forked from public/foundryvtt-reve-de-dragon
Continue haut-reve stuff
This commit is contained in:
@ -166,7 +166,16 @@ export class RdDActorSheet extends ActorSheet {
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let compName = event.currentTarget.attributes.compname.value;
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//console.log("Competence changed :", compName);
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this.actor.updateCompetence( compName, parseInt(event.target.value) );
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} );
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// On pts de reve change
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html.find('.pointsreve-value').change((event) => {
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let reveValue = event.currentTarget.value;
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let reve = duplicate( this.actor.data.data.reve.reve );
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reve.value = reveValue;
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this.actor.update("data.reve.reve", reve );
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} );
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// On competence change
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html.find('.competence-xp').change((event) => {
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let compName = event.currentTarget.attributes.compname.value;
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@ -67,6 +67,24 @@ export class RdDActor extends Actor {
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this.computeEtatGeneral();
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}
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/* -------------------------------------------- */
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getCurrentReve() {
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return this.data.data.reve.reve.value;
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}
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/* -------------------------------------------- */
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getBestDraconic() {
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let draconic = {name: "none", niveau: -11 };
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for (const item of this.data.items) {
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//console.log(item);
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if ( item.data.categorie && item.data.categorie.toLowerCase() == "draconic") {
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if (item.data.niveau > draconic.niveau) draconic = duplicate(item);
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}
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}
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return draconic;
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}
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/* -------------------------------------------- */
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async performRoll( rollData ) {
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@ -366,7 +384,10 @@ export class RdDActor extends Actor {
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async rollSort( sortID )
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{
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console.log("Loading TMR template!!!");
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let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', sortID);
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let data = {
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fatigueHTML:"<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix( this.data.data.sante.fatigue.value, this.data.data.sante.endurance.max ).html() + "</table>"
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}
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let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', data );
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new RdDTMRDialog(sortID, html, this ).render(true);
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}
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@ -16,7 +16,7 @@ export class RdDTMRDialog extends Dialog {
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{
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rollButton:
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{
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label: "Lancer",
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label: "Fermer",
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callback: html => this.performRoll(html)
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}
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},
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@ -25,78 +25,194 @@ export class RdDTMRDialog extends Dialog {
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let dialogOptions = { classes: [ "tmrdialog"] }
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dialogConf.title = "Terres Médianes de Rêve",
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dialogOptions.width = 740;
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dialogOptions.width = 920;
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dialogOptions.height = 960;
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super(dialogConf, dialogOptions);
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this.col1_y = 30;
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this.col2_y = 55;
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this.cellh = 55;
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this.cellw = 55;
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this.sort = sort;
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this.actor = actor;
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this.TMRimg = new Image();
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}
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this.actor = actor;
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this.sort = sort;
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this.pixiApp = new PIXI.Application( {width: 720, height: 860 } );
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}
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/* -------------------------------------------- */
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async derober(data) {
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await this.maximize();
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console.log("-> derober", this.currentRencontre)
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}
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/* -------------------------------------------- */
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async refouler(data) {
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await this.maximize();
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console.log("-> refouler", this.currentRencontre)
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}
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/* -------------------------------------------- */
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async matriser(data) {
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await this.maximize();
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console.log("-> matriser", this.currentRencontre)
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}
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/* -------------------------------------------- */
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async manageRencontre(coordTMR, cellDescr)
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{
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// Roll until diffent than '8'
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this.currentRencontre = undefined;
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let rencontre
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let val = 8;
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while (val == 8) {
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let myroll = new Roll("d7");
