forked from public/foundryvtt-reve-de-dragon
		
	Merge branch 'master' of gitlab.com:LeRatierBretonnien/foundryvtt-reve-de-dragon
This commit is contained in:
		| @@ -532,16 +532,16 @@ export class RdDActor extends Actor { | ||||
|     let rolled = await RdDResolutionTable.roll(reveActuel, difficulte); | ||||
|     // TODO: xp particulière | ||||
|     console.log("combattreReveDeDragon", rolled ); | ||||
|     return this.appliquerReveDeDragon(rolled, force); | ||||
|     return await this.appliquerReveDeDragon(rolled, force); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   appliquerReveDeDragon(roll, force) { | ||||
|   async appliquerReveDeDragon(roll, force) { | ||||
|     let message = ""; | ||||
|     if (roll.isSuccess) { | ||||
|       message += "<br>Vous gagnez " + force + " points de Rêve"; | ||||
|       this.updatePointDeSeuil(); | ||||
|       this.reveActuelIncDec(force); | ||||
|       await this.updatePointDeSeuil(); | ||||
|       await this.reveActuelIncDec(force); | ||||
|     } | ||||
|     if (roll.isPart) { | ||||
|       // TODO: Dialog pour choix entre HR opu général? | ||||
|   | ||||
| @@ -205,8 +205,8 @@ export class RdDResolutionTable { | ||||
|     let table = $("<table class='table-resolution'/>") | ||||
|       .append(this._buildHTMLHeader(this.resolutionTable[0], minLevel, maxLevel)); | ||||
|  | ||||
|     for (var caracValue = minCarac; caracValue <= maxCarac; caracValue++) { | ||||
|       table.append(this._buildHTMLRow(this.resolutionTable[caracValue], caracValue, caracValue, levelValue, minLevel, maxLevel)); | ||||
|     for (var rowIndex = minCarac; rowIndex <= maxCarac; rowIndex++) { | ||||
|       table.append(this._buildHTMLRow(this.resolutionTable[rowIndex], rowIndex, caracValue, levelValue, minLevel, maxLevel)); | ||||
|     } | ||||
|     return table; | ||||
|   } | ||||
|   | ||||
		Reference in New Issue
	
	Block a user