forked from public/foundryvtt-reve-de-dragon
Combat séparé par actions
la classe RdDCombat a pour vocation de gérer les interactions entre attaques, défenses, ... Séparation de: - attaque - parades - esquive - encaisser gestion des résultats de dés par actions - _onAttaqueParticuliere - _onAttaqueNormale - _onAttaqueEchec - _onAttaqueEchecTotal - _onParadeParticuliere - _onParadeNormale - _onParadeEchec - _onParadeEchecTotal - _onEsquiveParticuliere - _onEsquiveNormale - _onEsquiveEchec - _onEsquiveEchecTotal Séparation de demiSurprise et de needSignificative les callbacks des boutons dans le chat sont enregistrés cette classe Par ailleurs: - Fix mortel/non-mortel (coche puis décoche restait non-mortel) - création de classes pour les armes, les compétences - fix du recul (ne pouvait pas marcher)
This commit is contained in:
@ -3,7 +3,8 @@
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import { TMRUtility } from "./tmr-utility.js";
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import { RdDRollTables } from "./rdd-rolltables.js";
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import { ChatUtility } from "./chat-utility.js";
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import { Misc } from "./misc.js";
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import { RdDItemCompetence } from "./item-competence.js";
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import { RdDCombat } from "./rdd-combat.js";
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/* -------------------------------------------- */
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const level_category = {
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@ -634,36 +635,7 @@ export class RdDUtility {
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compName = compName.toLowerCase();
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return compList.find(item => item.name.toLowerCase() == compName && (item.type =="competence" || item.type == "competencecreature"))
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}
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/* -------------------------------------------- */
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static getArmeCategory( arme )
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{
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if ( arme.data.competence == undefined) return 'competencecreature';
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let compname = arme.data.competence.toLowerCase();
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if ( compname.match("hache") ) return "hache";
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if ( compname.match("hast") ) return "hast";
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if ( compname.match("lance") ) return "lance";
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if ( compname.match("bouclier") ) return "bouclier";
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if ( compname.match("masse") ) return "masse";
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if ( compname.match("fléau") ) return "fleau";
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if ( compname.match("epée") ) {
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let armename = arme.name.toLowerCase();
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if (armename == "dague" || armename.match("gnome") )
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return "epee_courte";
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}
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return "epee_longue";
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}
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/* -------------------------------------------- */
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static isArmeMelee( compName)
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{
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let comp = compName.toLowerCase();
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if (comp.match("epée") || comp.match("épée") || comp.match("hache") || comp.match("fleau") || comp.match("mass") || comp.match("lance") || comp.match("hast") || comp == "dague" || comp=="bouclier")
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return true;
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return false;
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}
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/* -------------------------------------------- */
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static buildDefenseChatCard( attacker, target, rollData )
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{
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@ -671,9 +643,9 @@ export class RdDUtility {
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let myTarget = target.actor;
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let defenseMsg = { title: "Défense en combat",
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content: "<strong>"+myTarget.name+"</strong> doit se défendre : <br><span class='chat-card-button-area'>" +
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"<a class='chat-card-button' id='encaisser-button' data-attackerid='"+attacker.data._id + "' data-defendertokenid='" + target.data._id + "'>Encaisser !</a></span>",
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"<a class='chat-card-button' id='encaisser-button' data-attackerId='"+attacker.data._id + "' data-defenderTokenId='" + target.data._id + "'>Encaisser !</a></span>",
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whisper: ChatMessage.getWhisperRecipients( myTarget.name ),
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attackerid: attacker.data._id,
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attackerId: attacker.data._id,
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defenderTokenId: target.data._id,
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rollMode: true
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};
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@ -681,22 +653,22 @@ export class RdDUtility {
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if ( rollData.competence.data.categorie == 'melee' || rollData.competence.data.categorie == 'competencecreature') { // Melee attack or creature
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let defenderArmes = [];
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for (const arme of myTarget.data.items) {
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if (arme.type == "arme" && this.isArmeMelee(arme.data.competence)) {
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if (arme.type == "arme" && RdDItemCompetence.isCompetenceMelee(arme.data.competence)) {
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defenderArmes.push( arme );
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defenseMsg.content += "<br><a class='chat-card-button' id='parer-button' data-attackerid='"+attacker.data._id + "' data-defendertokenid='" + target.data._id + "' data-armeid='"+arme._id+"'>Parer avec " + arme.name + "</a></span>";
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defenseMsg.content += "<br><a class='chat-card-button' id='parer-button' data-attackerId='"+attacker.data._id + "' data-defenderTokenId='" + target.data._id + "' data-armeid='"+arme._id+"'>Parer avec " + arme.name + "</a></span>";
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}
