Initiative et competences créatures

Fix de l'initiative des compétences de créatures
* armes naturelles en général
* lancer pour les pierres lancées des Glous et Mariols

La catégorie de parade: remplace l'utilisation de "isparade"

Migration autoimatique des items du monde
Modification des compendiums
This commit is contained in:
Vincent Vandemeulebrouck
2022-09-20 00:12:25 +02:00
parent 50980d5216
commit 28427bc7c7
8 changed files with 194 additions and 138 deletions

View File

@ -1,4 +1,5 @@
import { Misc } from "./misc.js";
import { RdDCombatManager } from "./rdd-combat.js";
/* -------------------------------------------- */
export class RdDItemCompetenceCreature extends Item {
@ -16,24 +17,27 @@ export class RdDItemCompetenceCreature extends Item {
}
/* -------------------------------------------- */
static toActionArme(item) {
if (RdDItemCompetenceCreature.isCompetenceAttaque(item)) {
static toActionArme(competencecreature) {
if (RdDItemCompetenceCreature.isCompetenceAttaque(competencecreature)) {
// si c'est un Item compétence: cloner pour ne pas modifier lma compétence
let arme = (item instanceof Item) ? item.clone(): item;
let arme = (competencecreature instanceof Item) ? competencecreature.clone(): competencecreature;
mergeObject(arme.system,
{
competence: arme.name,
resistance: 100,
initiative: RdDCombatManager.calculInitiative(competencecreature.system.niveau, competencecreature.system.carac_value),
niveau: competencecreature.system.niveau,
equipe: true,
resistance: 100,
dommagesReels: arme.system.dommages,
penetration: 0,
force: 0,
rapide: true,
cac: competencecreature.system.isnaturelle ? "naturelle" : "",
action: 'attaque'
});
return arme;
}
console.error("RdDItemCompetenceCreature.toActionArme(", item, ") : impossible de transformer l'Item en arme");
console.error("RdDItemCompetenceCreature.toActionArme(", competencecreature, ") : impossible de transformer l'Item en arme");
return undefined;
}
@ -44,6 +48,6 @@ export class RdDItemCompetenceCreature extends Item {
/* -------------------------------------------- */
static isCompetenceParade(item) {
return item.type == 'competencecreature' && item.system.isparade;
return item.type == 'competencecreature' && item.system.categorie_parade !== "";
}
}

View File

@ -1,9 +1,31 @@
import { LOG_HEAD, SYSTEM_RDD } from "./constants.js";
import { Grammar } from "./grammar.js";
class Migration {
get code() { return "sample"; }
get version() { return "0.0.0"; }
async migrate() { }
async applyItemsUpdates(computeUpdates) {
await game.actors.forEach(async (actor) => {
const actorItemUpdates = computeUpdates(actor.items);
if (actorItemUpdates.length > 0) {
console.log(
this.code,
`Applying updates on actor ${actor.name} items`,
actorItemUpdates
);
await actor.updateEmbeddedDocuments("Item", actorItemUpdates);
}
});
const itemUpdates = computeUpdates(game.items);
if (itemUpdates.length > 0) {
console.log(this.code, "Applying updates on items", itemUpdates);
await Item.updateDocuments(itemUpdates);
}
}
}
class _10_0_16_MigrationSortsReserve extends Migration {
@ -20,7 +42,7 @@ class _10_0_16_MigrationSortsReserve extends Migration {
await actor.createEmbeddedDocuments("Item", sortsReserve, {
renderSheet: false,
});
await actor.update({'system.reve.reserve.list':[]})
await actor.update({ 'system.reve.reserve.list': [] })
});
}
@ -41,10 +63,28 @@ class _10_0_16_MigrationSortsReserve extends Migration {
}
}
class _10_0_17_MigrationCompetenceCreature extends Migration {
get code() { return "competences-creature-parade"; }
get version() { return "10.0.17"; }
async migrate() {
await this.applyItemsUpdates(items => items
.filter(it => it.type == "competencecreature" && it.system.isparade && it.system.categorie_parade == "")
.map(it => { return { _id: it.id, "system.categorie_parade": "armes-naturelles" } }));
await this.applyItemsUpdates(items => items
.filter(it => it.type == "competencecreature" && it.system.iscombat)
.map(it => { return { _id: it.id, "system.categorie": (Grammar.includesLowerCaseNoAccent(it.name, "lancee") ? "lancer" : "melee") } })
);
}
}
export class Migrations {
static getMigrations() {
return [
new _10_0_16_MigrationSortsReserve()
new _10_0_16_MigrationSortsReserve(),
new _10_0_17_MigrationCompetenceCreature()
];
}
@ -65,15 +105,13 @@ export class Migrations {
);
if (isNewerVersion(game.system.version, currentVersion)) {
const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion));
// if (true) {
// const migrations = Migrations.getMigrations();
if (migrations.length > 0) {
migrations.sort((a, b) =>
isNewerVersion(a.version, b.version)
? 1
: isNewerVersion(b.version, a.version)
? -1
: 0
? -1
: 0
);
migrations.forEach(async (m) => {
ui.notifications.info(
@ -87,7 +125,7 @@ export class Migrations {
} else {
console.log(
LOG_HEAD +
`No migration needeed, version will change to ${game.system.version}`
`No migration needeed, version will change to ${game.system.version}`
);
}

