forked from public/foundryvtt-reve-de-dragon
Empoignade V2
This commit is contained in:
1
assets/actions/empoignade.svg
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1
assets/actions/empoignade.svg
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@@ -0,0 +1 @@
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After Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.7 KiB |
@@ -9,6 +9,12 @@
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- Nouvelle fenêtre de jets de dés
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- Attaque/défense des créatures
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- les attaques/parades avec une arme trop lourde se font en demi-surprise
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- empoignade
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- l'empoignade est possible avec une initiative d'empoignade, ou en cours d'empoignade
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- seule la dague, le pugilat et la dague sont possibles en cours d'empoignade
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- jet de Dextérité/Dague pour utiliser la dague en cours d'empoignade
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- attaquer avec une arme un empoigneur donne un +4 si pas d'empoignade
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- les dommages de l'empoignade ajoutent/enlèvent un point d'empoignade
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## 13.0.13 - L'épanouissement d'Illysis
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@@ -648,6 +648,15 @@ select,
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.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section[name="coeur"] select[name="coeur"] {
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max-width: 4rem;
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}
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.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section[name="empoignade"] img {
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/* image de d100 */
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max-width: 1rem;
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max-height: 1rem;
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gap: 0;
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margin: 0;
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padding: 0;
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filter: invert(0.8);
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}
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.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section[name="tricher"] img {
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/* image de d100 */
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max-width: 2.5rem;
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@@ -224,6 +224,15 @@
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max-width: 4rem;
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}
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roll-conditions roll-section[name="empoignade"] img {
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/* image de d100 */
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max-width: 1rem;
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max-height: 1rem;
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gap: 0;
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margin: 0;
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padding: 0;
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filter: invert(0.8);
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}
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roll-conditions roll-section[name="tricher"] img {
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/* image de d100 */
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max-width: 2.5rem;
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@@ -185,7 +185,7 @@ export class RdDActor extends RdDBaseActorSang {
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const actions = []
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const uniques = []
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const addAttaque = (arme, main = undefined, action = 'attaque') => {
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const addAttaque = (arme, main = undefined) => {
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const dommages = RdDItemArme.valeurMain(arme.system.dommages, main)
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const forceRequise = RdDItemArme.valeurMain(arme.system.force ?? 0, main)
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const ecaillesEfficacite = arme.system.magique ? arme.system.ecaille_efficacite : 0;
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@@ -229,7 +229,7 @@ export class RdDActor extends RdDBaseActorSang {
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})
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addAttaque(RdDItemArme.pugilat(this), ATTAQUE_TYPE.CORPS_A_CORPS)
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addAttaque(RdDItemArme.empoignade(this), ATTAQUE_TYPE.CORPS_A_CORPS, 'empoignade')
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addAttaque(RdDItemArme.empoignade(this), ATTAQUE_TYPE.CORPS_A_CORPS)
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return actions
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}
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@@ -204,6 +204,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
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getPossession(possessionId) {
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return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId);
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}
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getEmpoignades() {
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return this.itemTypes[ITEM_TYPES.empoignade];
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}
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@@ -60,7 +60,7 @@ export const RDD_CONFIG = {
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icons: {
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armesDisparates: 'systems/foundryvtt-reve-de-dragon/assets/actions/armes-disparates.svg',
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demiReve: 'systems/foundryvtt-reve-de-dragon/assets/actions/sort.svg',
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empoignade: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp',
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empoignade: 'systems/foundryvtt-reve-de-dragon/assets/actions/empoignade.svg',
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forceWeak: 'systems/foundryvtt-reve-de-dragon/assets/actions/weak.svg',
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},
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encaissement: {
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@@ -58,6 +58,7 @@ export class RdDInitiative {
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return {
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roll: roll,
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value: value,
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rang: formule.phase.rang,
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init: formule.phase.rang + value / 100,
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label: formule.phase.label
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}
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@@ -27,6 +27,7 @@ export const ATTAQUE_TYPE = {
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TIR: '(tir)',
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LANCER: '(lancer)'
