forked from public/foundryvtt-reve-de-dragon
Cleanup roll windows
- permettre plusieurs fenêtres de jets en même temps en éliminant les id dans le html et les jquery sur id pour éviter les interactions - génération de la table par handlebars
This commit is contained in:
@ -17,23 +17,16 @@ export class RdDRoll extends Dialog {
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/* -------------------------------------------- */
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static async create(actor, rollData, dialogConfig, ...actions) {
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if (actor.isRollWindowsOpened()) {
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ui.notifications.warn("Vous avez déja une fenêtre de Test ouverte, il faut la fermer avant d'en ouvrir une autre.")
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return;
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}
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actor.setRollWindowsOpened(true);
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RdDRoll._ensureCorrectActions(actions);
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RdDRoll._setDefaultOptions(actor, rollData);
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const html = await renderTemplate(dialogConfig.html, rollData);
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let options = { classes: ["rdddialog"], width: 600, height: 'fit-content', 'z-index': 99999 };
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let options = { classes: [ "rdd-roll-dialog"], width: 600, height: 'fit-content', 'z-index': 99999 };
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if (dialogConfig.options) {
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mergeObject(options, dialogConfig.options, { overwrite: true })
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}
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return new RdDRoll(actor, rollData, html, options, actions, dialogConfig.close);
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return new RdDRoll(actor, rollData, html, options, actions);
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}
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/* -------------------------------------------- */
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@ -97,7 +90,6 @@ export class RdDRoll extends Dialog {
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return facteurSign;
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}
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/* -------------------------------------------- */
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static _ensureCorrectActions(actions) {
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if (actions.length == 0) {
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@ -111,13 +103,13 @@ export class RdDRoll extends Dialog {
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}
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/* -------------------------------------------- */
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constructor(actor, rollData, html, options, actions, close = undefined) {
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constructor(actor, rollData, html, options, actions) {
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let conf = {
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title: actions[0].label,
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content: html,
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buttons: {},
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default: actions[0].name,
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close: close
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close: options.close
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};
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for (let action of actions) {
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conf.buttons[action.name] = {
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@ -136,7 +128,6 @@ export class RdDRoll extends Dialog {
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close() {
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if (this.rollData.canClose) {
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this.actor.setRollWindowsOpened(false);
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return super.close();
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}
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ui.notifications.info("Vous devez faire ce jet de dés!");
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@ -145,10 +136,9 @@ export class RdDRoll extends Dialog {
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/* -------------------------------------------- */
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async onAction(action, html) {
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this.rollData.forceDiceResult = Number.parseInt($('#force-dice-result').val()) ?? -1;
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this.rollData.forceDiceResult = Number.parseInt(html.find("[name='force-dice-result']").val()) ?? -1;
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await RdDResolutionTable.rollData(this.rollData);
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console.log("RdDRoll -=>", this.rollData, this.rollData.rolled);
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this.actor.setRollWindowsOpened(false);
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if (action.callbacks)
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for (let callback of action.callbacks) {
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if (callback.condition == undefined || callback.condition(this.rollData)) {
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@ -173,90 +163,90 @@ export class RdDRoll extends Dialog {
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const defaut_carac = rollData.competence.system.defaut_carac
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// Set the default carac from the competence item
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rollData.selectedCarac = rollData.carac[defaut_carac];
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$("#carac").val(defaut_carac);
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html.find("[name='carac']").val(defaut_carac);
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}
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if (rollData.selectedSort) {
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dialog.setSelectedSort(rollData.selectedSort);
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$(".draconic").val(rollData.selectedSort.system.listIndex); // Uniquement a la selection du sort, pour permettre de changer
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dialog.setSelectedSort(rollData.selectedSort, html);
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html.find(".draconic").val(rollData.selectedSort.system.listIndex); // Uniquement a la selection du sort, pour permettre de changer
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}
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RdDItemSort.setCoutReveReel(rollData.selectedSort);
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$("#diffLibre").val(Misc.toInt(rollData.diffLibre));
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$("#diffConditions").val(Misc.toInt(rollData.diffConditions));
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dialog.updateRollResult();
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html.find("[name='diffLibre']").val(Misc.toInt(rollData.diffLibre));
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html.find("[name='diffConditions']").val(Misc.toInt(rollData.diffConditions));
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dialog.updateRollResult(html);
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}
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// Setup everything onload
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$(function () { onLoad(); });
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// Update !
