#38 - Gestion des armes 1/2mains

This commit is contained in:
2020-11-23 21:49:30 +01:00
parent 1c2a60017d
commit 11bca6fc23
3 changed files with 18 additions and 10 deletions

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@ -1075,10 +1075,14 @@ export class RdDActor extends Actor {
armeItem.data.unemain = true;
if (armeItem.data.unemain && armeItem.data.deuxmains) { // manage 1/2 main
//console.log("Weapon", armeItem.data.dommages);
if ( name.toLowerCase().includes("1 main") )
armeItem.data.dommagesReels = Number(armeItem.data.dommages.split("/")[0]);
else // 2 mains
armeItem.data.dommagesReels = Number(armeItem.data.dommages.split("/")[1]);
if ( armeItem.data.dommages.includes("/") ) { // Sanity check
if ( name.toLowerCase().includes("1 main") )
armeItem.data.dommagesReels = Number(armeItem.data.dommages.split("/")[0]);
else // 2 mains
armeItem.data.dommagesReels = Number(armeItem.data.dommages.split("/")[1]);
} else {
ui.notifications.info("Les dommages de l'arme à 1/2 mains " + name + " ne sont pas corrects (ie sous la forme X/Y)");
}
}
rollData.arme = armeItem;
rollData.carac = this.data.data.carac;