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myroll.roll();
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val = myroll.total;
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if ( val == 7 ) {
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rencontre = RdDUtility.rencontreTMRRoll(coordTMR, cellDescr);
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}
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}
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if (rencontre) { // Manages it
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this.currentRencontre = rencontre;
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let myroll = new Roll(rencontre.data.force);
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myroll.roll();
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await this.minimize();
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console.log("Dialog !!!!");
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let diag = new Dialog( { title: "Rencontre en TMR!",
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content: "Vous recontrez un " + rencontre.name + " de force " + myroll.total + "<br>",
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buttons: {
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derober: {
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icon: '<i class="fas fa-check"></i>',
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label: "Se dérober",
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callback: () => this.derober()
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},
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refouler: {
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icon: '<i class="fas fa-check"></i>',
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label: "Refouler",
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callback: () => this.refouler()
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},
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maitiser: {
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icon: '<i class="fas fa-check"></i>',
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label: "Maîtriser",
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callback: () => this.matriser()
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}
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}
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} );
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diag.render(true);
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}
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}
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/* -------------------------------------------- */
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performRoll (html) {
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this.actor.performRoll( this.rollData );
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}
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/* -------------------------------------------- */
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updateTMR( myself ) {
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function rads(x) { return Math.PI*x/180; }
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console.log("IMG", this, this.TMRimg);
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let canvas = document.getElementById('canvas_tmr');
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let ctx = canvas.getContext('2d');
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ctx.drawImage(myself.TMRimg, 0, 0, 720, 860);
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// Draw current position
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updateSprites( myself )
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{
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let coordTMR = myself.actor.data.data.reve.tmrpos.coord;
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console.log("TMR coord", coordTMR);
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let coordXY = RdDUtility.convertToCellCoord( coordTMR );
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let basey = (coordXY.x % 2 == 0) ? this.col1_y : this.col2_y;
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ctx.globalAlpha = 0.3;
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ctx.beginPath();
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ctx.arc(28+(coordXY.x * this.cellw), basey+28+(coordXY.y * this.cellh), 15, 0, rads(360), false);
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ctx.fill();
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ctx.closePath();
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ctx.stroke();
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ctx.globalAlpha = 1;
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let basey = (coordXY.x % 2 == 0) ? myself.col1_y : myself.col2_y;
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let myx = 28+(coordXY.x * myself.cellw);
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let myy = basey+28+(coordXY.y * myself.cellh);
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setTimeout(myself.updateTMR, 500, myself);
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myself.circle.x = myx;
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myself.circle.y = myy;
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}
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/* -------------------------------------------- */
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getCursorPosition(event) {
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let canvasRect = event.currentTarget.getBoundingClientRect();
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let x = event.clientX - canvasRect.left;
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let y = event.clientY - canvasRect.top;
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async getCursorPosition(event) {
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let origEvent = event.data.originalEvent;
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let myself = event.target.tmrObject;
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let cellx = Math.floor( x / this.cellw);// [From 0 -> 12]
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//console.log("EVENT:", event);
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let canvasRect = origEvent.target.getBoundingClientRect();
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let x = origEvent.clientX - canvasRect.left;
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let y = origEvent.clientY - canvasRect.top;
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//console.log(">>>>", x, y );
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let cellx = Math.floor( x / myself.cellw);// [From 0 -> 12]
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if (cellx % 2 == 0)
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y -= this.col1_y;
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y -= myself.col1_y;
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else
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y -= this.col2_y;
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let celly = Math.floor( y / this.cellh);// [From 0 -> 14]
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y -= myself.col2_y;
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let celly = Math.floor( y / myself.cellh);// [From 0 -> 14]
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let coordTMR = RdDUtility.convertToTMRCoord(cellx, celly);
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let cellDescr = RdDUtility.getTMRDescription( coordTMR );
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this.actor.data.data.reve.tmrpos.coord = coordTMR;
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console.log("TMR column is", coordTMR, cellx, celly, cellDescr);
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let currentPos = RdDUtility.convertToCellCoord(myself.actor.data.data.reve.tmrpos.coord);
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if ( Math.abs(cellx - currentPos.x) > 1 || Math.abs(celly - currentPos.y) > 1 ) { // Check if the coord is reachable !
