forked from public/foundryvtt-reve-de-dragon
Séparation de l'Actor Entités
This commit is contained in:
81
module/actor/base-actor-reve-sheet.js
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81
module/actor/base-actor-reve-sheet.js
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@ -0,0 +1,81 @@
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import { RdDSheetUtility } from "../rdd-sheet-utility.js";
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import { RdDBaseActorSheet } from "./base-actor-sheet.js";
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/* -------------------------------------------- */
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/**
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* Extend the basic ActorSheet with some very simple modifications
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* @extends {ActorSheet}
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*/
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export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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this.html.find('.item-action').click(async event => {
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const item = RdDSheetUtility.getItem(event, this.actor);
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item?.actionPrincipale(this.actor, async () => this.render())
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});
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this.html.find('.encaisser-direct').click(async event => {
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this.actor.encaisser();
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})
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this.html.find('.remise-a-neuf').click(async event => {
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if (game.user.isGM) {
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this.actor.remiseANeuf();
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}
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});
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this.html.find('.carac-label a').click(async event => {
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let caracName = event.currentTarget.attributes.name.value;
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this.actor.rollCarac(caracName.toLowerCase());
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});
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this.html.find('a.competence-label').click(async event => {
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this.actor.rollCompetence(RdDSheetUtility.getItemId(event));
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});
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this.html.find('.delete-active-effect').click(async event => {
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if (game.user.isGM) {
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let effect = this.html.find(event.currentTarget).parents(".active-effect").data('effect');
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this.actor.removeEffect(effect);
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}
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});
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this.html.find('.enlever-tous-effets').click(async event => {
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if (game.user.isGM) {
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await this.actor.removeEffects();
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}
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});
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if (this.options.vueDetaillee) {
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// On carac change
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this.html.find('.carac-value').change(async event => {
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let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "");
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this.actor.updateCarac(caracName, parseInt(event.target.value));
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});
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// On competence change
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this.html.find('.competence-value').change(async event => {
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let compName = event.currentTarget.attributes.compname.value;
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//console.log("Competence changed :", compName);
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this.actor.updateCompetence(compName, parseInt(event.target.value));
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});
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}
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this.html.find('.vue-detaillee').click(async event => {
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this.options.vueDetaillee = !this.options.vueDetaillee;
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this.render(true);
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});
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this.html.find('.endurance-plus').click(async event => {
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this.actor.santeIncDec("endurance", 1);
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});
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this.html.find('.endurance-moins').click(async event => {
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this.actor.santeIncDec("endurance", -1);
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});
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}
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}
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509
module/actor/base-actor-reve.js
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509
module/actor/base-actor-reve.js
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@ -0,0 +1,509 @@
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import { ChatUtility } from "../chat-utility.js";
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import { DialogValidationEncaissement } from "../dialog-validation-encaissement.js";
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import { Grammar } from "../grammar.js";
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import { RdDItemCompetence } from "../item-competence.js";
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import { Misc } from "../misc.js";
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import { RdDEmpoignade } from "../rdd-empoignade.js";
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import { RdDResolutionTable } from "../rdd-resolution-table.js";
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import { RdDEncaisser } from "../rdd-roll-encaisser.js";
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import { RdDRoll } from "../rdd-roll.js";