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if (arme.type == "competencecreature" && arme.data.isparade) {
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defenderArmes.push( arme );
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defenseMsg.content += "<br><a class='chat-card-button' id='parer-button' data-attackerid='"+attacker.data._id + "' data-defendertokenid='" + target.data._id + "' data-armeid='"+arme._id+"'>Parer avec " + arme.name + "</a></span>";
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defenseMsg.content += "<br><a class='chat-card-button' id='parer-button' data-attackerId='"+attacker.data._id + "' data-defenderTokenId='" + target.data._id + "' data-armeid='"+arme._id+"'>Parer avec " + arme.name + "</a></span>";
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}
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}
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defenseMsg.content += "<br><a class='chat-card-button' id='esquiver-button' data-attackerid='"+attacker.data._id + "' data-defendertokenid='" + target.data._id + "'>Esquiver</a></span>";
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defenseMsg.content += "<br><a class='chat-card-button' id='esquiver-button' data-attackerId='"+attacker.data._id + "' data-defenderTokenId='" + target.data._id + "'>Esquiver</a></span>";
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}
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if ( rollData.competence.data.categorie == "tir" ) {
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for (const arme of myTarget.data.items) { // Bouclier for parry
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if ( arme.type == "arme" && arme.name.toLowerCase.match("bouclier") ) {
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defenderArmes.push( arme );
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defenseMsg.content += "<br><a class='chat-card-button' id='parer-button' data-attackerid='"+attacker.data._id + "' data-defendertokenid='" + target.data._id + "' data-armeid='"+arme._id+"'>Parer avec " + arme.name + "</a></span>";
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defenseMsg.content += "<br><a class='chat-card-button' id='parer-button' data-attackerId='"+attacker.data._id + "' data-defenderTokenId='" + target.data._id + "' data-armeid='"+arme._id+"'>Parer avec " + arme.name + "</a></span>";
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}
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}
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}
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@ -704,10 +676,10 @@ export class RdDUtility {
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for (const arme of myTarget.data.items) { // Bouclier for parry Dodge/Esquive
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if ( arme.type == "arme" && arme.name.toLowerCase.match("bouclier") ) {
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defenderArmes.push( arme );
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defenseMsg.content += "<br><a class='chat-card-button' id='parer-button' data-attackerid='"+attacker.data._id + "' data-defendertokenid='" + target.data._id + "' data-armeid='"+arme._id+"'>Parer avec " + arme.name + "</a></span>";
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defenseMsg.content += "<br><a class='chat-card-button' id='parer-button' data-attackerId='"+attacker.data._id + "' data-defenderTokenId='" + target.data._id + "' data-armeid='"+arme._id+"'>Parer avec " + arme.name + "</a></span>";
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}
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}
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defenseMsg.content += "<br><a class='chat-card-button' id='esquiver-button' data-attackerid='"+attacker.data._id + "' data-defendertokenid='" + target.data._id + "'>Esquiver</a></span>";
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defenseMsg.content += "<br><a class='chat-card-button' id='esquiver-button' data-attackerId='"+attacker.data._id + "' data-defenderTokenId='" + target.data._id + "'>Esquiver</a></span>";
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}
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defenseMsg.toSocket = true; // True per default for all players
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@ -754,7 +726,7 @@ export class RdDUtility {
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}
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if ((game.user.isGM && !defenderToken.actor.hasPlayerOwner) || (defenderToken.actor.hasPlayerOwner && (game.user.character.id == defenderToken.actor.data._id))) {
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console.log("User is pushing message...", game.user.name);
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game.system.rdd.rollDataHandler[data.attackerid] = duplicate(data.rollData);
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game.system.rdd.rollDataHandler[data.attackerId] = duplicate(data.rollData);
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data.whisper = [game.user];
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data.blind = true;
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data.rollMode = "blindroll";
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@ -865,7 +837,7 @@ export class RdDUtility {
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/* -------------------------------------------- */
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static _handleMsgEncaisser(data) {
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if (game.user.isGM) { // Seul le GM effectue l'encaissement sur la fiche
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let rollData = game.system.rdd.rollDataHandler[data.attackerid]; // Retrieve the rolldata from the store
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let rollData = game.system.rdd.rollDataHandler[data.attackerId]; // Retrieve the rolldata from the store
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let defenderToken = canvas.tokens.get(data.defenderTokenId);
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defenderToken.actor.encaisserDommages(rollData);
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}
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@ -874,59 +846,64 @@ export class RdDUtility {
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/* -------------------------------------------- */
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static async chatListeners( html )
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{
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RdDCombat.registerChatCallbacks(html);
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html.on("click", '#encaisser-button', event => {
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event.preventDefault();
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let attackerid = event.currentTarget.attributes['data-attackerid'].value;
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let defenderTokenId = event.currentTarget.attributes['data-defendertokenid'].value;
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if (RdDCombat.isActive()) return;
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let attackerId = event.currentTarget.attributes['data-attackerId'].value;
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let defenderTokenId = event.currentTarget.attributes['data-defenderTokenId'].value;
