forked from public/foundryvtt-reve-de-dragon
		
	Fix parades avec arme
This commit is contained in:
		| @@ -954,9 +954,10 @@ export class RdDCombat { | ||||
|   /* -------------------------------------------- */ | ||||
|   _filterArmesParade(defender, competence) { | ||||
|     let items = defender.data.items; | ||||
|     items = items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it)); | ||||
|     items = items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it)) | ||||
|       .map(Misc.data); | ||||
|     for (let item of items) { | ||||
|       item.data.nbUsage = defender.getItemUse(item.id); // Ajout du # d'utilisation ce round   | ||||
|       item.data.nbUsage = defender.getItemUse(item._id); // Ajout du # d'utilisation ce round   | ||||
|     } | ||||
|     switch (competence.data.categorie) { | ||||
|       case 'tir': | ||||
|   | ||||
		Reference in New Issue
	
	Block a user