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import { RdDUtility } from "../rdd-utility.js";
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import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
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import { RdDBaseActor } from "./base-actor.js";
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import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
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import { StatusEffects } from "../settings/status-effects.js";
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import { TYPES } from "../item.js";
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import { Targets } from "../targets.js";
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import { RdDPossession } from "../rdd-possession.js";
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import { RdDCombat } from "../rdd-combat.js";
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import { RdDConfirm } from "../rdd-confirm.js";
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import { ENTITE_INCARNE, SYSTEM_RDD } from "../constants.js";
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import { RdDItemArme } from "../item-arme.js";
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const POSSESSION_SANS_DRACONIC = {
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img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp',
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name: 'Sans draconic',
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system: {
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niveau: 0,
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defaut_carac: "reve-actuel",
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}
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};
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/**
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* Classe de base pour les acteurs disposant de rêve (donc, pas des objets)
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* - Entités de rêve
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* - Créatures de "sang": créatures et humanoides
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*/
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export class RdDBaseActorReve extends RdDBaseActor {
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getCaracChanceActuelle() {
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return {
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label: 'Chance actuelle',
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value: this.getChanceActuel(),
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type: "number"
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};
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}
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getCaracReveActuel() {
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return {
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label: 'Rêve actuel',
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value: this.getReveActuel(),
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type: "number"
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};
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}
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getReveActuel() { return this.getReve() }
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getChanceActuel() { return this.getChance() }
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getReve() { return Number(this.system.carac.reve?.value ?? 0) }
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getForce() { return this.getReve() }
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getTaille() { return Number(this.system.carac.taille?.value ?? 0) }
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getAgilite() { return this.getForce() }
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getChance() { return this.getReve() }
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getMoralTotal() { return 0 }
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getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) }
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getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) }
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getSConst() { return 0 }
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/* -------------------------------------------- */
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getEncombrementMax() { return 0 }
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isSurenc() { return false }
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computeMalusSurEncombrement() { return 0 }
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ajustementAstrologique() { return 0 }
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getMalusArmure() { return 0 }
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getEnduranceActuelle() {
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return Number(this.system.sante?.endurance?.value ?? 0);
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}
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async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } }
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isDead() { return false }
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blessuresASoigner() { return [] }
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getEtatGeneral(options = { ethylisme: false }) { return 0 }
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async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
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async remiseANeuf() { }
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async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
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async santeIncDec(name, inc, isCritique = false) { }
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async finDeRound(options = { terminer: false }) {
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await this.$finDeRoundSuppressionEffetsTermines(options);
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await this.finDeRoundBlessures();
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await this.$finDeRoundSupprimerObsoletes();
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await this.$finDeRoundEmpoignade();
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}
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async $finDeRoundSuppressionEffetsTermines(options) {
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for (let effect of this.getEffects()) {
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if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
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await effect.delete();