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ui.notifications.error( "Vous ne pouvez vous déplacer que sur des cases adjacentes à votre position" );
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} else {
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let coordTMR = RdDUtility.convertToTMRCoord(cellx, celly);
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let cellDescr = RdDUtility.getTMRDescription( coordTMR );
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console.log("TMR column is", coordTMR, cellx, celly, cellDescr, this);
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let tmrPos = duplicate(myself.actor.data.data.reve.tmrpos);
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tmrPos.coord = coordTMR;
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await myself.actor.update( { "data.reve.tmrpos": tmrPos } );
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myself.updateSprites(myself);
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myself.actor.santeIncDec("fatigue", 1); // moving 1 cell costs 1 fatigue
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let fatigueItem = document.getElementById("fatigue-table");
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fatigueItem.innerHTML = "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix( myself.actor.data.data.sante.fatigue.value, myself.actor.data.data.sante.endurance.max ).html() + "</table>";
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myself.manageRencontre(coordTMR, cellDescr);
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if ( cellDescr.type == "lac" || cellDescr.type == "fleuve" || cellDescr.type == "marais" ) {
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let draconic = myself.actor.getBestDraconic();
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let carac = myself.actor.getCurrentReve();
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let level = draconic.data.niveau - 7;
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let scoreDef = CONFIG.RDD.resolutionTable[carac][draconic.niveau+10];
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let myroll = new Roll("d100");
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myroll.roll();
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let humideDiag = new Dialog( {title: "Case humide",
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content: "Vous êtes entré sur une case humide, et vous avez tenté une matrise ("+ draconic.name +") :" + carac + " / " + level + " -> " + myroll.total,
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buttons: {
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choice: { icon: '<i class="fas fa-check"></i>',
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label: "Fermer",
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callback: () => myself.maximize()
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}
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}
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}
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);
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await myself.minimize();
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humideDiag.render(true);
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}
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}
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}
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/* -------------------------------------------- */
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async activateListeners(html) {
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super.activateListeners(html);
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var row = document.getElementById("tmrrow1");
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var cell1 = row.insertCell(1);
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cell1.append( this.pixiApp.view );
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this.TMRimg.onload = this.updateTMR(this);
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this.TMRimg.src = "systems/foundryvtt-reve-de-dragon/styles/ui/tmp_main_r1.webp";
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html.find('#canvas_tmr').click(event => {
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this.getCursorPosition(event);
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// load the texture we need
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this.pixiApp.loader.add('tmr', 'systems/foundryvtt-reve-de-dragon/styles/ui/tmp_main_r1.webp').load((loader, resources) => {
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// This creates a texture from a 'bunny.png' image
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const mytmr = new PIXI.Sprite(resources.tmr.texture);
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// Setup the position of the bunny
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mytmr.x = 0;
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mytmr.y = 0;
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mytmr.width = 720;
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mytmr.height = 860;
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// Rotate around the center