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}
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export const ATTAQUE_TYPE_MELEE = [ATTAQUE_TYPE.UNE_MAIN, ATTAQUE_TYPE.DEUX_MAINS, ATTAQUE_TYPE.CORPS_A_CORPS]
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export const CORPS_A_CORPS = 'Corps à corps'
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export const PUGILAT = 'pugilat'
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@@ -254,6 +255,14 @@ export class RdDItemArme extends RdDItem {
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return this.system.resistance > 0 || (this.system.tir != '' && this.system.portee_courte > 0)
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}
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isEmpoignade() {
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return this.system.mortalite == RDD_CONFIG.encaissement.empoignade
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}
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isUtilisableEmpoigne() {
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return this.system.baseInit == 3 || this.system.baseInit == 4 || this.system.competence == "Dague"
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}
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static pugilat(actor) {
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return RdDItemArme.$corpsACorps(actor, 'Pugilat', PUGILAT)
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}
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@@ -56,6 +56,12 @@ export class RdDCombatManager extends Combat {
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}
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}
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static getCombatant(actorId, tokenId) {
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return game.combat.combatants.find(it => it.actor.id == actorId &&
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it.token.id == tokenId
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);
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}
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/* -------------------------------------------- */
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async nextRound() {
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await this.finDeRound();
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@@ -4,6 +4,8 @@ import { ChatUtility } from "./chat-utility.js";
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import { RdDRollResult } from "./rdd-roll-result.js";
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import { RdDRoll } from "./rdd-roll.js";
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import { MappingCreatureArme } from "./item/mapping-creature-arme.mjs";
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import { MAP_PHASE } from "./initiative.mjs";
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import { RdDCombatManager } from "./rdd-combat.js";
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/* -------------------------------------------- */
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export class RdDEmpoignade {
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@@ -12,6 +14,40 @@ export class RdDEmpoignade {
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static init() {
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}
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/* -------------------------------------------- */
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static isCombatantEmpoignade(actorId, tokenId) {
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const combatant = RdDCombatManager.getCombatant(actorId, tokenId)
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return MAP_PHASE.empoignade.rang == combatant?.system.init.rang
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}
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static async ajustementEmpoignade(attacker, defender, adjust = 1) {
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const empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
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if (empoignade) {
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if (empoignade.system.empoigneurid == defender.id) {
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adjust = - adjust
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}
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empoignade.system.pointsemp += adjust
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RdDEmpoignade.$updateEtatEmpoignade(empoignade)
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}
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else {
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RdDEmpoignade.$createEtatEmpoignade( {
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name: `Empoignade de ${attacker.name} sur ${defender.name}`,
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type: ITEM_TYPES.empoignade,
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system: {
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description: "",
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empoignadeid: foundry.utils.randomID(16),
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empoigneurid: attacker.id,
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empoigneid: defender.id,
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pointsemp: adjust,
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empoigneurname: attacker.name,
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empoignename: defender.name
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}
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}
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)
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}
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}
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/* -------------------------------------------- */
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static registerChatCallbacks(html) {
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$(html).on("click", '.defense-empoignade-cac', event => {
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@@ -237,10 +273,7 @@ export class RdDEmpoignade {
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if (rollData.rolled.isSuccess && isNouvelle) {
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const objectEmpoignade = rollData.empoignade.toObject();
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// Creer l'empoignade sur attaquant/defenseur
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attacker.creerObjetParMJ(objectEmpoignade);
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defender.creerObjetParMJ(objectEmpoignade);
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RdDEmpoignade.$createEtatEmpoignade(rollData.empoignade)
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}
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rollData.empoignade.isSuccess = rollData.rolled.isSuccess;
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@@ -259,7 +292,7 @@ export class RdDEmpoignade {
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return
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}
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let empoignade = this.getEmpoignade(attacker, defender)
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let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
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if (!empoignade) {
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ui.notifications.warn("Une erreur s'est produite : Aucune empoignade trouvée !!")
