forked from public/foundryvtt-reve-de-dragon
Support de plusieurs actors
This commit is contained in:
243
module/actor/base-actor-sheet.js
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243
module/actor/base-actor-sheet.js
Normal file
@ -0,0 +1,243 @@
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import { RdDUtility } from "../rdd-utility.js";
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import { Misc } from "../misc.js";
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import { DialogSplitItem } from "../dialog-split-item.js";
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import { RdDSheetUtility } from "../rdd-sheet-utility.js";
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import { Monnaie } from "../item-monnaie.js";
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import { RdDItem } from "../item.js";
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/* -------------------------------------------- */
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/**
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* Extend the basic ActorSheet with some very simple modifications
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* @extends {ActorSheet}
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*/
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export class RdDBaseActorSheet extends ActorSheet {
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/** @override */
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static get defaultOptions() {
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RdDUtility.initAfficheContenu();
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return mergeObject(super.defaultOptions, {
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classes: ["rdd", "sheet", "actor"],
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template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
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width: 550,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
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showCompNiveauBase: false,
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vueDetaillee: false
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});
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}
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/* -------------------------------------------- */
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async getData() {
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Monnaie.validerMonnaies(this.actor.itemTypes['monnaie']);
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this.actor.recompute();
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const userRightLevel = this.actor.getUserLevel(game.user)
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const options = duplicate(this.options);
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mergeObject(options, {
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isGM: game.user.isGM,
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editable: this.isEditable,
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cssClass: this.isEditable ? "editable" : "locked",
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isLimited: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.LIMITED,
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isObserver: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER,
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isOwner: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER,
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});
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let formData = {
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title: this.title,
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id: this.actor.id,
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type: this.actor.type,
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img: this.actor.img,
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name: this.actor.name,
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system: foundry.utils.deepClone(this.actor.system),
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options: options,
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}
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this.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
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formData.calc = {
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fortune: this.toSolsDeniers(this.actor.getFortune()),
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prixTotalEquipement: this.actor.computePrixTotalEquipement(),
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encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
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}
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this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
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formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
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return formData;
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}
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toSolsDeniers(fortune) {
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return {
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sols: Math.floor(fortune),
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deniers: Math.round(100 * (fortune - Math.floor(fortune)))
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};
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}
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/* -------------------------------------------- */
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filterItemsPerTypeForSheet(formData, itemTypes) {
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formData.services = Misc.arrayOrEmpty(itemTypes['service']);
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formData.recettescuisine = Misc.arrayOrEmpty(itemTypes['recettecuisine']);
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formData.recettesAlchimiques = Misc.arrayOrEmpty(itemTypes['recettealchimique']);
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formData.maladies = Misc.arrayOrEmpty(itemTypes['maladie']);
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formData.poisons = Misc.arrayOrEmpty(itemTypes['poison']);
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formData.possessions = Misc.arrayOrEmpty(itemTypes['possession']);
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formData.maladiesPoisons = formData.maladies.concat(formData.poisons);
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formData.competences = (itemTypes['competence'] ?? []).concat(itemTypes['competencecreature'] ?? []);
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formData.sortsReserve = Misc.arrayOrEmpty(itemTypes['sortreserve']);
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formData.sorts = Misc.arrayOrEmpty(itemTypes['sort']);
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formData.rencontres = Misc.arrayOrEmpty(itemTypes['rencontre']);
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formData.casestmr = Misc.arrayOrEmpty(itemTypes['casetmr']);
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formData.signesdraconiques = Misc.arrayOrEmpty(itemTypes['signedraconique']);
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formData.queues = Misc.arrayOrEmpty(itemTypes['queue']);
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formData.souffles = Misc.arrayOrEmpty(itemTypes['souffle']);
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formData.ombres = Misc.arrayOrEmpty(itemTypes['ombre']);
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formData.tetes = Misc.arrayOrEmpty(itemTypes['tete']);
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formData.taches = Misc.arrayOrEmpty(itemTypes['tache']);
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formData.meditations = Misc.arrayOrEmpty(itemTypes['meditation']);
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formData.chants = Misc.arrayOrEmpty(itemTypes['chant']);
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formData.danses = Misc.arrayOrEmpty(itemTypes['danse']);
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formData.musiques = Misc.arrayOrEmpty(itemTypes['musique']);
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formData.oeuvres = Misc.arrayOrEmpty(itemTypes['oeuvre']);
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formData.jeux = Misc.arrayOrEmpty(itemTypes['jeu']);
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formData.conteneurs = Misc.arrayOrEmpty(itemTypes['conteneur']);
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formData.materiel = Misc.arrayOrEmpty(itemTypes['objet']);
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formData.armes = Misc.arrayOrEmpty(itemTypes['arme']);
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formData.armures = Misc.arrayOrEmpty(itemTypes['armure']);
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formData.munitions = Misc.arrayOrEmpty(itemTypes['munition']);
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formData.livres = Misc.arrayOrEmpty(itemTypes['livre']);
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formData.potions = Misc.arrayOrEmpty(itemTypes['potion']);
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formData.ingredients = Misc.arrayOrEmpty(itemTypes['ingredient']);
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formData.faunes = Misc.arrayOrEmpty(itemTypes['faune']);
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formData.herbes = Misc.arrayOrEmpty(itemTypes['herbe']);
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formData.nourritureboissons = Misc.arrayOrEmpty(itemTypes['nourritureboisson']);
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formData.gemmes = Misc.arrayOrEmpty(itemTypes['gemme']);
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formData.monnaie = Misc.arrayOrEmpty(itemTypes['monnaie']).sort(Monnaie.triValeurEntiere());
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formData.objets = formData.conteneurs
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.concat(formData.materiel)