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html.find('#diffLibre').change((event) => {
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html.find("[name='diffLibre']").change((event) => {
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this.rollData.diffLibre = Misc.toInt(event.currentTarget.value); // Update the selected bonus/malus
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this.updateRollResult();
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this.updateRollResult(html);
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});
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html.find('#diffConditions').change((event) => {
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html.find("[name='diffConditions']").change((event) => {
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this.rollData.diffConditions = Misc.toInt(event.currentTarget.value); // Update the selected bonus/malus
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this.updateRollResult();
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this.updateRollResult(html);
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});
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html.find('#force-dice-result').change((event) => {
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html.find("[name='force-dice-result']").change((event) => {
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this.rollData.forceDiceResult = Misc.toInt(event.currentTarget.value);
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});
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html.find('#carac').change((event) => {
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html.find("[name='carac']").change((event) => {
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let caracKey = event.currentTarget.value;
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this.rollData.selectedCarac = this.rollData.carac[caracKey]; // Update the selectedCarac
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this.updateRollResult();
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this.updateRollResult(html);
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});
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html.find('.roll-draconic').change((event) => {
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let draconicKey = Misc.toInt(event.currentTarget.value);
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this.rollData.competence = this.rollData.draconicList[draconicKey]; // Update the selectedCarac
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this.updateRollResult();
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this.updateRollResult(html);
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});
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html.find('.roll-sort').change((event) => {
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let sortKey = Misc.toInt(event.currentTarget.value);
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this.setSelectedSort(this.rollData.sortList[sortKey]);
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this.updateRollResult();
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$("#diffLibre").val(this.rollData.diffLibre);
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this.setSelectedSort(this.rollData.sortList[sortKey], html);
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this.updateRollResult(html);
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html.find("[name='diffLibre']").val(this.rollData.diffLibre);
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});
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html.find('.roll-carac-competence').change((event) => {
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const competence = event.currentTarget.value;
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this.rollData.competence = this.rollData.competences.find(it => it.name == competence);
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this.updateRollResult();
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this.updateRollResult(html);
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});
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html.find('.roll-signedraconique').change((event) => {
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let sortKey = Misc.toInt(event.currentTarget.value);
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this.setSelectedSigneDraconique(this.rollData.signes[sortKey]);
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this.updateRollResult();
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this.updateRollResult(html);
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});
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html.find('#ptreve-variable').change((event) => {
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html.find("[name='ptreve-variable']").change((event) => {
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let ptreve = Misc.toInt(event.currentTarget.value);
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this.rollData.selectedSort.system.ptreve_reel = ptreve;
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console.log("RdDRollSelectDialog - Cout reve", ptreve);
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this.updateRollResult();
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this.updateRollResult(html);
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});
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html.find("[name='coupsNonMortels']").change((event) => {
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this.rollData.dmg.mortalite = event.currentTarget.checked ? "non-mortel" : "mortel";
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this.updateRollResult();
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this.updateRollResult(html);
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});
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html.find('.cuisine-proportions').change((event) => {
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this.rollData.proportions = Number(event.currentTarget.value);
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this.updateRollResult();
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this.updateRollResult(html);
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});
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html.find('.select-by-name').change((event) => {
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const attribute = event.currentTarget.attributes['name'].value;
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this.rollData[attribute] = event.currentTarget.value;
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this.updateRollResult();
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this.updateRollResult(html);
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});
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html.find('.checkbox-by-name').change((event) => {
