Fix tactique créatures

les créatures peuvent charger (aligate!)
This commit is contained in:
Vincent Vandemeulebrouck
2021-01-13 23:47:12 +01:00
parent 485809a2d4
commit 23966c1056
4 changed files with 20 additions and 12 deletions

View File

@ -1,6 +1,7 @@
import { ChatUtility } from "./chat-utility.js";
import { RdDItemArme } from "./item-arme.js";
import { RdDItemCompetence } from "./item-competence.js";
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
import { Misc } from "./misc.js";
import { RdDBonus } from "./rdd-bonus.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js";
@ -394,7 +395,7 @@ export class RdDCombat {
rollData.diviseurSignificative = this._getDiviseurSignificative(rollData);
if (this.attacker.isCreature()) {
RdDItemCompetence.setRollDataCreature(rollData);
RdDItemCompetenceCreature.setRollDataCreature(rollData);
}
else if (arme) {
// Usual competence
@ -578,7 +579,7 @@ export class RdDCombat {
rollData.diviseurSignificative = this._getDiviseurSignificative(rollData);
if (this.defender.isCreature()) {
RdDItemCompetence.setRollDataCreature(rollData);
RdDItemCompetenceCreature.setRollDataCreature(rollData);
}
return rollData;
}
@ -672,7 +673,7 @@ export class RdDCombat {
rollData.diviseurSignificative = this._getDiviseurSignificative(rollData);
if (this.defender.isCreature()) {
RdDItemCompetence.setRollDataCreature(rollData);
RdDItemCompetenceCreature.setRollDataCreature(rollData);
}
return rollData;
}