forked from public/foundryvtt-reve-de-dragon
Add objct for Dialog
This commit is contained in:
@ -4,6 +4,7 @@
|
||||
*/
|
||||
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { RdDRollDialog } from "./rdd-roll-dialog.js";
|
||||
|
||||
export class RdDActor extends Actor {
|
||||
|
||||
@ -40,6 +41,7 @@ export class RdDActor extends Actor {
|
||||
if (actorData.type === 'personnage') this._prepareCharacterData(actorData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Prepare Character type specific data
|
||||
*/
|
||||
@ -178,97 +180,26 @@ export class RdDActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
rollArme( armeName ) {
|
||||
// TODO : Search the weapon in the items
|
||||
|
||||
// TODO : Get the associated compentence
|
||||
|
||||
// TODO call rollCompetence with the comp+arme
|
||||
|
||||
let armeItem = RdDUtility.findCompetence( this.data.items, armeName);
|
||||
this.rollCompetence( armeItem.data.competence, armeItem );
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollCompetence( compName, arme ) {
|
||||
async rollCompetence( compName, armeItem ) {
|
||||
|
||||
let compItem = RdDUtility.findCompetence( this.data.items, compName);
|
||||
let rollData = {
|
||||
"competence": compItem,
|
||||
"arme": armeItem,
|
||||
"carac": this.data.data.carac,
|
||||
"bonusmalusTable": CONFIG.RDD.bonusmalus,
|
||||
"etat": this.data.data.compteurs.etat.value,
|
||||
"bmValue": 0,
|
||||
"arme": arme,
|
||||
"finalLevel": 0
|
||||
}
|
||||
|
||||
let dlg = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html', rollData);
|
||||
let mydialog = new Dialog(
|
||||
{
|
||||
title: "Test de compétence",
|
||||
content: dlg,
|
||||
buttons:
|
||||
{
|
||||
rollButton:
|
||||
{
|
||||
label: "Lancer",
|
||||
callback: html => this.performRoll(html)
|
||||
}
|
||||
},
|
||||
default: "rollButton"
|
||||
}, {
|
||||
classes: ["rdddialog"],
|
||||
width: 600,
|
||||
height: 360
|
||||
} );
|
||||
|
||||
mydialog.data.rollData = rollData;
|
||||
mydialog.data.actor = this;
|
||||
mydialog.activateListeners = function(html) {
|
||||
// Get the rollData stuff
|
||||
var rollData = this.data.rollData;
|
||||
|
||||
function updateRollResult( rollData ) {
|
||||
rollData.finalLevel = parseInt(rollData.competence.data.niveau) + parseInt(rollData.bmValue) + parseInt(rollData.etat);
|
||||
rollData.finalLevelStr = (rollData.finalLevel >= 0 ) ? "+" + rollData.finalLevel : rollData.finalLevel;
|
||||
$("#roll-param").text( rollData.selectedCarac.value + " / " + rollData.finalLevelStr );
|
||||
rollData.rollTarget = game.data.RdDUtility.getResolutionField( rollData.selectedCarac.value, rollData.finalLevel);
|
||||
let niveauStr = (rollData.competence.data.niveau >= 0) ? "+" + rollData.competence.data.niveau : rollData.competence.data.niveau;
|
||||
$("#compdialogTitle").text( rollData.competence.name + " - " + niveauStr + " - " + rollData.selectedCarac.label );
|
||||
$(".table-resolution").remove();
|
||||
game.data.RdDUtility.makeHTMLResolutionTable( $("#resolutionTable"), rollData.selectedCarac.value-2, parseInt(rollData.selectedCarac.value) + 2, -10, 11,
|
||||
rollData.selectedCarac.value, rollData.finalLevel );
|
||||
}
|
||||
|
||||
// Setup everything onload
|
||||
$(function() {
|
||||
// Set the default carac from the competence item
|
||||
rollData.selectedCarac = rollData.carac[rollData.competence.data.carac_defaut];
|
||||
// Update html, according to data
|
||||
$("#carac").val( rollData.competence.data.carac_defaut );
|
||||
$("#bonusmalus").val( rollData.bmValue );
|
||||
updateRollResult(rollData);
|
||||
});
|
||||
|
||||
|
||||
// Replace again the button action, as i overwritten it
|
||||
$('button').click((event) => {
|
||||
mydialog.data.actor.performRoll(rollData);
|
||||
});
|
||||
|
||||
// Update !