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ChatMessage.create({ content: `${this.name} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
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}
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}
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}
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async finDeRoundBlessures() {
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}
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async $finDeRoundSupprimerObsoletes() {
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const obsoletes = []
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.concat(this.itemTypes[TYPES.empoignade].filter(it => it.system.pointsemp <= 0))
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.concat(this.itemTypes[TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2))
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.map(it => it.id);
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await this.deleteEmbeddedDocuments('Item', obsoletes);
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}
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async $finDeRoundEmpoignade() {
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const immobilisations = this.itemTypes[TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id);
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immobilisations.forEach(emp => RdDEmpoignade.onImmobilisation(this,
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game.actors.get(emp.system.empoigneid),
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emp
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))
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}
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async setSonne(sonne = true) { }
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/* -------------------------------------------- */
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getCompetence(idOrName, options = {}) {
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if (idOrName instanceof Item) {
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return idOrName.isCompetence() ? idOrName : undefined
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}
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return RdDItemCompetence.findCompetence(this.items, idOrName, options)
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}
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getCompetences(name) {
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return RdDItemCompetence.findCompetences(this.items, name)
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}
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getCompetenceCorpsACorps(options = {}) {
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return this.getCompetence("Corps à corps", options)
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}
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getCompetencesEsquive() {
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return this.getCompetences("esquive")
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}
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getArmeParade(armeParadeId) {
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const item = armeParadeId ? this.getEmbeddedDocument('Item', armeParadeId) : undefined;
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return RdDItemArme.getArme(item);
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}
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getDraconicOuPossession() {
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return POSSESSION_SANS_DRACONIC
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}
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getPossession(possessionId) {
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return this.itemTypes[TYPES.possession].find(it => it.system.possessionid == possessionId);
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}
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getPossessions() {
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return this.itemTypes[TYPES.possession];
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}
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getEmpoignades() {
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return this.itemTypes[TYPES.empoignade];
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}
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/* -------------------------------------------- */
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async updateCreatureCompetence(idOrName, fieldName, value) {
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let competence = this.getCompetence(idOrName);
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if (competence) {
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function getFieldPath(fieldName) {
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switch (fieldName) {
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case "niveau": return 'system.niveau';
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case "dommages": return 'system.dommages';
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case "carac_value": return 'system.carac_value';
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}
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return undefined
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}
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const path = getFieldPath(fieldName);
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if (path) {
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await this.updateEmbeddedDocuments('Item', [{ _id: competence.id, [path]: value }]); // updates one EmbeddedEntity
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}
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}
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}
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/* -------------------------------------------- */
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isEffectAllowed(statusId) { return true }
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getEffects(filter = e => true) {
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return this.getEmbeddedCollection("ActiveEffect").filter(filter);
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}
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getEffect(statusId) {
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return this.getEmbeddedCollection("ActiveEffect").find(it => it.flags?.core?.statusId == statusId);
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}
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async setEffect(statusId, status) {
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if (this.isEffectAllowed(statusId)) {
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const effect = this.getEffect(statusId);
