forked from public/foundryvtt-reve-de-dragon
		
	Fix de la migration quand l'heure est à 0
This commit is contained in:
		| @@ -157,14 +157,13 @@ export class RdDTimestamp { | ||||
|  | ||||
|   static getWorldTime() { | ||||
|     let worldTime = game.settings.get(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING); | ||||
|     if (worldTime.indexJour && worldTime.heureRdD) { | ||||
|     if (worldTime.indexJour != undefined && worldTime.heureRdD != undefined) { | ||||
|       // Migration | ||||
|       worldTime = { | ||||
|         indexDate: worldTime.indexJour, | ||||
|         indexMinute: worldTime.heureRdD * 120 + worldTime.minutesRelative | ||||
|       }; | ||||
|       RdDTimestamp.setWorldTime(new RdDTimestamp(worldTime)) | ||||
|  | ||||
|     } | ||||
|     return new RdDTimestamp(worldTime); | ||||
|   } | ||||
|   | ||||
		Reference in New Issue
	
	Block a user