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mytmr.anchor.x = 0;
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mytmr.anchor.y = 0;
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mytmr.interactive = true;
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mytmr.buttonMode = true;
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mytmr.tmrObject = this;
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mytmr.on('pointerdown', this.getCursorPosition);
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this.circle = new PIXI.Graphics();
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this.circle.beginFill(0x9966FF, 0.6);
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this.circle.drawCircle(0, 0, 15);
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this.circle.endFill();
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this.updateSprites( this );
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// Add the bunny to the scene we are building
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this.pixiApp.stage.addChild(mytmr);
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this.pixiApp.stage.addChild(this.circle);
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//this.updateSprites();
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} );
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}
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}
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@ -69,9 +69,45 @@ const fatigueMarche = { "aise": { "4":1, "6":2, "8":3, "10":4, "12":6 },
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/* -------------------------------------------- */
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const TMRMapping = { A1: { type: "cite", label: "Cité VIDE"}, B1: { type:"plaines", label: "Plaines d'ASSORH"}, C1: { type:"necropole", label: "Nécropole de KROAK"}, D1: { type: "fleuve", label: "Fleuve de l'Oubli"}, E1: { type: "monts", label: "Monts de KANAI"},
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F1: { type: "cite", label: "Cité GLAUQUE"}, G1: { type: "desolation", label: "Désolation de JAMAIS"}, H1: {type: "lac", label: "Lac d'ANTI-CALME"}, I1: { type: "plaines", label: "Plaines GRISES"}, J1: { type: "monts", label: "Monts FAINEANTS"},
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K1: { type: "cite", label: "Cité d'ONKAUS"}, L1: { type: "fleuve", label: "Fleuve de l'Oubli"}, M1: { type: "cite", label: "Cité JALOUSE"}
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K1: { type: "cite", label: "Cité d'ONKAUS"}, L1: { type: "fleuve", label: "Fleuve de l'Oubli"}, M1: { type: "cite", label: "Cité JALOUSE"},
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A2: { type: "desert", label: "Désert de MIEUX"}, B2: { type:"collines", label: "Collines de DAWELL"}, C2: { type:"monts", label: "Monts GLIGNANTS"}, D2: { type: "cite", label: "Cité de FROST"}, E2: { type: "plaines", label: "Plaines de FIASK"},
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F2: { type: "lac", label: "Lac de MISERE"}, G2: { type: "marais", label: "Marais NUISANTS"}, H2: {type: "collines", label: "Collines de PARTA"}, I2: { type: "foret", label: "Forêt FADE"}, J2: { type: "desert", label: "Désert de POLY"},
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K2: { type: "foret", label: "Forêt TAMEE"}, L2: { type: "fleuve", label: "Fleuve de l'Oubli"}, M2: { type: "necropole", label: "Nécropole de LOGOS"}
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}
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const rencontresTable = [
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{name:"Messagers des Rêves", data: { force: "2d4", ignorer: true, derober: true, refoulement: 1,
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cite: "01-25", sanctuaire: "01-25", plaines: "01-20", pont: "01-20", collines: "01-15", forêt: "01-15", monts: "01-10", desert: "01-10", fleuve: "01-05",
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lac: "01-05", marais: "01-02", gouffre: "01-02", necropole: "00-00", desolation: "00-00" } },
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{name:"Passeur des Rêves", data: { force: "2d4", ignorer: true, derober: true, refoulement: 1,
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cite: "26-50", sanctuaire: "26-50", plaines: "21-40", pont: "21-40", collines: "16-30", forêt: "16-30", monts: "11-20", desert: "11-20", fleuve: "06-10",
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lac: "06-10", marais: "03-04", gouffre: "03-04", necropole: "00-00", desolation: "00-00" } },
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{name:"Fleur des Rêves", data: { force: "1d6", ignorer: true, derober: true, refoulement: 1,
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cite: "51-65", sanctuaire: "51-65", plaines: "41-55", pont: "41-55", collines: "31-42", forêt: "31-42", monts: "21-26", desert: "21-26", fleuve: "11-13",
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lac: "11-13", marais: "05-05", gouffre: "05-05", necropole: "00-00", desolation: "00-00" } },
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{name:"Mangeur de Rêve", data: { force: "1d6", ignorer: false, derober: true, refoulement: 1,