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if (!status && effect) {
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await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]);
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}
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if (status && !effect) {
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await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.status(statusId)]);
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}
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}
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}
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async removeEffect(statusId) {
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const effect = this.getEffect(statusId);
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if (effect) {
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await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]);
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}
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}
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async removeEffects(filter = e => true) {
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if (game.user.isGM) {
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const ids = this.getEffects(filter).map(it => it.id);
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await this.deleteEmbeddedDocuments('ActiveEffect', ids);
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}
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}
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/* -------------------------------------------- */
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getSurprise(isCombat = undefined) {
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let niveauSurprise = this.getEffects()
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.map(effect => StatusEffects.valeurSurprise(effect, isCombat))
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.reduce(Misc.sum(), 0);
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if (niveauSurprise > 1) {
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return 'totale';
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}
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if (niveauSurprise == 1) {
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return 'demi';
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}
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return '';
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}
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/* -------------------------------------------- */
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async computeEtatGeneral() {
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// Par défaut, on ne calcule pas d'état général, seuls les personnages/créatures sont affectés
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this.system.compteurs.etat.value = 0;
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}
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/* -------------------------------------------- */
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async openRollDialog({ name, label, template, rollData, callbackAction }) {
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const dialog = await RdDRoll.create(this, rollData,
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{ html: template, close: async html => await this._onCloseRollDialog(html) },
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{
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name: name,
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label: label,
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callbacks: [
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this.createCallbackExperience(),
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this.createCallbackAppelAuMoral(),
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{ action: callbackAction }
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]
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});
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dialog.render(true);
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return dialog
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}
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createEmptyCallback() {
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return {
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condition: r => false,
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action: r => { }
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};
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}
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createCallbackExperience() { return this.createEmptyCallback(); }
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createCallbackAppelAuMoral() { return this.createEmptyCallback(); }
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async _onCloseRollDialog(html) { }
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/* -------------------------------------------- */
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async roll() {
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RdDEmpoignade.checkEmpoignadeEnCours(this)
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const carac = this.getCarac()
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const selectedCaracName = ['apparence', 'perception', 'force', 'reve'].find(it => carac[it] != undefined)
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await this.openRollDialog({
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name: `jet-${this.id}`,
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label: `Jet de ${this.name}`,
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template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.html',
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rollData: {
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carac: carac,
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selectedCarac: carac[selectedCaracName],
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selectedCaracName: selectedCaracName,
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competences: this.itemTypes['competence']
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},
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callbackAction: r => this.$onRollCaracResult(r)
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});
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}
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getCarac() {
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// TODO: le niveau d'une entité de cauchemar devrait être exclu...
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const carac = mergeObject(duplicate(this.system.carac),
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{
