forked from public/foundryvtt-reve-de-dragon
Editer la protection naturelle
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@ -528,12 +528,19 @@ export class RdDActor extends Actor {
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async updateCompteurValue( fieldName, fieldValue )
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{
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//console.log("Update", fieldName, fieldValue);
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let content;
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let compteurs = duplicate(this.data.data.compteurs);
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compteurs[fieldName].value = fieldValue;
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await this.update( {"data.compteurs": compteurs } );
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}
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/* -------------------------------------------- */
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async updateProtectionValue( fieldName, fieldValue )
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{
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let attributs = duplicate(this.data.data.attributs);
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attributs[fieldName].value = fieldValue;
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await this.update( {"data.attributs": attributs } );
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}
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/* -------------------------------------------- */
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/** Teste si le conteneur de destination a suffisament de capacité
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* pour recevoir le nouvel objet
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@ -1694,7 +1701,8 @@ export class RdDActor extends Actor {
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this.updateEmbeddedEntity("OwnedItem", update);
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}
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}
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protection = Math.max(protection - Misc.toInt(arme.data.penetration), 0);
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const penetration = arme ? Misc.toInt(arme.data.penetration) : 0;
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protection = Math.max(protection - penetration, 0);
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protection += this.getProtectionNaturelle();
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console.log("Final protect", protection);
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return protection;
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