forked from public/foundryvtt-reve-de-dragon
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@ -435,22 +435,52 @@ export class RdDUtility {
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defenseMsg.content += "<br><a class='chat-card-button' id='parer-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + target.actor.data._id + "' data-armeid='"+arme._id+"'>Parer avec " + arme.name + "</a></span>";
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}
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}
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defenseMsg.content += "<br><a class='chat-card-button' id='esquiver-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + target.actor.data._id + "'>Esquiver</a></span>";
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}
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// TODO - Tir + Lancer
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if ( rollData.competence.data.categorie == "tir" ) {
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for (const arme of target.actor.data.items) { // Bouclier for parry
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if ( arme.type == "arme" && arme.name.toLowerCase.match("bouclier") ) {
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defenderArmes.push( arme );
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defenseMsg.content += "<br><a class='chat-card-button' id='parer-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + target.actor.data._id + "' data-armeid='"+arme._id+"'>Parer avec " + arme.name + "</a></span>";
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}
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}
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}
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if ( rollData.competence.data.categorie == "lancer" ) {
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for (const arme of target.actor.data.items) { // Bouclier for parry Dodge/Esquive
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if ( arme.type == "arme" && arme.name.toLowerCase.match("bouclier") ) {
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defenderArmes.push( arme );
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defenseMsg.content += "<br><a class='chat-card-button' id='parer-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + target.actor.data._id + "' data-armeid='"+arme._id+"'>Parer avec " + arme.name + "</a></span>";
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}
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}
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defenseMsg.content += "<br><a class='chat-card-button' id='esquiver-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + target.actor.data._id + "'>Esquiver</a></span>";
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}
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return defenseMsg;
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}
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/* -------------------------------------------- */
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static performSocketMesssage( data )
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{
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console.log(">>>>> MSG RECV", data);
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}
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/* -------------------------------------------- */
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static async chatListeners( html )
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{
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html.on("click", '#encaisser-button', event => {
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event.preventDefault();
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console.log("Encaisser button", event);
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let attackerActor = game.actors.get(event.currentTarget.attributes['data-attackerid'].value );
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let defenderActor = game.actors.get(event.currentTarget.attributes['data-defenderid'].value );
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let attackerActor = game.actors.get( event.currentTarget.attributes['data-attackerid'].value );
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//let defenderActor = game.actors.get(event.currentTarget.attributes['data-defenderid'].value );
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let rollData = attackerActor.getFlag("foundryvtt-reve-de-dragon", "rollData");
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defenderActor.encaisserDommages( rollData );
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rollData.attackerid = event.currentTarget.attributes['data-attackerid'].value;
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rollData.defenderid = event.currentTarget.attributes['data-defenderid'].value;
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game.socket.emit("system.foundryvtt-reve-de-dragon", {
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msg: "msg_encaisser",
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data: rollData
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} );
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console.log("-> MSG SENT");
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//defenderActor.encaisserDommages( rollData );
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});
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html.on("click", '#parer-button', event => {
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