forked from public/foundryvtt-reve-de-dragon
Fix mise à jour sur action des herbes/potions
Par exemple, la mise à jour de quantité d'herbe ne se faisait pas dans les liste d'équipement des feuilles de conteneurs, lors d'une fabrication de potion dans les items
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@ -188,7 +188,7 @@ export class RdDItemSheet extends ItemSheet {
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});
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this.html.find('.creer-tache-livre').click((event) => this._getEventActor(event).creerTacheDepuisLivre(this.item));
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this.html.find('.consommer-potion').click((event) => this._getEventActor(event).consommerPotion(this.item));
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this.html.find('.consommer-potion').click((event) => this._getEventActor(event).consommerPotion(this.item, this.getActionRenderItem()));
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this.html.find('.creer-potion-base').click((event) => this._getEventActor(event).dialogFabriquerPotion(this.item));
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this.html.find('.alchimie-tache a').click((event) => {
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@ -203,12 +203,14 @@ export class RdDItemSheet extends ItemSheet {
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}
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});
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this.html.find('.item-split').click(async event => RdDSheetUtility.splitItem(RdDSheetUtility.getItem(event, this.actor), this.actor, async () => this.render(true)));
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this.html.find('.item-edit').click(async event => RdDSheetUtility.getItem(event, this.actor)?.sheet.render(true));
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this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this, RdDSheetUtility.getItem(event, this.actor)));
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this.html.find('.item-vendre').click(async event => RdDSheetUtility.getItem(event, this.actor)?.proposerVente());
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this.html.find('.item-montrer').click(async event => RdDSheetUtility.getItem(event, this.actor)?.postItemToChat());
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this.html.find('.item-action').click(async event => RdDSheetUtility.getItem(event, this.actor)?.actionPrincipale(this.actor, async () => this.render(true)));
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if (this.actor) {
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this.html.find('.item-split').click(async event => RdDSheetUtility.splitItem(RdDSheetUtility.getItem(event, this.actor), this.actor, this.getActionRenderItem()));
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this.html.find('.item-edit').click(async event => RdDSheetUtility.getItem(event, this.actor)?.sheet.render(true));
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this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this, RdDSheetUtility.getItem(event, this.actor)));
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this.html.find('.item-vendre').click(async event => RdDSheetUtility.getItem(event, this.actor)?.proposerVente());
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this.html.find('.item-montrer').click(async event => RdDSheetUtility.getItem(event, this.actor)?.postItemToChat());
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this.html.find('.item-action').click(async event => RdDSheetUtility.getItem(event, this.actor)?.actionPrincipale(this.actor, this.getActionRenderItem()));
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this.html.find('.item-quantite-plus').click(async event => {
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await this.actor.itemQuantiteIncDec(RdDSheetUtility.getItemId(event), 1)
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this.render();
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@ -217,6 +219,7 @@ export class RdDItemSheet extends ItemSheet {
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await this.actor.itemQuantiteIncDec(RdDSheetUtility.getItemId(event), -1)
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this.render();
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});
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}
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const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: duplicate(timestamp) })
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@ -224,6 +227,16 @@ export class RdDItemSheet extends ItemSheet {
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RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.fin', updateItemTimestamp);
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}
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getActionRenderItem() {
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return async () => {
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let item = this.item;
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while (item) {
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await item.sheet?.render()
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item = this.actor.getContenant(item)
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}
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}
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}
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_getEventActor(event) {
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let actorId = event.currentTarget.attributes['data-actor-id'].value;
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let actor = game.actors.get(actorId);
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