forked from public/foundryvtt-reve-de-dragon
Sync
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@ -511,7 +511,7 @@ export class RdDUtility {
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if ( defenderActor ) {
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if ( (game.user.isGM && !defenderActor.hasPlayerOwner) || (defenderActor.hasPlayerOwner && (game.user.character.id == defenderActor.id) ) ) {
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console.log("User is pushing message...", game.user.name);
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defenderActor.currentRollData = duplicate(sockmsg.data.rollData);
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game.system.rdd.rollDataHandler[sockmsg.data.attackerid] = duplicate(sockmsg.data.rollData);
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sockmsg.data.whisper = [ game.user ];
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sockmsg.data.blind = true;
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sockmsg.data.rollMode = "blindroll";
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@ -544,24 +544,27 @@ export class RdDUtility {
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html.on("click", '#parer-button', event => {
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event.preventDefault();
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let attackerid = event.currentTarget.attributes['data-attackerid'].value;
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let defenderActor = game.actors.get(event.currentTarget.attributes['data-defenderid'].value );
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let armeId = event.currentTarget.attributes['data-armeid'].value;
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let rollData = defenderActor.currentRollData;
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let rollData = game.system.rdd.rollDataHandler[attackerid];
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defenderActor.parerAttaque( rollData, armeId );
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});
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html.on("click", '#esquiver-button', event => {
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event.preventDefault();
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let attackerid = event.currentTarget.attributes['data-attackerid'].value;
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let defenderActor = game.actors.get(event.currentTarget.attributes['data-defenderid'].value );
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let rollData = defenderActor.currentRollData;
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let rollData = game.system.rdd.rollDataHandler[attackerid];
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//console.log("Esquive !", rollData, defenderActor);
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defenderActor.esquiverAttaque( rollData );
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});
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html.on("click", '#particuliere-attaque', event => {
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event.preventDefault();
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let attackerid = event.currentTarget.attributes['data-attackerid'].value;
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let attackerActor = game.actors.get(event.currentTarget.attributes['data-attackerid'].value );
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let rollData = attackerActor.currentRollData;
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let rollData = game.system.rdd.rollDataHandler[attackerid];
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rollData.particuliereAttaque = game.actors.get(event.currentTarget.attributes['data-mode'].value );
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//console.log("Particulère !", rollData);
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attackerActor.continueRoll( rollData );
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