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'reve-actuel': this.getCaracReveActuel(),
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'chance-actuelle': this.getCaracChanceActuelle()
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});
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return carac;
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}
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/* -------------------------------------------- */
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async rollCarac(caracName, jetResistance = undefined) {
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RdDEmpoignade.checkEmpoignadeEnCours(this)
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let selectedCarac = this.getCaracByName(caracName)
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await this.openRollDialog({
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name: 'jet-' + caracName,
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label: 'Jet ' + Grammar.apostrophe('de', selectedCarac.label),
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template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html',
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rollData: {
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selectedCarac: selectedCarac,
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competences: this.itemTypes['competence'],
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jetResistance: jetResistance ? caracName : undefined
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},
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callbackAction: r => this.$onRollCaracResult(r)
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});
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}
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/* -------------------------------------------- */
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async $onRollCaracResult(rollData) {
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// Final chat message
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await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-general.html');
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}
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/* -------------------------------------------- */
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async rollCompetence(idOrName, options = { tryTarget: true }) {
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RdDEmpoignade.checkEmpoignadeEnCours(this)
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const competence = this.getCompetence(idOrName);
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let rollData = { carac: this.system.carac, competence: competence }
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if (competence.type == TYPES.competencecreature) {
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const arme = RdDItemCompetenceCreature.armeCreature(competence)
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if (arme && options.tryTarget && Targets.hasTargets()) {
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Targets.selectOneToken(target => {
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if (arme.action == "possession") {
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RdDPossession.onAttaquePossession(target, this, competence)
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}
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else {
|
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RdDCombat.rddCombatTarget(target, this).attaque(competence, arme)
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}
|
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});
|
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return;
|
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}
|
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// Transformer la competence de créature
|
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RdDItemCompetenceCreature.setRollDataCreature(rollData)
|
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}
|
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await this.openRollDialog({
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name: 'jet-competence',
|
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label: 'Jet ' + Grammar.apostrophe('de', competence.name),
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template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
|
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rollData: rollData,
|
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callbackAction: r => this.$onRollCompetence(r, options)
|
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});
|
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}
|
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|
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async $onRollCompetence(rollData, options) {
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await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-competence.html')
|
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if (options?.onRollAutomate) {
|
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options.onRollAutomate(rollData);
|
||||
}
|
||||
}
|
||||
|
||||
/** --------------------------------------------
|
||||
* @param {*} arme item d'arme/compétence de créature
|
||||
* @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
|
||||
* @returns
|
||||
*/
|
||||
rollArme(arme, categorieArme = "competence") {
|
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let compToUse = this.$getCompetenceArme(arme, categorieArme)
|
||||
if (!Targets.hasTargets()) {
|
||||
RdDConfirm.confirmer({
|
||||
settingConfirmer: "confirmer-combat-sans-cible",
|
||||
content: `<p>Voulez vous faire un jet de ${compToUse} sans choisir de cible valide?
|
||||
<br>Tous les jets de combats devront être gérés à la main
|
||||
</p>`,
|
||||
title: 'Ne pas utiliser les automatisation de combat',
|
||||
buttonLabel: "Pas d'automatisation",
|
||||
onAction: async () => {
|
||||
this.rollCompetence(compToUse, { tryTarget: false })
|
||||
}
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
Targets.selectOneToken(target => {
|
||||
if (Targets.isTargetEntite(target)) {
|
||||
ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`);
|
||||
return;
|
||||
}
|
||||
|
||||
const competence = this.getCompetence(compToUse)
|
||||
//console.log("RollArme", competence, arme)
|
||||
if (competence.isCompetencePossession()) {
|
||||
return RdDPossession.onAttaquePossession(target, this, competence);
|
||||
}
|
||||
RdDCombat.rddCombatTarget(target, this).attaque(competence, arme);
|
||||
})
|
||||
}
|
||||
|
||||
$getCompetenceArme(arme, competenceName) {
|
||||
switch (arme.type) {
|
||||
case TYPES.competencecreature:
|
||||
return arme.name
|
||||
case TYPES.arme:
|
||||
switch (competenceName) {
|
||||
