forked from public/foundryvtt-reve-de-dragon
#11 gestion encombrement et malus associé
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@ -86,15 +86,15 @@ export class RdDActorSheet extends ActorSheet {
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}
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// To avoid armour and so on...
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data.data.armes_seules = duplicate( this._checkNull(data.itemsByType['arme']));
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data.data.combat = duplicate( this._checkNull(data.itemsByType['arme']));
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if (data.competenceByCategory && data.competenceByCategory.melee) {
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//Specific case for Esquive and Corps à Corps
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for ( const melee of data.competenceByCategory.melee ) {
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if (melee.name == "Esquive")
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data.itemsByType.arme.push( { name: "Esquive", data: { niveau: melee.data.niveau, description: "", force: 6, competence: "Esquive", dommages: 0} } );
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data.data.combat.push( { name: "Esquive", data: { niveau: melee.data.niveau, description: "", force: 6, competence: "Esquive", dommages: 0} } );
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if (melee.name == "Corps à corps")
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data.itemsByType.arme.push( { name: "Corps à corps", data: { niveau: melee.data.niveau, description: "", force: 6, competence: "Corps à corps", dommages: data.data.attributs.plusdom.value } } );
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data.data.combat.push( { name: "Corps à corps", data: { niveau: melee.data.niveau, description: "", force: 6, competence: "Corps à corps", dommages: data.data.attributs.plusdom.value } } );
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}
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}
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