Corresction des ajouts de blessures

- la contusion n'ajoute plus de blessure légère
- les pertes d'endurance fonctionnent
This commit is contained in:
2024-12-07 17:21:24 +01:00
parent ab365e9780
commit 2e2684ad6e
2 changed files with 4 additions and 3 deletions

View File

@ -21,7 +21,7 @@ export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet {
this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
this.html.find('.subir-blessure-contusion').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2));
this.html.find('.subir-blessure-contusion').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 0));
this.html.find('.subir-blessure-legere').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2));
this.html.find('.subir-blessure-grave').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 4));
this.html.find('.subir-blessure-critique').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 6));