#11 gestion encombrement et malus associé

This commit is contained in:
2020-11-12 15:06:25 +01:00
parent 3b82817d91
commit 2f438ccd10
4 changed files with 12 additions and 13 deletions

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@ -86,15 +86,15 @@ export class RdDActorSheet extends ActorSheet {
}
// To avoid armour and so on...
data.data.armes_seules = duplicate( this._checkNull(data.itemsByType['arme']));
data.data.combat = duplicate( this._checkNull(data.itemsByType['arme']));
if (data.competenceByCategory && data.competenceByCategory.melee) {
//Specific case for Esquive and Corps à Corps
for ( const melee of data.competenceByCategory.melee ) {
if (melee.name == "Esquive")
data.itemsByType.arme.push( { name: "Esquive", data: { niveau: melee.data.niveau, description: "", force: 6, competence: "Esquive", dommages: 0} } );
data.data.combat.push( { name: "Esquive", data: { niveau: melee.data.niveau, description: "", force: 6, competence: "Esquive", dommages: 0} } );
if (melee.name == "Corps à corps")
data.itemsByType.arme.push( { name: "Corps à corps", data: { niveau: melee.data.niveau, description: "", force: 6, competence: "Corps à corps", dommages: data.data.attributs.plusdom.value } } );
data.data.combat.push( { name: "Corps à corps", data: { niveau: melee.data.niveau, description: "", force: 6, competence: "Corps à corps", dommages: data.data.attributs.plusdom.value } } );
}
}