forked from public/foundryvtt-reve-de-dragon
Nouvelle fenêtre de jets de dés
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40
module/actor-token.mjs
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40
module/actor-token.mjs
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/**
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* class providing the actor and token, and choosing the name and image from the token if available.
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*/
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export class ActorToken {
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static fromActorId(actorId, onError = () => undefined) {
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actorId = actorId ?? (canvas.tokens.controlled.length > 0
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? canvas.tokens.controlled[0].actor.id
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: undefined)
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const actor = actorId ? game.actors.get(actorId) : undefined
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if (actor) {
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return this.fromActor(actor)
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}
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return onError()
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}
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static fromActor(actor) {
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const token = actor.isToken ? actor.token : actor.prototypeToken
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return ActorToken.fromToken(token)
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}
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static fromTokenId(tokenId, sceneId = undefined) {
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const tokensList = sceneId ? game.scenes.get(sceneId).tokens : canvas.tokens.placeables
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const token = tokensList.get(tokenId)
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return ActorToken.fromToken(token)
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}
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static fromToken(token) {
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return new ActorToken(token)
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}
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constructor(token) {
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this.name = token.name ?? token.actor.name
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this.img = token.texture.src ?? token.actor.img
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this.actor = token.actor
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this.id = token.actor?.id
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this.token = token
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this.tokenId = token?.id
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}
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}
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