Sync with gitlab

This commit is contained in:
2020-06-17 20:31:43 +02:00
parent 3962f33e84
commit 259a7577e8
8 changed files with 135 additions and 54 deletions

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@ -435,22 +435,52 @@ export class RdDUtility {
defenseMsg.content += "<br><a class='chat-card-button' id='parer-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + target.actor.data._id + "' data-armeid='"+arme._id+"'>Parer avec " + arme.name + "</a></span>";
}
}
defenseMsg.content += "<br><a class='chat-card-button' id='esquiver-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + target.actor.data._id + "'>Esquiver</a></span>";
}
// TODO - Tir + Lancer
if ( rollData.competence.data.categorie == "tir" ) {
for (const arme of target.actor.data.items) { // Bouclier for parry
if ( arme.type == "arme" && arme.name.toLowerCase.match("bouclier") ) {
defenderArmes.push( arme );
defenseMsg.content += "<br><a class='chat-card-button' id='parer-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + target.actor.data._id + "' data-armeid='"+arme._id+"'>Parer avec " + arme.name + "</a></span>";
}
}
}
if ( rollData.competence.data.categorie == "lancer" ) {
for (const arme of target.actor.data.items) { // Bouclier for parry Dodge/Esquive
if ( arme.type == "arme" && arme.name.toLowerCase.match("bouclier") ) {
defenderArmes.push( arme );
defenseMsg.content += "<br><a class='chat-card-button' id='parer-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + target.actor.data._id + "' data-armeid='"+arme._id+"'>Parer avec " + arme.name + "</a></span>";
}
}
defenseMsg.content += "<br><a class='chat-card-button' id='esquiver-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + target.actor.data._id + "'>Esquiver</a></span>";
}
return defenseMsg;
}
/* -------------------------------------------- */
static performSocketMesssage( data )
{
console.log(">>>>> MSG RECV", data);
}
/* -------------------------------------------- */
static async chatListeners( html )
{
html.on("click", '#encaisser-button', event => {
event.preventDefault();
console.log("Encaisser button", event);
let attackerActor = game.actors.get(event.currentTarget.attributes['data-attackerid'].value );
let defenderActor = game.actors.get(event.currentTarget.attributes['data-defenderid'].value );
let attackerActor = game.actors.get( event.currentTarget.attributes['data-attackerid'].value );
//let defenderActor = game.actors.get(event.currentTarget.attributes['data-defenderid'].value );
let rollData = attackerActor.getFlag("foundryvtt-reve-de-dragon", "rollData");
defenderActor.encaisserDommages( rollData );
rollData.attackerid = event.currentTarget.attributes['data-attackerid'].value;
rollData.defenderid = event.currentTarget.attributes['data-defenderid'].value;
game.socket.emit("system.foundryvtt-reve-de-dragon", {
msg: "msg_encaisser",
data: rollData
} );
console.log("-> MSG SENT");
//defenderActor.encaisserDommages( rollData );
});
html.on("click", '#parer-button', event => {