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.concat(formData.armes)
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.concat(formData.armures)
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.concat(formData.munitions)
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.concat(formData.livres)
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.concat(formData.potions)
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.concat(formData.ingredients)
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.concat(formData.herbes)
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.concat(formData.faunes)
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.concat(formData.monnaie)
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.concat(formData.nourritureboissons)
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.concat(formData.gemmes);
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}
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/* -------------------------------------------- */ /** @override */
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activateListeners(html) {
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super.activateListeners(html);
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this.html = html;
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this.html.find('.conteneur-name a').click(async event => {
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RdDUtility.toggleAfficheContenu(RdDSheetUtility.getItemId(event));
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this.render(true);
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});
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this.html.find('.item-edit').click(async event => RdDSheetUtility.getItem(event, this.actor)?.sheet.render(true))
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this.html.find('.item-montrer').click(async event => RdDSheetUtility.getItem(event, this.actor)?.postItem());
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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this.html.find('.item-split').click(async event => {
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const item = RdDSheetUtility.getItem(event, this.actor);
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RdDSheetUtility.splitItem(item, this.actor);
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});
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this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this, RdDSheetUtility.getItem(event, this.actor)));
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this.html.find('.item-vendre').click(async event => RdDSheetUtility.getItem(event, this.actor)?.proposerVente());
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this.html.find('.creer-un-objet').click(async event => {
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this.selectObjetTypeToCreate();
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});
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this.html.find('.nettoyer-conteneurs').click(async event => {
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this.actor.nettoyerConteneurs();
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});
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this.html.find('.monnaie-plus').click(async event => {
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this.actor.monnaieIncDec(RdDSheetUtility.getItemId(event), 1);
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});
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this.html.find('.monnaie-moins').click(async event => {
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this.actor.monnaieIncDec(RdDSheetUtility.getItemId(event), -1);
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});
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}
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/* -------------------------------------------- */
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async _onDropItem(event, dragData) {
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const destItemId = this.html.find(event.target)?.closest('.item').attr('data-item-id')
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const dropParams = RdDSheetUtility.prepareItemDropParameters(destItemId, this.actor, dragData, this.objetVersConteneur)
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if (dropParams) {
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const callSuper = await this.actor.processDropItem(dropParams)
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if (callSuper) {
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await super._onDropItem(event, dragData)
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}
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}
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}
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/* -------------------------------------------- */
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async selectObjetTypeToCreate() {
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let typeObjets = RdDItem.getItemTypesInventaire();
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let content = `<span class="competence-label">Selectionnez le type d'équipement</span><select class="item-type">`;
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for (let typeName of typeObjets) {
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content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
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}
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content += '</select>';
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let d = new Dialog({
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title: "Créer un équipement",
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content: content,
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buttons: {
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create: {
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icon: '<i class="fas fa-check"></i>',
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label: "Créer l'objet",
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callback: () => this.actor.createItem($(".item-type").val())
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}
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}
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});
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d.render(true);
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}
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/** @override */
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setPosition(options = {}) {
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const position = super.setPosition(options);
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const sheetHeader = this.element.find(".sheet-header");
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const sheetTabs = this.element.find(".sheet-tabs");
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const sheetBody = this.element.find(".sheet-body");
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let bodyHeight = position.height - sheetHeader[0].clientHeight;
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if (sheetTabs.length > 0) {
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bodyHeight -= sheetTabs[0].clientHeight;
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}
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sheetBody.css("height", bodyHeight);
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return position;
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}
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/* -------------------------------------------- */
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/** @override */
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_updateObject(event, formData) {
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// Update the Actor
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return this.actor.update(formData);
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}
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async splitItem(item) {
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const dialog = await DialogSplitItem.create(item, (item, split) => this._onSplitItem(item, split));
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dialog.render(true);
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}
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async _onSplitItem(item, split) {
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if (split >= 1 && split < item.system.quantite) {
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await item.diminuerQuantite(split);
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const splitItem = duplicate(item);
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splitItem.system.quantite = split;
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await this.actor.createEmbeddedDocuments('Item', [splitItem])
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}
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}
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}
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149
module/actor/base-actor.js
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149
module/actor/base-actor.js
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@ -0,0 +1,149 @@
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import { SYSTEM_SOCKET_ID } from "../constants.js";
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import { Monnaie } from "../item-monnaie.js";
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import { Misc } from "../misc.js";
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import { SystemCompendiums } from "../settings/system-compendiums.js";
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export class RdDBaseActor extends Actor {
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static getDefaultImg(itemType) {
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return game.system.rdd.actorClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType];
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}