case 'competence': return arme.system.competence;
|
||||
case 'unemain': return RdDItemArme.competence1Mains(arme);
|
||||
case 'deuxmains': return RdDItemArme.competence2Mains(arme);
|
||||
case 'tir': return arme.system.tir;
|
||||
case 'lancer': return arme.system.lancer;
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
verifierForceMin(item) {
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async resetItemUse() { }
|
||||
async incDecItemUse(itemId, inc = 1) { }
|
||||
getItemUse(itemId) { return 0; }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async encaisser() { await RdDEncaisser.encaisser(this) }
|
||||
|
||||
async encaisserDommages(rollData, attacker = undefined, show = undefined) {
|
||||
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
|
||||
return;
|
||||
}
|
||||
const attackerId = attacker?.id;
|
||||
if (ReglesOptionnelles.isUsing('validation-encaissement-gr') && !game.user.isGM) {
|
||||
RdDBaseActor.remoteActorCall({
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'appliquerEncaissement',
|
||||
args: [rollData, show, attackerId]
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
const armure = await this.computeArmure(rollData);
|
||||
if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) {
|
||||
DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
|
||||
jet => this.$onEncaissement(jet, show, attacker));
|
||||
}
|
||||
else {
|
||||
const jet = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE });
|
||||
await this.$onEncaissement(jet, show, attacker);
|
||||
}
|
||||
}
|
||||
|
||||
async $onEncaissement(jet, show, attacker) {
|
||||
await this.onAppliquerJetEncaissement(jet, attacker);
|
||||
await this.$afficherEncaissement(jet, show);
|
||||
}
|
||||
|
||||
async onAppliquerJetEncaissement(encaissement, attacker) { }
|
||||
|
||||
async $afficherEncaissement(encaissement, show) {
|
||||
mergeObject(encaissement, {
|
||||
alias: this.name,
|
||||
hasPlayerOwner: this.hasPlayerOwner,
|
||||
show: show ?? {}
|
||||
});
|
||||
|
||||
await ChatUtility.createChatWithRollMode(this.name, {
|
||||
roll: encaissement.roll,
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
|
||||
});
|
||||
|
||||
if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
|
||||
encaissement = duplicate(encaissement);
|
||||
encaissement.isGM = true;
|
||||
ChatMessage.create({
|
||||
whisper: ChatMessage.getWhisperRecipients("GM"),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async accorder(entite, when = 'avant-encaissement') {
|
||||
if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
|
||||
|| entite == undefined
|
||||
|| !entite.isEntite([ENTITE_INCARNE])
|
||||
|| entite.isEntiteAccordee(this)) {
|
||||
return true;
|
||||
}
|
||||
const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.system.carac.niveau.value));
|
||||
const rollData = {
|
||||
alias: this.name,
|
||||
rolled: rolled,
|
||||
entite: entite.name,
|
||||
selectedCarac: this.system.carac.reve
|
||||
};
|
||||
|
||||
if (rolled.isSuccess) {
|
||||
await entite.setEntiteReveAccordee(this);
|
||||
}
|
||||
|
||||
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.html');
|
||||
if (rolled.isPart) {
|
||||
await this.appliquerAjoutExperience(rollData, true);
|
||||
}
|
||||
return rolled.isSuccess;
|
||||
}
|
||||
|
||||
isEntiteAccordee(attacker) { return true }
|
||||
|
||||
async setEntiteReveAccordee(attacker) {
|
||||
ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entite de cauchemer/rêve");
|
||||
}
|
||||
|
||||
}
|
@ -31,7 +31,7 @@ export class RdDBaseActorSheet extends ActorSheet {
|
||||
async getData() {
|
||||
Monnaie.validerMonnaies(this.actor.itemTypes['monnaie']);
|
||||
|
||||
this.actor.recompute();
|
||||
this.actor.computeEtatGeneral();
|
||||
let formData = {
|
||||
title: this.title,
|
||||
id: this.actor.id,
|
||||
|
@ -1,5 +1,6 @@
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
import { SYSTEM_SOCKET_ID } from "../constants.js";
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { Monnaie } from "../item-monnaie.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDAudio } from "../rdd-audio.js";
|
||||
@ -9,6 +10,33 @@ import { SystemCompendiums } from "../settings/system-compendiums.js";
|
||||
import { APP_ASTROLOGIE_REFRESH } from "../sommeil/app-astrologie.js";
|
||||
|
||||
export class RdDBaseActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
static _findCaracByName(carac, name) {
|
||||
name = Grammar.toLowerCaseNoAccent(name);
|
||||
switch (name) {
|
||||
case 'reve-actuel': case 'reve actuel':
|
||||
return carac.reve;
|
||||
case 'chance-actuelle': case 'chance actuelle':
|
||||
return carac.chance;
|
||||
}
|
||||
|
||||
const caracList = Object.entries(carac);
|
||||
let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique' });
|
||||
if (!entry || entry.length == 0) {
|
||||
entry = Misc.findFirstLike(name, caracList, { mapper: it => it[1].label, description: 'caractéristique' });
|
||||
}
|
||||
return entry && entry.length > 0 ? carac[entry[0]] : undefined;
|
||||
}
|
||||
|
||||
getCaracByName(name) {
|
||||
switch (Grammar.toLowerCaseNoAccent(name)) {
|
||||
case 'reve-actuel': case 'reve actuel':
|
||||
return this.getCaracReveActuel();
|
||||
case 'chance-actuelle': case 'chance-actuelle':
|
||||
return this.getCaracChanceActuelle();
|
||||
}
|
||||
return RdDBaseActor._findCaracByName(this.system.carac, name);
|
||||
}
|
||||
|
||||
static getDefaultImg(itemType) {
|
||||
return game.system.rdd.actorClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType];
|
||||
@ -124,11 +152,24 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
prepareData() {
|
||||
super.prepareData()
|
||||
this.prepareActorData()
|
||||
this.cleanupConteneurs()
|
||||
this.computeEtatGeneral()
|
||||
this.computeEncTotal()
|
||||
}
|
||||
|
||||
async prepareActorData() { }
|
||||
async computeEtatGeneral() { }
|
||||
/* -------------------------------------------- */
|
||||
|
||||
isCreatureEntite() { return this.type == 'creature' || this.type == 'entite'; }
|
||||
isCreature() { return this.type == 'creature'; }
|
||||
isEntite() { return this.type == 'entite'; }
|
||||
isEntite(typeentite = []) { return false }
|
||||
isPersonnage() { return this.type == 'personnage'; }
|
||||
isVehicule() { return this.type == 'vehicule'; }
|
||||
|
||||
getItem(id, type = undefined) {
|
||||
const item = this.items.get(id);
|
||||
if (type == undefined || (item?.type == type)) {
|
||||
@ -145,12 +186,7 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
|
||||
getMonnaie(id) { return this.findItemLike(id, 'monnaie'); }
|
||||
getReveActuel() { return 0 }
|
||||
computeMalusSurEncombrement() { return 0 }
|
||||
getEncombrementMax() { return 0 }
|
||||
recompute() { }
|
||||
async setEffect(statusId, status) { }
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onPreUpdateItem(item, change, options, id) { }
|
||||
@ -179,6 +215,16 @@ export class RdDBaseActor extends Actor {
|
||||
await this.createEmbeddedDocuments('Item', [object])
