forked from public/foundryvtt-reve-de-dragon
Gestion des difficultés de Possession
- gestion de la difficulté imposée sur la défense - gestion des particulières en attaque considérées en finesse - utilisation du rêve actuel pour les personnages
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@ -45,7 +45,7 @@ const POSSESSION_SANS_DRACONIC = {
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name: 'Sans draconic',
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system: {
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niveau: 0,
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defaut_carac: "reve",
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defaut_carac: "reve-actuel",
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}
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};
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@ -275,12 +275,12 @@ export class RdDActor extends RdDBaseActor {
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.sort(Misc.descending(it => it.system.niveau))
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.find(it=>true);
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if (possession) {
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return duplicate(possession);
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return possession.clone();
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}
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const draconics = [...this.getDraconicList().filter(it => it.system.niveau >= 0),
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const draconics = [...this.getDraconicList().filter(it => it.system.niveau >= 0).map(it =>it.clone()),
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POSSESSION_SANS_DRACONIC]
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.sort(Misc.descending(it => it.system.niveau));
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return duplicate(draconics[0]);
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return draconics[0];
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}
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getPossession(possessionId) {
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@ -780,7 +780,7 @@ export class RdDActor extends RdDBaseActor {
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async combattreReveDeDragon(force) {
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let rollData = {
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actor: this,
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competence: duplicate(this.getDraconicOuPossession()),
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competence: this.getDraconicOuPossession(),
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canClose: false,
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rencontre: await game.system.rdd.rencontresTMR.getReveDeDragon(force),
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tmr: true,
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@ -2301,14 +2301,14 @@ export class RdDActor extends RdDBaseActor {
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carac: this.system.carac,
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competence: this.getCompetence(idOrName)
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}
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if (rollData.competence.type == 'competencecreature') {
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if (rollData.competence.system.iscombat && options.tryTarget && Targets.hasTargets()) {
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if (rollData.competence.type == TYPES.competencecreature) {
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const arme = RdDItemCompetenceCreature.armeCreature(rollData.competence)
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if (arme && options.tryTarget && Targets.hasTargets()) {
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Targets.selectOneToken(target => {
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if (rollData.competence.system.ispossession) {
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if (arme.action == "possession") {
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RdDPossession.onAttaquePossession(target, this, rollData.competence)
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}
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else {
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const arme = RdDItemCompetenceCreature.armeCreature(rollData.competence)
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RdDCombat.rddCombatTarget(target, this).attaque(competence, arme)
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}
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});
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@ -3135,9 +3135,7 @@ export class RdDActor extends RdDBaseActor {
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/* -------------------------------------------- */
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conjurerPossession(possession) {
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// TODO: choix de la compétence de draconic ou de possession
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let draconic = this.getDraconicOuPossession();
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RdDPossession.onConjurerPossession(this, draconic, possession)
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RdDPossession.onConjurerPossession(this, possession)
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}
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/* -------------------------------------------- */
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