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if ( game.user.isGM ) { // Current user is the GM -> direct access
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let rollData = game.system.rdd.rollDataHandler[attackerid];
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rollData.attackerid = attackerid;
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let rollData = game.system.rdd.rollDataHandler[attackerId];
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rollData.attackerId = attackerId;
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rollData.defenderTokenId = defenderTokenId;
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let defenderToken = canvas.tokens.get( defenderTokenId );
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defenderToken.actor.encaisserDommages( rollData, game.actors.get(attackerid));
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defenderToken.actor.encaisserDommages( rollData, game.actors.get(attackerId));
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} else { // Emit message for GM
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game.socket.emit("system.foundryvtt-reve-de-dragon", {
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msg: "msg_encaisser",
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data: { attackerid: attackerid, defenderTokenId: defenderTokenId }
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data: { attackerId: attackerId, defenderTokenId: defenderTokenId }
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} );
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}
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});
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html.on("click", '#parer-button', event => {
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event.preventDefault();
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let attackerid = event.currentTarget.attributes['data-attackerid'].value;
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if (RdDCombat.isActive()) return;
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let attackerId = event.currentTarget.attributes['data-attackerId'].value;
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let defenderToken = canvas.tokens.get(event.currentTarget.attributes['data-defenderTokenId'].value );
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let armeId = event.currentTarget.attributes['data-armeid'].value;
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let rollData = game.system.rdd.rollDataHandler[attackerid];
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defenderToken.actor.parerAttaque( rollData, armeId, game.actors.get(attackerid));
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let rollData = game.system.rdd.rollDataHandler[attackerId];
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defenderToken.actor.parerAttaque( rollData, armeId, game.actors.get(attackerId));
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});
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html.on("click", '#esquiver-button', event => {
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event.preventDefault();
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let attackerid = event.currentTarget.attributes['data-attackerid'].value;
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if (RdDCombat.isActive()) return;
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let attackerId = event.currentTarget.attributes['data-attackerId'].value;
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let defenderToken = canvas.tokens.get(event.currentTarget.attributes['data-defenderTokenId'].value );
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let rollData = game.system.rdd.rollDataHandler[attackerid];
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let rollData = game.system.rdd.rollDataHandler[attackerId];
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//console.log("Esquive !", rollData, defenderActor);
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defenderToken.actor.esquiverAttaque( rollData, game.actors.get(attackerid));
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defenderToken.actor.esquiverAttaque( rollData, game.actors.get(attackerId));
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});
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html.on("click", '#particuliere-attaque', event => {
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event.preventDefault();
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let attackerid = event.currentTarget.attributes['data-attackerid'].value;
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let attackerActor = game.actors.get(event.currentTarget.attributes['data-attackerid'].value );
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let rollData = game.system.rdd.rollDataHandler[attackerid];
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rollData.particuliereAttaque = game.actors.get(event.currentTarget.attributes['data-mode'].value );
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if (RdDCombat.isActive()) return;
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let attackerId = event.currentTarget.attributes['data-attackerId'].value;
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let attackerActor = game.actors.get(event.currentTarget.attributes['data-attackerId'].value );
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let rollData = game.system.rdd.rollDataHandler[attackerId];
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rollData.particuliereAttaque = event.currentTarget.attributes['data-mode'].value;
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//console.log("Particulère !", rollData);
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attackerActor.continueRoll( rollData );
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});
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html.on("click", '.tmr-passeur-coord a', event => {
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let coord = event.currentTarget.attributes['data-tmr-coord'].value;
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let actorId = event.currentTarget.attributes['data-actor-id'].value;
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let actor = game.actors.get( actorId );
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actor.tmrApp.forceDemiRevePosition(coord);
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});
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}
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/* -------------------------------------------- */
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@ -942,7 +919,7 @@ export class RdDUtility {
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/* -------------------------------------------- */
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/* Manage chat commands */
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static processChatCommand( commands, content, msg ) {
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static processChatCommand( commands, content, msg ) {
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// Setup new message's visibility
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let rollMode = game.settings.get("core", "rollMode");
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if (["gmroll", "blindroll"].includes(rollMode)) msg["whisper"] = ChatMessage.getWhisperRecipients("GM");
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