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cite: "66-70", sanctuaire: "66-70", plaines: "56-60", pont: "56-60", collines: "43-54", forêt: "43-54", monts: "27-44", desert: "27-44", fleuve: "14-37",
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lac: "14-37", marais: "06-29", gouffre: "06-29", necropole: "01-20", desolation: "01-20" } },
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{name:"Changeur de Rêve", data: { force: "2d6", ignorer: false, derober: true, refoulement: 1,
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cite: "71-80", sanctuaire: "71-80", plaines: "61-75", pont: "61-75", collines: "55-69", forêt: "55-69", monts: "45-59", desert: "45-59", fleuve: "38-49",
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lac: "38-49", marais: "30-39", gouffre: "30-39", necropole: "21-30", desolation: "21-30" } },
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{name:"Briseur de Rêve", data: { force: "2d6", ignorer: false, derober: true, refoulement: 1,
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cite: "81-85", sanctuaire: "81-85", plaines: "76-82", pont: "76-82", collines: "70-82", forêt: "70-82", monts: "60-75", desert: "60-75", fleuve: "50-65",
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lac: "50-65", marais: "40-60", gouffre: "40-60", necropole: "31-50", desolation: "31-50" } },
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{name:"Reflet d'ancien Rêve", data: { force: "2d6", ignorer: false, derober: true, refoulement: 1,
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cite: "86-90", sanctuaire: "86-90", plaines: "83-88", pont: "83-88", collines: "83-88", forêt: "83-88", monts: "76-85", desert: "76-85", fleuve: "66-79",
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lac: "66-79", marais: "61-75", gouffre: "61-75", necropole: "51-65", desolation: "51-65" } },
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{name:"Tourbillon blanc", data: { force: "2d6", ignorer: false, derober: true, refoulement: 1,
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cite: "91-94", sanctuaire: "91-94", plaines: "89-93", pont: "89-93", collines: "89-93", forêt: "89-93", monts: "86-92", desert: "86-92", fleuve: "80-89",
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lac: "80-89", marais: "76-86", gouffre: "76-86", necropole: "66-80", desolation: "66-80" } },
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{name:"Tourbillon noir", data: { force: "2d8", ignorer: false, derober: true, refoulement: 1,
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cite: "95-97", sanctuaire: "95-97", plaines: "94-97", pont: "94-97", collines: "94-97", forêt: "94-97", monts: "93-97", desert: "93-97", fleuve: "90-97",
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lac: "90-97", marais: "87-97", gouffre: "90-97", necropole: "81-97", desolation: "81-97" } },
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{name:"Rêve de Dragon", data: { force: "1d7", ignorer: false, derober: true, refoulement: 2,
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cite: "98-00", sanctuaire: "98-00", plaines: "98-00", pont: "98-00", collines: "98-00", forêt: "98-00", monts: "98-00", desert: "98-00", fleuve: "98-00",
|
||||
lac: "98-00", marais: "98-00", gouffre: "98-00", necropole: "98-00", desolation: "98-00" } }
|
||||
]
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDUtility {
|
||||
|
||||
@ -92,6 +128,7 @@ export class RdDUtility {
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-livre-sheet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-tache-sheet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-potion-sheet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-rentontresTMR-sheet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/competence-categorie.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/competence-carac-defaut.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/competence-base.html',
|
||||
@ -129,11 +166,11 @@ export class RdDUtility {
|
||||
if (v < 1) v = 1;
|
||||
let specResults
|
||||
if ( v > 100 )
|
||||
specResults = { "part": Math.ceil(v / 5), "epart": 1000, "etotal": 1000 };
|
||||
specResults = { part: Math.ceil(v / 5), epart: 1000, etotal: 1000 };
|
||||
else
|
||||
specResults = specialResults[Math.ceil(v / 5 )];
|
||||
let tabIndex = i+10;
|
||||
subtab[tabIndex] = { "niveau": i, "score": v, "part": specResults.part, "epart": specResults.epart, "etotal": specResults.etotal }
|
||||
subtab[tabIndex] = { niveau: i, score: v, part: specResults.part, epart: specResults.epart, etotal: specResults.etotal }
|
||||
}
|
||||
tableRes[j] = subtab;
|
||||
}
|
||||
@ -542,4 +579,23 @@ export class RdDUtility {
|
||||
{
|
||||
return TMRMapping[coordTMR];
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static rencontreTMRRoll( coordTMR, cellDescr )
|
||||
{
|
||||
let myroll = new Roll("d100");
|
||||
myroll.roll();
|
||||
let val = myroll.total;
|
||||
//console.log("Rencontre !!!!", val, coordTMR, cellDescr);
|
||||
|
||||
for( let renc of rencontresTable) {
|
||||
let scoreDef = renc.data[cellDescr.type];
|
||||
let min = scoreDef.substr(0,2);
|
||||
let max = scoreDef.substr(3,2);
|
||||
console.log(val, scoreDef, min, max);
|
||||
if ( val >= min && val <= max) {
|
||||
return renc;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user