forked from public/foundryvtt-reve-de-dragon
Big WIP...
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@ -19,9 +19,9 @@ export class RdDPossession {
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/* -------------------------------------------- */
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static searchPossessionFromEntite( attacker, defender) {
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let poss = attacker.data.items.find( poss => poss.type == 'possession' && poss.data.data.possedeid == defender.data._id);
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let poss = attacker.items.find( poss => poss.type == 'possession' && poss.system.possedeid == defender.id);
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if (!poss) {
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poss = defender.data.items.find( poss => poss.type == 'possession' && poss.data.data.possedeid == defender.data._id);
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poss = defender.items.find( poss => poss.type == 'possession' && poss.system.possedeid == defender.id);
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}
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return poss && duplicate(poss) || undefined;
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}
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@ -31,11 +31,11 @@ export class RdDPossession {
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possession.ptsConjuration = 0
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possession.ptsPossession = 0
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console.log("Possession", possession)
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if ( possession.data.compteur > 0) {
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possession.ptsPossession = possession.data.compteur
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if ( possession.system.compteur > 0) {
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possession.ptsPossession = possession.system.compteur
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}
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if ( possession.data.compteur < 0) {
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possession.ptsConjuration = Math.abs(possession.data.compteur)
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if ( possession.system.compteur < 0) {
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possession.ptsConjuration = Math.abs(possession.system.compteur)
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}
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possession.isPosseder = false
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possession.isConjurer = false
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@ -49,14 +49,14 @@ export class RdDPossession {
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/* -------------------------------------------- */
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static async resultConjuration( rollData) {
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let actor = game.actors.get(rollData.possession.data.possedeid)
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let actor = game.actors.get(rollData.possession.system.possedeid)
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if ( !rollData.rolled.isSuccess ) {
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if( rollData.isECNIDefender) {
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rollData.possession.data.compteur--
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rollData.possession.system.compteur--
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} else {
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rollData.possession.data.compteur++
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rollData.possession.system.compteur++
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}
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let update = { _id: rollData.possession._id, "data.compteur": rollData.possession.data.compteur }
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let update = { _id: rollData.possession._id, "system.compteur": rollData.possession.system.compteur }
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await actor.updateEmbeddedDocuments('Item', [update])
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}
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@ -72,9 +72,9 @@ export class RdDPossession {
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let attacker = game.actors.get(attackerId)
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let defender = game.actors.get(defenderId)
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let possession = attacker.items.find( item => item.type =='possession' && item.data.data.possessionid == possessionId)
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let possession = attacker.items.find( item => item.type =='possession' && item.system.possessionid == possessionId)
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if ( !possession ) {
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possession = defender.items.find( item => item.type =='possession' && item.data.data.possessionid == possessionId)
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possession = defender.items.find( item => item.type =='possession' && item.system.possessionid == possessionId)
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if ( !possession) {
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ui.notifications.warn("Une erreur s'est produite : Aucune possession trouvée !!")
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return
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@ -89,15 +89,15 @@ export class RdDPossession {
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rollData.actor = defender
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if ( defender.type == "personnage") {
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rollData.competence = duplicate(defender.getDraconicOrZero())
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rollData.competence.data.defaut_carac = 'reve-actuel'
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rollData.competence.system.defaut_carac = 'reve-actuel'
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rollData.forceCarac = { 'reve-actuel': { label: "Rêve Actuel", value: defender.getReveActuel() } }
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rollData.selectedCarac = defender.data.data.carac.reve
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rollData.selectedCarac = defender.system.carac.reve
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rollData.isECNIDefender = false
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} else {
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rollData.competence = duplicate(defender.getCompetence("Possession"))
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rollData.competence.data.defaut_carac = "reve"
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rollData.forceCarac = { 'reve': { label: "Rêve", value: defender.data.data.carac.reve.value } }
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rollData.selectedCarac = defender.data.data.carac.reve
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rollData.competence.system.defaut_carac = "reve"
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rollData.forceCarac = { 'reve': { label: "Rêve", value: defender.system.carac.reve.value } }
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rollData.selectedCarac = defender.system.carac.reve
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rollData.isECNIDefender = true
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//RdDItemCompetenceCreature.setRollDataCreature( rollData )
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}
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@ -154,8 +154,8 @@ export class RdDPossession {
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possession: possession,
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possede: defender.name,
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possesseur: attacker.name,
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attackerId: attacker.data._id,
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defenderId: defender.data._id,
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attackerId: attacker.id,
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defenderId: defender.id,
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mode: "possession"
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};
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if ( attacker.isCreature()) {
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@ -182,7 +182,7 @@ export class RdDPossession {
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let possessionData = {
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name: "Possession en cours de " + attacker.name, type: 'possession',
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img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
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data: { description: "", typepossession: attacker.name, possede: false, possessionid: randomID(16), possesseurid: attacker.data._id, possedeid: defender.data._id, date: 0, compteur: 0 }
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data: { description: "", typepossession: attacker.name, possede: false, possessionid: randomID(16), possesseurid: attacker.id, possedeid: defender.id, date: 0, compteur: 0 }
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}
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// Creates only the possession on the personnage side
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let poss = await defender.createEmbeddedDocuments('Item', [possessionData])
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