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/* -------------------------------------------- */
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static init() {
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Hooks.on("preUpdateItem", (item, change, options, id) => RdDBaseActor.getParentActor(item)?.onPreUpdateItem(item, change, options, id));
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Hooks.on("createItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onCreateItem(item, options, id));
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Hooks.on("deleteItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onDeleteItem(item, options, id));
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Hooks.on("updateActor", (actor, change, options, actorId) => actor.onUpdateActor(change, options, actorId));
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}
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static onSocketMessage(sockmsg) {
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switch (sockmsg.msg) {
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case "msg_remote_actor_call":
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return RdDBaseActor.onRemoteActorCall(sockmsg.data, sockmsg.userId);
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case "msg_reset_nombre_astral":
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console.log("RESET ASTRAL", game.user.character);
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game.user.character.resetNombreAstral();
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return;
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}
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}
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static remoteActorCall(callData, userId = undefined) {
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userId = userId ?? Misc.firstConnectedGMId();
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if (userId == game.user.id) {
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RdDBaseActor.onRemoteActorCall(callData, userId);
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return false;
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}
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else {
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game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_remote_actor_call", data: callData, userId: userId });
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return true;
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}
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}
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static onRemoteActorCall(callData, userId) {
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if (userId == game.user.id) {
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const actor = game.actors.get(callData?.actorId);
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if (Misc.isOwnerPlayerOrUniqueConnectedGM(actor)) { // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
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const args = callData.args;
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console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')');
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actor[callData.method](...args);
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}
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}
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}
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static getParentActor(document) {
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return document?.parent instanceof Actor ? document.parent : undefined
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}
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/**
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* Cet methode surcharge Actor.create() pour ajouter si besoin des Items par défaut:
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* compétences et monnaies.
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*
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* @param {Object} actorData template d'acteur auquel ajouter des informations.
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* @param {Object} options optionspour customiser la création
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*/
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static async create(actorData, options) {
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// import depuis un compendium
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if (actorData instanceof Array) {
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return super.create(actorData, options);
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}
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// Création d'un acteur avec des items (uniquement en cas de duplication): pas besoin d'ajouter d'items
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if (actorData.items) {
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return await super.create(actorData, options);
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}
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if (actorData.type == "personnage") {
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const competences = await SystemCompendiums.getCompetences(actorData.type);
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actorData.items = competences.map(i => i.toObject())
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.concat(Monnaie.monnaiesStandard());
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}
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else {
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actorData.items = [];
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}
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return super.create(actorData, options);
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}
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constructor(docData, context = {}) {
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if (!context.rdd?.ready) {
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mergeObject(context, { rdd: { ready: true } });
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const ActorConstructor = game.system.rdd.actorClasses[docData.type];
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if (ActorConstructor) {
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if (!docData.img) {
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docData.img = ActorConstructor.defaultIcon;
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}
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return new ActorConstructor(docData, context);
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}
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}
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super(docData, context);
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}
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isCreatureEntite() { return this.type == 'creature' || this.type == 'entite'; }
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isCreature() { return this.type == 'creature'; }
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isEntite() { return this.type == 'entite'; }
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isPersonnage() { return this.type == 'personnage'; }
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isVehicule() { return this.type == 'vehicule'; }
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getItem(id, type = undefined) {
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const item = this.items.get(id);
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if (type == undefined || (item?.type == type)) {
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return item;
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}
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return undefined;
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}
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listItems(type = undefined) { return (type ? this.itemTypes[type] : this.items); }
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filterItems(filter, type = undefined) { return this.listItems(type)?.filter(filter) ?? []; }
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findItemLike(idOrName, type) {
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return this.getItem(idOrName, type)
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?? Misc.findFirstLike(idOrName, this.listItems(type), { description: Misc.typeName('Item', type) });
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}
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recompute() { }
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/* -------------------------------------------- */
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async onPreUpdateItem(item, change, options, id) { }
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async onCreateItem(item, options, id) { }
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async onDeleteItem(item, options, id) { }
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async onUpdateActor(update, options, actorId) { }
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getFortune() {
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return Monnaie.getFortune(this.itemTypes['monnaie']);
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}
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async createItem(type, name = undefined) {
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if (!name) {
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name = 'Nouveau ' + Misc.typeName('Item', type);
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}
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await this.createEmbeddedDocuments('Item', [{ name: name, type: type }], { renderSheet: true });
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}
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canReceive(item) {
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return false;
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}
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}
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