forked from public/foundryvtt-reve-de-dragon
Fix empoignade
- les items d'empoignade sont ajoutés par le MJ - les caractéristiques du défenseur sont utilisées pour la défense - la difficulté d'attaque est imposée au défenseur - les particulières sont en finesse (p133)
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@ -4,6 +4,8 @@ import { RdDRoll } from "./rdd-roll.js";
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import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
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import { ChatUtility } from "./chat-utility.js";
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import { STATUSES } from "./settings/status-effects.js";
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import { ReglesOptionelles } from "./settings/regles-optionelles.js";
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import { TYPES } from "./item.js";
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/* -------------------------------------------- */
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@ -14,6 +16,47 @@ export class RdDEmpoignade {
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static init() {
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}
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/* -------------------------------------------- */
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static registerChatCallbacks(html) {
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html.on("click", '.defense-empoignade-cac', event => {
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const chatMessage = ChatUtility.getChatMessage(event);
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const rollData = RdDEmpoignade.readRollEmpoignade(chatMessage);
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let defenseMode = event.currentTarget.attributes['data-defense-mode'].value
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RdDEmpoignade.onDefenseEmpoignade(rollData, defenseMode, "Corps à corps", "melee")
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});
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html.on("click", '.defense-empoignade-esquive', event => {
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const chatMessage = ChatUtility.getChatMessage(event);
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const rollData = RdDEmpoignade.readRollEmpoignade(chatMessage);
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let defenseMode = event.currentTarget.attributes['data-defense-mode'].value
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RdDEmpoignade.onDefenseEmpoignade(rollData, defenseMode, "Esquive", "derobee")
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});
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html.on("click", '.empoignade-poursuivre', event => {
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let attackerId = event.currentTarget.attributes['data-attackerId'].value
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let defenderId = event.currentTarget.attributes['data-defenderId'].value
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RdDEmpoignade.onAttaqueEmpoignadeValidee(game.actors.get(attackerId), game.actors.get(defenderId))
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});
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html.on("click", '.empoignade-entrainer-sol', event => {
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const chatMessage = ChatUtility.getChatMessage(event);
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const rollData = RdDEmpoignade.readRollEmpoignade(chatMessage);
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RdDEmpoignade.entrainerAuSol(rollData)
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ChatUtility.removeChatMessageId(chatMessage.id)
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});
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html.on("click", '.empoignade-projeter-sol', event => {
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const chatMessage = ChatUtility.getChatMessage(event);
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const rollData = RdDEmpoignade.readRollEmpoignade(chatMessage);
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RdDEmpoignade.projeterAuSol(rollData)
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ChatUtility.removeChatMessageId(chatMessage.id)
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});
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html.on("change", '.empoignade-perte-endurance', event => {
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const chatMessage = ChatUtility.getChatMessage(event);
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const rollData = RdDEmpoignade.readRollEmpoignade(chatMessage);
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if (event.currentTarget.value && event.currentTarget.value != "none") {
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RdDEmpoignade.perteEndurance(rollData, event.currentTarget.value)
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ChatUtility.removeChatMessageId(chatMessage.id)
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}
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});
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}
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/* -------------------------------------------- */
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static checkEmpoignadeEnCours(actor) {
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// TODO: autoriser la perception? la comédie/séduction?