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const attribute = event.currentTarget.attributes['name'].value;
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this.rollData[attribute] = event.currentTarget.checked;
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this.updateRollResult();
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this.updateRollResult(html);
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});
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html.find('input.use-encTotal').change((event) => {
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this.rollData.use.encTotal = event.currentTarget.checked;
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this.updateRollResult();
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this.updateRollResult(html);
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});
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html.find('input.use-surenc').change((event) => {
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this.rollData.use.surenc = event.currentTarget.checked;
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this.updateRollResult();
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this.updateRollResult(html);
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});
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html.find('.appel-moral').click((event) => { /* l'appel au moral, qui donne un bonus de +1 */
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this.rollData.use.moral = !this.rollData.use.moral;
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@ -274,38 +264,38 @@ export class RdDRoll extends Dialog {
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tooltip.innerHTML = "Sans appel au moral";
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appelMoral.src = "/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg";
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}
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this.updateRollResult();
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this.updateRollResult(html);
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});
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// Section Méditation
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html.find('.conditionMeditation').change((event) => {
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let condition = event.currentTarget.attributes['id'].value;
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let condition = event.currentTarget.attributes['name'].value;
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this.rollData.conditionMeditation[condition] = event.currentTarget.checked;
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this.updateRollResult();
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this.updateRollResult(html);
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});
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}
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async setSelectedSort(sort) {
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async setSelectedSort(sort, html) {
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this.rollData.selectedSort = sort; // Update the selectedCarac
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this.rollData.competence = RdDItemCompetence.getVoieDraconic(this.rollData.draconicList, sort.system.draconic);
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this.rollData.bonus = RdDItemSort.getCaseBonus(sort, this.rollData.tmr.coord);
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this.rollData.diffLibre = RdDItemSort.getDifficulte(sort, -7);
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RdDItemSort.setCoutReveReel(sort);
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const htmlSortDescription = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/partial-description-sort.html", { sort: sort });
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$(".sort-ou-rituel").text(sort.system.isrituel ? "rituel" : "sort");
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$(".bonus-case").text(`${this.rollData.bonus}%`);
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$(".details-sort").remove();
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$(".description-sort").append(htmlSortDescription);
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$(".roll-draconic").val(sort.system.listIndex);
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$(".div-sort-difficulte-fixe").text(Misc.toSignedString(sort.system.difficulte));
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$(".div-sort-ptreve-fixe").text(sort.system.ptreve);
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html.find(".sort-ou-rituel").text(sort.system.isrituel ? "rituel" : "sort");
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html.find(".bonus-case").text(`${this.rollData.bonus}%`);
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html.find(".details-sort").remove();
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html.find(".description-sort").append(htmlSortDescription);
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html.find(".roll-draconic").val(sort.system.listIndex);
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html.find(".div-sort-difficulte-fixe").text(Misc.toSignedString(sort.system.difficulte));
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html.find(".div-sort-ptreve-fixe").text(sort.system.ptreve);
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const diffVariable = RdDItemSort.isDifficulteVariable(sort);
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const coutVariable = RdDItemSort.isCoutVariable(sort);
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HtmlUtility._showControlWhen($(".div-sort-non-rituel"), !sort.system.isrituel);
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HtmlUtility._showControlWhen($(".div-sort-difficulte-var"), diffVariable);
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HtmlUtility._showControlWhen($(".div-sort-difficulte-fixe"), !diffVariable);
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HtmlUtility._showControlWhen($(".div-sort-ptreve-var"), coutVariable);
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HtmlUtility._showControlWhen($(".div-sort-ptreve-fixe"), !coutVariable);
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HtmlUtility._showControlWhen(html.find(".div-sort-non-rituel"), !sort.system.isrituel);
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HtmlUtility._showControlWhen(html.find(".div-sort-difficulte-var"), diffVariable);
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HtmlUtility._showControlWhen(html.find(".div-sort-difficulte-fixe"), !diffVariable);
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HtmlUtility._showControlWhen(html.find(".div-sort-ptreve-var"), coutVariable);
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HtmlUtility._showControlWhen(html.find(".div-sort-ptreve-fixe"), !coutVariable);
