forked from public/foundryvtt-reve-de-dragon
Fix empoignade
- les items d'empoignade sont ajoutés par le MJ - les caractéristiques du défenseur sont utilisées pour la défense - la difficulté d'attaque est imposée au défenseur - les particulières sont en finesse (p133)
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@ -273,24 +273,24 @@ export class RdDActor extends RdDBaseActor {
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getDraconicOuPossession() {
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const possession = this.items.filter(it => it.type == TYPES.competencecreature && it.system.categorie == 'possession')
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.sort(Misc.descending(it => it.system.niveau))
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.find(it=>true);
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.find(it => true);
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if (possession) {
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return possession.clone();
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}
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const draconics = [...this.getDraconicList().filter(it => it.system.niveau >= 0).map(it =>it.clone()),
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const draconics = [...this.getDraconicList().filter(it => it.system.niveau >= 0).map(it => it.clone()),
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POSSESSION_SANS_DRACONIC]
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.sort(Misc.descending(it => it.system.niveau));
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return draconics[0];
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}
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getPossession(possessionId) {
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return this.items.find(it => it.type == 'possession' && it.system.possessionid == possessionId);
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return this.items.find(it => it.type == TYPES.possession && it.system.possessionid == possessionId);
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}
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getPossessions() {
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return this.items.filter(it => it.type == 'possession');
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return this.items.filter(it => it.type == TYPES.possession);
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}
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getEmpoignades() {
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return this.items.filter(it => it.type == 'empoignade');
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return this.items.filter(it => it.type == TYPES.empoignade);
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}
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getDemiReve() {
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return this.system.reve.tmrpos.coord;
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@ -961,7 +961,7 @@ export class RdDActor extends RdDBaseActor {
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/* -------------------------------------------- */
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async updateCompetence(idOrName, compValue) {
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const competence = this.getCompetence(idOrName);
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const competence = this.getCompetence(idOrName);
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if (competence) {
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const toNiveau = compValue ?? RdDItemCompetence.getNiveauBase(competence.system.categorie, competence.getCategories());
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this.notifyCompetencesTronc(competence, toNiveau);
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@ -1362,21 +1362,38 @@ export class RdDActor extends RdDBaseActor {
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/* -------------------------------------------- */
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async finDeRound(options = { terminer: false }) {
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await this.$finDeRoundSuppressionEffetsTermines(options);
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await this.$finDeRoundBlessuresGraves();
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await this.$finDeRoundSupprimerObsoletes();
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}
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async $finDeRoundSuppressionEffetsTermines(options) {
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for (let effect of this.getEffects()) {
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if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
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await effect.delete();
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ChatMessage.create({ content: `${this.name} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
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}
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}
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}
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async $finDeRoundBlessuresGraves() {
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if (this.isPersonnage() || this.isCreature()) {
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const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length
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const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length;
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if (nbGraves > 0) {
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// Gestion blessure graves : -1 pt endurance par blessure grave
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await this.santeIncDec("endurance", - nbGraves);
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await this.santeIncDec("endurance", -nbGraves);
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}
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}
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}
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async $finDeRoundSupprimerObsoletes() {
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const obsoletes = []
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.concat(this.itemTypes[TYPES.empoignade].filter(it => it.system.pointsemp <= 0))
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.concat(this.itemTypes[TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2))
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.map(it => it.id);
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await this.deleteEmbeddedDocuments('Item', obsoletes);
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}
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/* -------------------------------------------- */
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async setSonne(sonne = true) {
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if (this.isEntite()) {
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