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async cleanupConteneurs() {
|
||||
let updates = this.itemTypes['conteneur']
|
||||
.filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0)
|
||||
.map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } });
|
||||
if (updates.length > 0) {
|
||||
await this.updateEmbeddedDocuments("Item", updates)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getFortune() {
|
||||
return Monnaie.getFortune(this.itemTypes['monnaie']);
|
||||
@ -399,6 +445,10 @@ export class RdDBaseActor extends Actor {
|
||||
return 0;
|
||||
}
|
||||
|
||||
getEncTotal() {
|
||||
return Math.floor(this.encTotal ?? 0);
|
||||
}
|
||||
|
||||
async createItem(type, name = undefined) {
|
||||
if (!name) {
|
||||
name = 'Nouveau ' + Misc.typeName('Item', type);
|
||||
@ -627,5 +677,12 @@ export class RdDBaseActor extends Actor {
|
||||
.then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride)));
|
||||
}
|
||||
|
||||
actionImpossible(action) {
|
||||
ui.notifications.info(`${this.name} ne peut pas faire cette action: ${action}`)
|
||||
|
||||
}
|
||||
async roll() { this.actionImpossible("jet de caractéristiques") }
|
||||
async jetEthylisme() { this.actionImpossible("jet d'éthylisme") }
|
||||
async rollAppelChance() { this.actionImpossible("appel à la chance") }
|
||||
async jetDeMoral() { this.actionImpossible("jet de moral") }
|
||||
}
|
65
module/actor/entite-sheet.js
Normal file
65
module/actor/entite-sheet.js
Normal file
@ -0,0 +1,65 @@
|
||||
import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js";
|
||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
|
||||
export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["rdd", "sheet", "actor"],
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html",
|
||||
width: 640,
|
||||
height: 720,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
|
||||
});
|
||||
}
|
||||
async getData() {
|
||||
let formData = await super.getData();
|
||||
formData.resonances = this.actor.system.sante.resonnance.actors.map(actorId => game.actors.get(actorId))
|
||||
.map(actor => { return { id: actor.id, name: actor.name, img: actor.img } })
|
||||
return formData
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
// On competence change
|
||||
this.html.find('.creature-carac').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value));
|
||||
});
|
||||
this.html.find('.creature-niveau').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value));
|
||||
});
|
||||
this.html.find('.creature-dommages').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
|
||||
});
|
||||
this.html.find('.resonance-delete').click(async event => {
|
||||
const li = RdDSheetUtility.getEventElement(event);
|
||||
const actorId = li.data("actor-id");
|
||||
if (actorId) {
|
||||
const actorResonance = game.actors.get(actorId);
|
||||
RdDUtility.confirmerSuppressionSubacteur(this, actorResonance, li, () => {
|
||||
console.log('Delete : ', actorId);
|
||||
this.removeSubacteur(actorId);
|
||||
RdDUtility.slideOnDelete(this, li);
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
async removeSubacteur(actorId) {
|
||||
let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId);
|
||||
await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false });
|
||||
}
|
||||
|
||||
}
|
110
module/actor/entite.js
Normal file
110
module/actor/entite.js
Normal file
@ -0,0 +1,110 @@
|
||||
import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js";
|
||||
import { TYPES } from "../item.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDEncaisser } from "../rdd-roll-encaisser.js";
|
||||
import { STATUSES } from "../settings/status-effects.js";
|
||||
import { RdDBaseActorReve } from "./base-actor-reve.js";
|
||||
|
||||
export class RdDEntite extends RdDBaseActorReve {
|
||||
|
||||
static get defaultIcon() {
|
||||
return "systems/foundryvtt-reve-de-dragon/icons/entites/darquoine.webp";
|
||||
}
|
||||
|
||||
canReceive(item) {
|
||||
return item.type == TYPES.competencecreature
|
||||
}
|
||||
|
||||
isEntite(typeentite = []) {
|
||||
return (typeentite.length == 0 || typeentite.includes(this.system.definition.typeentite));
|
||||
}
|
||||
isNonIncarnee() { return this.isEntite([ENTITE_NONINCARNE]) }
|
||||
|
||||
getReveActuel() {
|
||||
return Misc.toInt(this.system.carac.reve?.value)
|
||||
}
|
||||
|
||||
getForce() { return this.getReve() }
|
||||
getAgilite() { return this.getReve() }
|
||||
getChance() { return this.getReve() }
|
||||
|
||||
getDraconicOuPossession() {
|
||||
return this.itemTypes[TYPES.competencecreature]
|
||||
.filter(it => it.system.categorie == 'possession')
|
||||
.sort(Misc.descending(it => it.system.niveau))
|
||||
.find(it => true);
|
||||
}
|
||||
|
||||
async remiseANeuf() {
|
||||
await this.removeEffects(e => true);
|
||||
if (!this.isNonIncarnee()) {
|
||||
await this.update({
|
||||
'system.sante.endurance.value': this.system.sante.endurance.max
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
isDead() {
|
||||
return this.isNonIncarnee() ? false : this.system.sante.endurance.value <= 0
|
||||
}
|
||||
|
||||
async santeIncDec(name, inc, isCritique = false) {
|
||||
if (name == 'endurance' && !this.isNonIncarnee()) {
|
||||
const oldValue = this.system.sante.endurance.value;
|
||||
const endurance = Math.max(0,
|
||||
Math.min(oldValue + inc,
|
||||
this.system.sante.endurance.max));
|
||||
await this.update({ "system.sante.endurance.value": endurance })
|
||||
await this.setEffect(STATUSES.StatusComma, endurance <= 0);
|
||||
return {
|
||||
perte: oldValue - endurance,
|
||||
newValue: endurance
|
||||
}
|
||||
}
|
||||
return {}
|
||||
}
|
||||
async encaisser() {
|
||||
if (this.isNonIncarnee()) {
|
||||
return
|
||||
}
|
||||
await RdDEncaisser.encaisser(this)
|
||||
}
|
||||
|
||||
isEffectAllowed(statusId) {
|
||||
return [STATUSES.StatusComma].includes(statusId);
|
||||
}
|
||||
|
||||
async onAppliquerJetEncaissement(encaissement, attacker) {
|
||||
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance);
|
||||
mergeObject(encaissement, {
|
||||
resteEndurance: perteEndurance.newValue,
|
||||
endurance: perteEndurance.perte
|
||||
});
|
||||
}
|
||||
|
||||
isEntiteAccordee(attacker) {
|
||||
if (this.isEntite([ENTITE_INCARNE])) {
|
||||
let resonnance = this.system.sante.resonnance
|
||||
return (resonnance.actors.find(it => it == attacker.id))
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async setEntiteReveAccordee(attacker) {
|
||||
if (this.isEntite([ENTITE_INCARNE])) {
|
||||
let resonnance = duplicate(this.system.sante.resonnance);
|
||||
if (resonnance.actors.find(it => it == attacker.id)) {
|
||||
// déjà accordé
|
||||
return;
|
||||
}
|
||||
resonnance.actors.push(attacker.id);
|
||||
await this.update({ "system.sante.resonnance": resonnance });
|
||||
}
|
||||
else {
|
||||
super.setEntiteReveAccordee(attacker)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
Reference in New Issue
Block a user