#20 Gestion des RollModes et gestion initiative plus fine

This commit is contained in:
2020-11-24 17:41:14 +01:00
parent 40e2d665df
commit 2cbd496517
3 changed files with 67 additions and 30 deletions

View File

@ -27,7 +27,7 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js";
const _patch_initiative = () => {
Combat.prototype.rollInitiative = async function (
ids,
formula = null,
formula = undefined,
messageOptions = {}
) {
console.log(
@ -39,31 +39,32 @@ const _patch_initiative = () => {
// Structure input data
ids = typeof ids === "string" ? [ids] : ids;
const currentId = this.combatant._id;
// calculate initiative
for ( let cId = 0; cId < ids.length; cId++) {
const c = this.getCombatant( ids[cId] );
//if (!c) return results;
let armeCombat, rollFormula, competence;
if ( c.actor.data.type == 'creature' || c.actor.data.type == 'entite') {
for (const competenceItem of c.actor.data.items) {
if ( competenceItem.data.iscombat) {
competence = duplicate(competenceItem);
let rollFormula = formula; // Init per default
if ( !rollFormula ) {
let armeCombat, competence;
if ( c.actor.data.type == 'creature' || c.actor.data.type == 'entite') {
for (const competenceItem of c.actor.data.items) {
if ( competenceItem.data.iscombat) {
competence = duplicate(competenceItem);
}
}
}
rollFormula = "1d6+" + competence.data.niveau + "+" + Math.ceil(competence.data.carac_value / 2);
} else {
for (const item of c.actor.data.items) {
if (item.type == "arme" && item.data.equipe) {
armeCombat = duplicate(item);
rollFormula = "1d6+" + competence.data.niveau + "+" + Math.ceil(competence.data.carac_value / 2);
} else {
for (const item of c.actor.data.items) {
if (item.type == "arme" && item.data.equipe) {
armeCombat = duplicate(item);
}
}
let compName = ( armeCombat == undefined ) ? "Corps à corps" : armeCombat.data.competence;
competence = RdDUtility.findCompetence( c.actor.data.items, compName );
rollFormula = "1d6+" + competence.data.niveau + "+" + Math.ceil(c.actor.data.data.carac[competence.data.defaut_carac].value/2);
}
let compName = ( armeCombat == undefined ) ? "Corps à corps" : armeCombat.data.competence;
competence = RdDUtility.findCompetence( c.actor.data.items, compName );
rollFormula = "1d6+" + competence.data.niveau + "+" + Math.ceil(c.actor.data.data.carac[competence.data.defaut_carac].value/2);
}
//console.log("Combatat", c);
const roll = this._getInitiativeRoll(c, rollFormula);
//console.log("Compute init for", armeCombat, competence, rollFormula, roll.total);
@ -82,7 +83,7 @@ const _patch_initiative = () => {
alias: c.token.name,
sound: CONFIG.sounds.dice,
},
flavor: `${c.token.name} a fait son jet d'Initiative (Compétence ${competence.name})`,
flavor: `${c.token.name} a fait son jet d'Initiative`,
},
messageOptions
);