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@@ -316,6 +349,18 @@ export class RdDEmpoignade {
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}
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}
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/* -------------------------------------------- */
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static async $createEtatEmpoignade(empoignade) {
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console.log("CREATE Empoignade", empoignade)
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let defender = game.actors.get(empoignade.system.empoigneid)
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let attacker = game.actors.get(empoignade.system.empoigneurid)
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// Creer l'empoignade sur attaquant/defenseur
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await attacker.creerObjetParMJ(empoignade)
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await defender.creerObjetParMJ(empoignade)
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}
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/* -------------------------------------------- */
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static async $updateEtatEmpoignade(empoignade) {
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console.log("UPDATE Empoignade", empoignade)
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@@ -347,7 +392,7 @@ export class RdDEmpoignade {
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if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
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return
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}
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let empoignade = this.getEmpoignade(attacker, defender)
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let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
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empoignade.system.ausol = true
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await this.$updateEtatEmpoignade(empoignade)
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@@ -366,7 +411,7 @@ export class RdDEmpoignade {
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if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
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return
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}
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let empoignade = this.getEmpoignade(attacker, defender)
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let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
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await defender.setEffect(STATUSES.StatusProne, true);
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await this.$deleteEmpoignade(empoignade)
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@@ -382,7 +427,7 @@ export class RdDEmpoignade {
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if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
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return
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}
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let empoignade = this.getEmpoignade(attacker, defender)
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let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
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//console.log("Perte d'endurance :!!!", perteMode)
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let endValue = defender.system.sante.endurance.value
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@@ -423,9 +468,17 @@ export class RdDEmpoignade {
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/* -------------------------------------------- */
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static async createEmpoignade(attacker, defender) {
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return await Item.create({
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name: "Empoignade en cours de " + attacker.name + ' sur ' + defender.name,
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type: 'empoignade',
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system: { description: "", empoignadeid: foundry.utils.randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name }
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name: "Empoignade de " + attacker.name + ' sur ' + defender.name,
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type: ITEM_TYPES.empoignade,
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system: {
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description: "",
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empoignadeid: foundry.utils.randomID(16),
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empoigneurid: attacker.id,
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empoigneid: defender.id,
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pointsemp: 0,
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empoigneurname: attacker.name,
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empoignename: defender.name
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}
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},
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{
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temporary: true
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@@ -12,6 +12,7 @@ import { RollTypeMeditation } from "./roll-type-meditation.mjs"
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import { PART_DEFENSE } from "./roll-part-defense.mjs"
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import { PART_ATTAQUE } from "./roll-part-attaque.mjs"
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import { RdDRollTables } from "../rdd-rolltables.js"
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import { RdDEmpoignade } from "../rdd-empoignade.js"
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export default class ChatRollResult {
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static init() {
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@@ -133,6 +134,7 @@ export default class ChatRollResult {
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$(html).on("click", '.appel-chance', event => this.onClickAppelChance(event))
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$(html).on("click", '.appel-destinee', event => this.onClickAppelDestinee(event))
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$(html).on("click", '.encaissement', event => this.onClickEncaissement(event))
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$(html).on("click", '.point-empoignade', event => this.onClickMarquerEmpoignade(event))
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$(html).on("click", '.resister-recul', event => this.onClickRecul(event))
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$(html).on("click", '.choix-particuliere', event => this.onClickChoixParticuliere(event))
