet, attackerToken);
await this.$afficherEncaissement(jet, show);
}
async onAppliquerJetEncaissement(encaissement, attacker) { }
async onAppliquerJetEncaissement(encaissement, attackerToken) { }
async $afficherEncaissement(encaissement, show) {
foundry.utils.mergeObject(encaissement, {

View File

@ -89,9 +89,9 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
/* -------------------------------------------- */
async onAppliquerJetEncaissement(encaissement, attacker) {
async onAppliquerJetEncaissement(encaissement, attackerToken) {
const santeOrig = foundry.utils.duplicate(this.system.sante);
const blessure = await this.ajouterBlessure(encaissement, attacker); // Will update the result table
const blessure = await this.ajouterBlessure(encaissement, attackerToken); // Will update the result table
const perteVie = await this.santeIncDec("vie", -encaissement.vie);
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique());
@ -169,7 +169,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
/* -------------------------------------------- */
async ajouterBlessure(encaissement, attacker = undefined) {
async ajouterBlessure(encaissement, attackerToken = undefined) {
if (encaissement.gravite < 0) return;
if (encaissement.gravite > 0) {
while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) {
@ -181,7 +181,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
}
}
const endActuelle = this.getEnduranceActuelle();
const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attacker);
const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken);
if (blessure.isCritique()) {
encaissement.endurance = endActuelle;
}

View File

@ -74,7 +74,7 @@ export class RdDEntite extends RdDBaseActorReve {
return [STATUSES.StatusComma].includes(effectId);
}
async onAppliquerJetEncaissement(encaissement, attacker) {
async onAppliquerJetEncaissement(encaissement, attackerToken) {
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance);
foundry.utils.mergeObject(encaissement, {
resteEndurance: perteEndurance.newValue,