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}
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async setSelectedSigneDraconique(signe){
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@ -315,7 +305,7 @@ export class RdDRoll extends Dialog {
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}
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/* -------------------------------------------- */
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async updateRollResult() {
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async updateRollResult(html) {
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let rollData = this.rollData;
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rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor.getBonusDegat())
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@ -333,31 +323,27 @@ export class RdDRoll extends Dialog {
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RollDataAjustements.calcul(rollData, this.actor);
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rollData.finalLevel = this._computeFinalLevel(rollData);
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const resolutionTable = await RdDResolutionTable.buildHTMLTable(RdDResolutionTable.subTable(rollData.caracValue, rollData.finalLevel))
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const adjustements = await this.buildAjustements(rollData);
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HtmlUtility._showControlWhen($(".use-encTotal"), rollData.ajustements.encTotal.visible && RdDCarac.isAgiliteOuDerivee(rollData.selectedCarac));
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HtmlUtility._showControlWhen($(".use-surenc"), rollData.ajustements.surenc.visible && RdDCarac.isActionPhysique(rollData.selectedCarac));
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HtmlUtility._showControlWhen($(".utilisation-moral"), rollData.use.appelAuMoral);
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HtmlUtility._showControlWhen($(".diffMoral"), rollData.ajustements.moralTotal.used);
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HtmlUtility._showControlWhen($(".divAppelAuMoral"), rollData.use.appelAuMoral);
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HtmlUtility._showControlWhen($("#etat-general"), !RdDCarac.isIgnoreEtatGeneral(rollData));
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HtmlUtility._showControlWhen($("#ajust-astrologique"), RdDResolutionTable.isAjustementAstrologique(rollData));
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// Mise à jour valeurs
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$(".dialog-roll-title").text(this._getTitle(rollData));
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$("[name='coupsNonMortels']").prop('checked', rollData.mortalite == 'non-mortel');
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$(".dmg-arme-actor").text(dmgText);
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$('.table-ajustement').remove();
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$(".table-resolution").remove();
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$(".table-proba-reussite").remove();
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$("#tableAjustements").append(await this.buildAjustements(rollData));
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$("#tableResolution").append(RdDResolutionTable.buildHTMLTableExtract(rollData.caracValue, rollData.finalLevel));
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$("#tableProbaReussite").append(RdDResolutionTable.buildHTMLResults(rollData.caracValue, rollData.finalLevel));
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html.find(".dialog-roll-title").text(this._getTitle(rollData));
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html.find("[name='coupsNonMortels']").prop('checked', rollData.mortalite == 'non-mortel');
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html.find(".dmg-arme-actor").text(dmgText);
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html.find("div.placeholder-ajustements").empty().append(adjustements);
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html.find("div.placeholder-resolution").empty().append(resolutionTable)
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}
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/* -------------------------------------------- */
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async buildAjustements(rollData) {
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const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.html`, rollData);
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return html;
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return await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.html`, rollData);
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}
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/* -------------------------------------------- */
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@ -375,23 +361,11 @@ export class RdDRoll extends Dialog {
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return 0;
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}
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/* -------------------------------------------- */
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_computeDiffLibre(rollData) {
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let diffLibre = Misc.toInt(rollData.diffLibre);
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if (rollData.draconicList && rollData.selectedSort) {
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return RdDItemSort.getDifficulte(rollData.selectedSort, diffLibre);
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}
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return diffLibre;
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}
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/* -------------------------------------------- */
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_computeMalusArmure(rollData) {
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let malusArmureValue = 0;
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if (rollData.malusArmureValue && (rollData.selectedCarac.label == "Agilité" || rollData.selectedCarac.label == "Dérobée")) {
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$("#addon-message").text("Malus armure appliqué : " + rollData.malusArmureValue);
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malusArmureValue = rollData.malusArmureValue;
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} else {
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$("#addon-message").text("");
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}
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return malusArmureValue;
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}
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Block a user