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$(html).on("click", '.faire-gouter', event => this.onClickFaireGouter(event))
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@@ -233,6 +235,15 @@ export default class ChatRollResult {
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await this.updateChatMessage(chatMessage, savedRoll)
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}
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async onClickMarquerEmpoignade(event) {
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const chatMessage = ChatUtility.getChatMessage(event)
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const savedRoll = this.loadChatMessageRoll(chatMessage)
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const attaque = savedRoll.attackerRoll
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const attackerToken = attaque.ids.actorTokenId ? canvas.tokens.get(attaque.ids.actorTokenId) : undefined
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const defenderToken = attaque.ids.opponentTokenId ? canvas.tokens.get(attaque.ids.opponentTokenId) : undefined
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RdDEmpoignade.ajustementEmpoignade(attackerToken.actor, defenderToken.actor)
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}
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async onClickRecul(event) {
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const chatMessage = ChatUtility.getChatMessage(event)
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const savedRoll = this.loadChatMessageRoll(chatMessage)
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@@ -124,7 +124,7 @@ export class RollDialogAdapter {
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const attaque = rollData.current.attaque;
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const choix = []
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const isEmpoignade = attaque.dmg.mortalite == 'empoignade';
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const isEmpoignade = attaque.dmg.mortalite == RDD_CONFIG.encaissement.empoignade
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const isCharge = attaque.tactique == 'charge'
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/* TODO: cas de créatures faisant des lancers, Glou, Glipzouk */
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const isMeleeDiffNegative = (attaque.comp.type == ITEM_TYPES.competencecreature || rollData.current.carac.key == CARACS.MELEE)
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@@ -44,6 +44,7 @@ import { RollTypeCuisine } from "./roll-type-cuisine.mjs";
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import { RollPartCuisine } from "./roll-part-cuisine.mjs";
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import { OptionsAvancees, ROLL_DIALOG_V2_TEST } from "../settings/options-avancees.js";
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import { ActorImpacts } from "../technical/actor-impacts.mjs";
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import { RollPartEmpoignade } from "./roll-part-empoignade.mjs";
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api
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@@ -85,6 +86,7 @@ const ROLL_PARTS = [
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new RollPartConditions(),
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new RollPartEthylisme(),
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new RollPartMalusArmure(),
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new RollPartEmpoignade(),
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new RollPartEncTotal(),
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new RollPartSurEnc(),
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new RollPartAppelMoral(),
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@@ -1,6 +1,10 @@
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import { RDD_CONFIG } from "../constants.js"
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import { ATTAQUE_TYPE_MELEE } from "../item/arme.js"
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import { RdDBonus } from "../rdd-bonus.js"
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import { DIFF, ROLL_TYPE_ATTAQUE } from "./roll-constants.mjs"
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import { CARACS } from "../rdd-carac.js"
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import { RdDEmpoignade } from "../rdd-empoignade.js"
|
||||
import { DIFF, ROLL_TYPE_ATTAQUE, ROLL_TYPE_COMP } from "./roll-constants.mjs"
|
||||
import RollDialog from "./roll-dialog.mjs"
|
||||
import { PART_CARAC } from "./roll-part-carac.mjs"
|
||||
import { PART_COMP } from "./roll-part-comp.mjs"
|
||||
import { PART_DIFF } from "./roll-part-diff.mjs"
|
||||
@@ -12,6 +16,10 @@ export const PART_ATTAQUE = 'attaque'
|
||||
|
||||
const TACTIQUES = RdDBonus.tactiques.filter(it => it.isTactique)
|
||||
|
||||
const FILTER_ATTAQUE_EMPOIGNADE = attaque => attaque.arme.isEmpoignade()
|
||||
const FILTER_ATTAQUE_NON_EMPOIGNADE = attaque => !attaque.arme.isEmpoignade()
|
||||
const FILTER_ATTAQUE_EMPOIGNE = attaque => attaque.arme.isUtilisableEmpoigne() && ATTAQUE_TYPE_MELEE.includes(attaque.main)
|
||||
|
||||
export class RollPartAttaque extends RollPartSelect {
|
||||
|
||||
get code() { return PART_ATTAQUE }
|
||||
@@ -22,7 +30,8 @@ export class RollPartAttaque extends RollPartSelect {
|
||||
loadRefs(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
const attaques = rollData.active.actor.listAttaques()
|
||||
refs.attaques = attaques.map(it => RollPartAttaque.$extractAttaque(it, rollData.active.actor))
|
||||
refs.all = attaques.map(it => RollPartAttaque.$extractAttaque(it, rollData.active.actor))
|
||||
this.filterAttaquesEmpoignade(rollData)
|
||||
refs.tactiques = TACTIQUES
|
||||
if (refs.attaques.length > 0) {
|
||||
const attaque = this.findAttaque(refs.attaques, this.getSaved(rollData))
|
||||
@@ -30,6 +39,10 @@ export class RollPartAttaque extends RollPartSelect {
|
||||
}
|
||||
}
|
||||
|
||||
isAttaqueEmpoignade(it) {
|
||||
return it.arme.isEmpoignade()
|
||||
}
|
||||
|
||||
store(rollData, targetData) {
|
||||
super.store(rollData, targetData)
|
||||
this.getSaved(targetData).dmg = this.getCurrent(rollData).dmg
|
||||
@@ -59,10 +72,23 @@ export class RollPartAttaque extends RollPartSelect {
|
||||
}
|
||||
|
||||
prepareContext(rollData) {
|
||||
this.filterAttaquesEmpoignade(rollData)
|
||||
const current = this.getCurrent(rollData)
|
||||
current.dmg = RdDBonus.dmgRollV2(rollData, current)
|
||||
}
|
||||
|
||||
filterAttaquesEmpoignade(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
const isEmpoignade = RdDEmpoignade.isCombatantEmpoignade(rollData.ids.actorId, rollData.ids.actorTokenId)
|
||||
refs.isEmpoignadeEnCours = RdDEmpoignade.isEmpoignadeEnCours(rollData.active.actor)
|
||||
const filterAttaques = isEmpoignade ?