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@ -24,23 +67,38 @@ export class RdDEmpoignade {
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return false;
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}
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/* -------------------------------------------- */
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static storeRollEmpoignade(msg, rollData) {
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rollData.attacker = { id: rollData.attacker.id }
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rollData.defender = { id: rollData.defender.id }
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ChatUtility.setMessageData(msg, "empoignade-roll-data", rollData);
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}
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/* -------------------------------------------- */
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static readRollEmpoignade(msg) {
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const rollData = ChatUtility.getMessageData(msg, 'empoignade-roll-data');
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rollData.attacker = game.actors.get(rollData.attacker.id)
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rollData.defender = game.actors.get(rollData.defender.id)
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return rollData
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}
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/* -------------------------------------------- */
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static isEmpoignadeEnCours(actor) {
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return actor.itemTypes['empoignade'].find(it => it.system.pointsemp > 0)
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return actor.itemTypes[TYPES.empoignade].find(it => it.system.pointsemp > 0)
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}
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/* -------------------------------------------- */
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static getEmpoignadeById(actor, id) {
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let emp = actor.itemTypes['empoignade'].find(it => it.system.empoignadeid == id)
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let emp = actor.itemTypes[TYPES.empoignade].find(it => it.system.empoignadeid == id)
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return emp && duplicate(emp) || undefined;
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}
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/* -------------------------------------------- */
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static getEmpoignade(attacker, defender) {
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let emp = attacker.itemTypes['empoignade'].find(it => it.system.empoigneurid == attacker.id && it.system.empoigneid == defender.id)
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if (!emp) {
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emp = attacker.itemTypes['empoignade'].find(it => it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id)
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}
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let emp = attacker.itemTypes[TYPES.empoignade].find(it =>
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(it.system.empoigneurid == attacker.id && it.system.empoigneid == defender.id) ||
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(it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id)
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)
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if (emp) {
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return duplicate(emp);
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}
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@ -68,15 +126,10 @@ export class RdDEmpoignade {
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let mode = (empoignade && empoignade.system.empoigneurid == attacker.id) ? "empoigner" : "liberer"
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let rollData = {
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mode: mode,
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mode, empoignade, attacker, defender,
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isEmpoignade: true,
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competence: attacker.getCompetence("Corps à corps").clone(),
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selectedCarac: attacker.system.carac.melee,
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empoignade: empoignade,
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attackerId: attacker.id,
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attackerName: attacker.name,
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defenderName: defender.name,
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defenderId: defender.id,
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malusTaille: RdDEmpoignade.getMalusTaille(empoignade, attacker, defender)
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}
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if (attacker.isCreatureEntite()) {
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@ -84,7 +137,7 @@ export class RdDEmpoignade {
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}
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if (empoignade.system.pointsemp >= 2) {
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let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-actions.html');
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ChatUtility.setMessageData(msg, "empoignade-roll-data", rollData)
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RdDEmpoignade.storeRollEmpoignade(msg, rollData);
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} else {
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await RdDEmpoignade.$rollAttaqueEmpoignade(attacker, rollData, isNouvelle);
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}
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@ -119,35 +172,36 @@ export class RdDEmpoignade {
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{
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name: 'jet-empoignade',
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label: 'Empoigner',
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callbacks: [
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{ condition: r => (r.rolled.isSuccess), action: async (r) => await RdDEmpoignade.$onRollEmpoignade(r, true, isNouvelle) },
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{ condition: r => (r.rolled.isEchec), action: async (r) => await RdDEmpoignade.$onRollEmpoignade(r, false, isNouvelle) },
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]
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callbacks: [{ action: async (r) => await RdDEmpoignade.$onRollEmpoignade(r, isNouvelle) },]
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});
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dialog.render(true);
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}
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/* -------------------------------------------- */
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static async $onRollEmpoignade(rollData, isSuccess, isNouvelle = false) {
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let attacker = game.actors.get(rollData.attackerId)
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let defender = game.actors.get(rollData.defenderId)
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static async $onRollEmpoignade(rollData, isNouvelle = false) {
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let attacker = game.actors.get(rollData.attacker.id)
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let defender = game.actors.get(rollData.defender.id)
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let empoignade = rollData.empoignade
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empoignade.isSuccess = isSuccess;
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if (isSuccess && isNouvelle) {
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if (rollData.rolled.isSuccess && isNouvelle) {
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const objectEmpoignade = rollData.empoignade.toObject();
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// Creer l'empoignade sur attaquant/defenseur
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await attacker.createEmbeddedDocuments('Item', [empoignade.toObject()])
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await defender.createEmbeddedDocuments('Item', [empoignade.toObject()])
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attacker.creerObjetParMJ(objectEmpoignade);
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defender.creerObjetParMJ(objectEmpoignade);
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}
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rollData.empoignade.isSuccess = rollData.rolled.isSuccess;
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if (rollData.rolled.isPart) {