View File

@ -197,6 +197,11 @@ export class RdDCombatManager extends Combat {
return actionsArme.sort(Misc.ascending(armeData => armeData.name + (armeData.system.mainInfo ?? '')));
}
static listActionsCreature(competences) {
return competences.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
.map(it => RdDItemCompetenceCreature.toActionArme(it));
}
static listActionsPossessions(actor) {
return RdDCombatManager._indexActions(actor.getPossessions().map(p =>
{
@ -218,17 +223,15 @@ export class RdDCombatManager extends Combat {
if (actions.length>0) {
return actions;
}
let items = actor.items;
if (actor.isCreature()) {
actions = actions.concat(items.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
.map(competence => RdDItemCompetenceCreature.toActionArme(competence)));
actions = actions.concat(RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']));
} else {
// Recupération des items 'arme'
let armes = items.filter(it => RdDItemArme.isArmeUtilisable(it))
const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
//.concat(RdDItemArme.empoignade())
.concat(RdDItemArme.mainsNues());
let competences = items.filter(it => it.type == 'competence');
const competences = actor.itemTypes['competence'];
actions = actions.concat(RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac));
if (actor.system.attributs.hautrevant.value) {
@ -330,20 +333,14 @@ export class RdDCombatManager extends Combat {
} else {
compData = RdDItemCompetence.findCompetence(combatant.actor.items, action.system.competence);
compNiveau = compData.system.niveau;
initInfo = action.name + " / " + action.system.competence;
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
caracForInit = compData.system.carac_value;
if (compData.system.categorie == "lancer") {
initOffset = 7;
}
else {
initOffset = 5;
}
} else {
caracForInit = combatant.actor.system.carac[compData.system.defaut_carac].value;
initOffset = RdDCombatManager._baseInitOffset(compData.system.categorie, action);
initInfo = action.name + " / " + action.system.competence;
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
caracForInit = compData.system.carac_value;
} else {
caracForInit = combatant.actor.system.carac[compData.system.defaut_carac].value;
}
initOffset = RdDCombatManager._baseInitOffset(compData.system.categorie, action);
}
let malus = combatant.actor.getEtatGeneral(); // Prise en compte état général
@ -361,10 +358,12 @@ export class RdDCombatManager extends Combat {
if (categorie == "lancer") { // Offset de principe pour les armes de jet
return 7;
}
// Offset de principe pour les armes de jet
switch (arme.system.cac) {
case "empoignade": return 3;
case "pugilat": return 4;
case "empoignade":
return 3;
case "pugilat":
case "naturelle":
return 4;
}
return 5;
}