forked from public/foundryvtt-reve-de-dragon
Gestion des jets en points de reve actuels
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@ -274,8 +274,12 @@ export class RdDActorSheet extends ActorSheet {
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let compName = event.currentTarget.text;
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this.actor.rollCompetence( compName);
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});
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// Roll Weapon
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// Points de reve actuel
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html.find('.ptreve-actuel a').click((event) => {
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this.actor.rollCarac( 'reveActuel' );
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});
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// Roll Weapon1
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html.find('.arme-label a').click((event) => {
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let armeName = event.currentTarget.text;
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this.actor.rollArme( armeName);
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@ -764,8 +764,17 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async rollCarac( caracName )
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{
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let carac;
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if ( caracName == "reveActuel") { // Fake carac for Reve Actuel
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carac = {type: "number",
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value: this.data.data.reve.reve.value,
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label: "Rêve Actuel"
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}
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} else {
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carac = this.data.data.carac[caracName];// Per default
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}
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let rollData = {
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selectedCarac: this.data.data.carac[caracName],
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selectedCarac: carac,
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ajustementsConditions: CONFIG.RDD.ajustementsConditions,
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difficultesLibres: CONFIG.RDD.difficultesLibres,
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etat: this.data.data.compteurs.etat.value,
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