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rollData.particuliere = "finesse";
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}
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let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-resultat.html');
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ChatUtility.setMessageData(msg, "empoignade-roll-data", rollData)
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RdDEmpoignade.storeRollEmpoignade(msg, rollData);
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}
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/* -------------------------------------------- */
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static async onDefenseEmpoignade(rollData, defenseMode, competenceName = "Corps à corps", carac = "melee") {
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let attacker = game.actors.get(rollData.attackerId)
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let defender = game.actors.get(rollData.defenderId)
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static async onDefenseEmpoignade(attackerRoll, mode, competenceName = "Corps à corps", carac = "melee") {
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let attacker = game.actors.get(attackerRoll.attacker.id)
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let defender = game.actors.get(attackerRoll.defender.id)
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let empoignade = this.getEmpoignade(attacker, defender)
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if (!empoignade) {
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@ -156,13 +210,18 @@ export class RdDEmpoignade {
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}
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empoignade = duplicate(empoignade)
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rollData.mode = defenseMode
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rollData.empoignade = empoignade
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rollData.competence = defender.getCompetence(competenceName),
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rollData.selectedCarac = defender.system.carac[carac],
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rollData.malusTaille = RdDEmpoignade.getMalusTaille(empoignade, defender, attacker)
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await RdDEmpoignade.$rollDefenseEmpoignade(defender, rollData);
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let defenderRoll = {
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mode, attacker, defender, empoignade, attackerRoll,
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diffLibre: attackerRoll.diffLibre,
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attaqueParticuliere: attackerRoll.particuliere,
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competence: defender.getCompetence(competenceName).clone(),
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surprise: defender.getSurprise(true),
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carac: defender.system.carac,
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selectedCarac: defender.system.carac[carac],
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malusTaille: RdDEmpoignade.getMalusTaille(empoignade, defender, attacker),
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show: {}
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};
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await RdDEmpoignade.$rollDefenseEmpoignade(defender, defenderRoll);
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}
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/* -------------------------------------------- */
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@ -196,7 +255,7 @@ export class RdDEmpoignade {
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if (empoignade.system.pointsemp >= 2) {
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let attacker = game.actors.get(empoignade.system.empoigneurid)
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let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-actions.html');
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ChatUtility.setMessageData(msg, "empoignade-roll-data", rollData)
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RdDEmpoignade.storeRollEmpoignade(msg, rollData);
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}
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await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-empoignade-resultat.html')
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}
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@ -231,8 +290,8 @@ export class RdDEmpoignade {
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/* -------------------------------------------- */
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static async entrainerAuSol(rollData) {
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let attacker = game.actors.get(rollData.attackerId)
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let defender = game.actors.get(rollData.defenderId)
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let attacker = game.actors.get(rollData.attacker.id)
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let defender = game.actors.get(rollData.defender.id)
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let empoignade = this.getEmpoignade(attacker, defender)
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empoignade.system.ausol = true
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@ -242,25 +301,25 @@ export class RdDEmpoignade {
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await defender.setEffect(STATUSES.StatusProne, true);
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let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-entrainer-sol.html');
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ChatUtility.setMessageData(msg, "empoignade-roll-data", rollData)
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RdDEmpoignade.storeRollEmpoignade(msg, rollData);
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}
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/* -------------------------------------------- */
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static async projeterAuSol(rollData) {
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let attacker = game.actors.get(rollData.attackerId)
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let defender = game.actors.get(rollData.defenderId)
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let attacker = game.actors.get(rollData.attacker.id)
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let defender = game.actors.get(rollData.defender.id)
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let empoignade = this.getEmpoignade(attacker, defender)
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await defender.setEffect(STATUSES.StatusProne, true);
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await this.$deleteEmpoignade(empoignade)
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let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-projeter-sol.html');
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ChatUtility.setMessageData(msg, "empoignade-roll-data", rollData)
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RdDEmpoignade.storeRollEmpoignade(msg, rollData);
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}
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/* -------------------------------------------- */
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static async perteEndurance(rollData, perteMode) {
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let attacker = game.actors.get(rollData.attackerId)
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let defender = game.actors.get(rollData.defenderId)
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let attacker = game.actors.get(rollData.attacker.id)
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let defender = game.actors.get(rollData.defender.id)
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let empoignade = this.getEmpoignade(attacker, defender)
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//console.log("Perte d'endurance :!!!", perteMode)
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@ -278,7 +337,7 @@ export class RdDEmpoignade {
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await defender.santeIncDec("endurance", -(3 * Math.floor(endValue / 4)));
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}
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let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-perte-endurance.html');
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ChatUtility.setMessageData(msg, "empoignade-roll-data", rollData)
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RdDEmpoignade.storeRollEmpoignade(msg, rollData);
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}
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/* -------------------------------------------- */
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