|
||||
$('#bonusmalus').click((event) => {
|
||||
rollData.bmValue = event.currentTarget.value; // Update the selected bonus/malus
|
||||
//console.log("BM CLICKED !!!", rollData.bmValue, rollData.competence.data.niveau, parseInt(rollData.competence.data.niveau) + parseInt(rollData.bmValue) );
|
||||
updateRollResult(rollData);
|
||||
});
|
||||
$('#carac').click((event) => {
|
||||
let caracKey = event.currentTarget.value;
|
||||
rollData.selectedCarac = rollData.carac[caracKey]; // Update the selectedCarac
|
||||
//console.log("CARAC CLICKED !!!", rollData.selectedCarac, rollData.competence.data.niveau, rollData.bmValue);
|
||||
updateRollResult(rollData);
|
||||
});
|
||||
}
|
||||
|
||||
mydialog.render(true);
|
||||
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html', rollData);
|
||||
new RdDRollDialog("competence", html, rollData, this ).render(true);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
93
module/rdd-roll-dialog.js
Normal file
93
module/rdd-roll-dialog.js
Normal file
@ -0,0 +1,93 @@
|
||||
/**
|
||||
* Extend the base Dialog entity by defining a custom window to perform roll.
|
||||
* @extends {Dialog}
|
||||
*/
|
||||
|
||||
export class RdDRollDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor(mode, html, rollData, actor) {
|
||||
|
||||
// Common conf
|
||||
let dialogConf = {
|
||||
content: html,
|
||||
buttons:
|
||||
{
|
||||
rollButton:
|
||||
{
|
||||
label: "Lancer",
|
||||
callback: html => this.performRoll(html)
|
||||
}
|
||||
},
|
||||
default: "rollButton"
|
||||
}
|
||||
let dialogOptions = { classes: [ "rdddialog"] }
|
||||
|
||||
// Select proper roll dialog template and stuff
|
||||
if (mode == "competence" ) {
|
||||
dialogConf.title = "Test de compétence",
|
||||
dialogOptions.width = 600;
|
||||
dialogOptions.height = 360;
|
||||
}
|
||||
super(dialogConf, dialogOptions);
|
||||
|
||||
this.mode = mode;
|
||||
this.rollData = rollData;
|
||||
this.actor = actor;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
performRoll (html) {
|
||||
this.actor.performRoll( this.rollData );
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
// Get the rollData stuff
|
||||
var rollData = this.rollData;
|
||||
|
||||
function updateRollResult( rollData ) {
|
||||
rollData.finalLevel = parseInt(rollData.competence.data.niveau) + parseInt(rollData.bmValue) + parseInt(rollData.etat);
|
||||
rollData.finalLevelStr = (rollData.finalLevel >= 0 ) ? "+" + rollData.finalLevel : rollData.finalLevel;
|
||||
$("#roll-param").text( rollData.selectedCarac.value + " / " + rollData.finalLevelStr );
|
||||
rollData.rollTarget = game.data.RdDUtility.getResolutionField( rollData.selectedCarac.value, rollData.finalLevel);
|
||||
let niveauStr = (rollData.competence.data.niveau >= 0) ? "+" + rollData.competence.data.niveau : rollData.competence.data.niveau;
|
||||
$("#compdialogTitle").text( rollData.competence.name + " - " + niveauStr + " - " + rollData.selectedCarac.label );
|
||||
$(".table-resolution").remove();
|
||||
game.data.RdDUtility.makeHTMLResolutionTable( $("#resolutionTable"), rollData.selectedCarac.value-2, parseInt(rollData.selectedCarac.value) + 2, -10, 11,
|
||||
rollData.selectedCarac.value, rollData.finalLevel );
|
||||
}
|
||||
|
||||
// Setup everything onload
|
||||
$(function() {
|
||||
// Set the default carac from the competence item
|
||||
rollData.selectedCarac = rollData.carac[rollData.competence.data.carac_defaut];
|
||||
// Update html, according to data
|
||||
$("#carac").val( rollData.competence.data.carac_defaut );
|
||||
$("#bonusmalus").val( rollData.bmValue );
|
||||
updateRollResult(rollData);
|
||||
});
|
||||
|
||||
// Replace again the button action, as i overwritten it
|
||||
//$('button').click((event) => {
|
||||
//mydialog.data.actor.performRoll(rollData);
|
||||
//});
|
||||
|
||||
// Update !
|
||||
$('#bonusmalus').click((event) => {
|
||||
rollData.bmValue = event.currentTarget.value; // Update the selected bonus/malus
|
||||
//console.log("BM CLICKED !!!", rollData.bmValue, rollData.competence.data.niveau, parseInt(rollData.competence.data.niveau) + parseInt(rollData.bmValue) );
|
||||
updateRollResult(rollData);
|
||||
});
|
||||
$('#carac').click((event) => {
|
||||
let caracKey = event.currentTarget.value;
|
||||
rollData.selectedCarac = rollData.carac[caracKey]; // Update the selectedCarac
|
||||
//console.log("CARAC CLICKED !!!", rollData.selectedCarac, rollData.competence.data.niveau, rollData.bmValue);
|
||||
updateRollResult(rollData);
|
||||
});
|
||||
}
|
||||
|
||||
}
|
Reference in New Issue
Block a user