|
||||
FILTER_ATTAQUE_EMPOIGNADE
|
||||
: refs.isEmpoignadeEnCours
|
||||
? FILTER_ATTAQUE_EMPOIGNE
|
||||
: FILTER_ATTAQUE_NON_EMPOIGNADE
|
||||
refs.attaques = refs.all.filter(filterAttaques)
|
||||
}
|
||||
|
||||
getAjustements(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
const tactique = current.tactique ? [{ label: current.tactique.label, value: current.tactique.attaque }] : []
|
||||
@@ -79,6 +105,7 @@ export class RollPartAttaque extends RollPartSelect {
|
||||
const selectAttaque = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-attaque"]`)
|
||||
const selectTactique = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-tactique"]`)
|
||||
const checkMortalite = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="check-mortalite"]`)
|
||||
const utiliserDagueEmpoignade = rollDialog.element.querySelector(`roll-section[name="${this.code}"] a.utiliser-dague-empoignade`)
|
||||
const current = this.getCurrent(rollDialog.rollData)
|
||||
|
||||
selectAttaque.addEventListener("change", e => {
|
||||
@@ -99,6 +126,23 @@ export class RollPartAttaque extends RollPartSelect {
|
||||
current.dmg.mortalite = (e.currentTarget.checked ? RDD_CONFIG.encaissement.mortel : RDD_CONFIG.encaissement.nonmortel)
|
||||
rollDialog.render()
|
||||
})
|
||||
utiliserDagueEmpoignade?.addEventListener("click", e => {
|
||||
e.preventDefault()
|
||||
const rollData = rollDialog.rollData
|
||||
this.utiliserDagueEmpoignade(rollData)
|
||||
})
|
||||
}
|
||||
|
||||
utiliserDagueEmpoignade(rollData) {
|
||||
RollDialog.create({
|
||||
ids: { actorId: rollData.ids.actorId, actorTokenId: rollData.ids.actorTokenId },
|
||||
type: { allowed: [ROLL_TYPE_COMP], current: ROLL_TYPE_COMP },
|
||||
selected: {
|
||||
carac: { key: CARACS.DEXTERITE, forced: true },
|
||||
comp: { key: 'Dague', forced: true },
|
||||
diff: { type: DIFF.IMPOSEE, value: -4 }
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
impactOtherPart(part, rollData) {
|
||||
|
@@ -1,3 +1,4 @@
|
||||
import { Grammar } from "../grammar.js"
|
||||
import { RollPartSelect } from "./roll-part-select.mjs"
|
||||
import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
|
||||
|
||||
@@ -12,8 +13,14 @@ export class RollPartCarac extends RollPartSelect {
|
||||
|
||||
loadRefs(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
const selected = this.getSelected(rollData)
|
||||
const actor = rollData.active.actor
|
||||
refs.all = [...this.$getActorCaracs(actor), ...this.$getCaracCompetenceCreature(actor)]
|
||||
.filter(c => !selected.forced ||
|
||||
(selected.key ?
|
||||
Grammar.includesLowerCaseNoAccent(c.label, selected.key)
|
||||
: c.key == '')
|
||||
)
|
||||
refs.caracs = refs.all
|
||||
this.$selectCarac(rollData)
|
||||
}
|
||||
|
@@ -18,12 +18,16 @@ export class RollPartComp extends RollPartSelect {
|
||||
loadRefs(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
const selected = this.getSelected(rollData)
|
||||
refs.all = this.$getActorComps(rollData)
|
||||
.filter(comp => !selected.forced ||
|
||||
(selected.key ?
|
||||
Grammar.includesLowerCaseNoAccent(comp.name, selected.key)
|
||||
: comp.key == '')
|
||||
)
|
||||
const all = this.$getActorComps(rollData)
|
||||
if (selected.forced) {
|
||||
refs.all = all.filter(comp => Grammar.equalsInsensitive(comp.label, selected.key))
|
||||
if (refs.all.length == 0) {
|
||||
refs.all = all.filter(comp => Grammar.includesLowerCaseNoAccent(comp.label, selected.key))
|
||||
}
|
||||
}
|
||||
else {
|
||||
refs.all = all
|
||||
}
|
||||
refs.comps = refs.all
|
||||
this.$selectComp(rollData)
|
||||
}
|
||||
|
31
module/roll/roll-part-empoignade.mjs
Normal file
31
module/roll/roll-part-empoignade.mjs
Normal file
@@ -0,0 +1,31 @@
|
||||
import { RDD_CONFIG } from "../constants.js"
|
||||
import { ATTAQUE_TYPE_MELEE } from "../item/arme.js"
|
||||
import { RdDEmpoignade } from "../rdd-empoignade.js"
|
||||
import { ROLL_TYPE_ATTAQUE } from "./roll-constants.mjs"
|
||||
import { PART_ATTAQUE } from "./roll-part-attaque.mjs"
|
||||
import { RollPartCheckbox } from "./roll-part-checkbox.mjs"
|
||||
|
||||
const EMPOIGNADE = "empoignade"
|
||||
|
||||
export class RollPartEmpoignade extends RollPartCheckbox {
|
||||
|
||||
get code() { return EMPOIGNADE }
|
||||
|
||||
isValid(rollData) {
|
||||
return RdDEmpoignade.isCombatantEmpoignade(rollData.ids.opponentId, rollData.ids.opponentTokenId) &&
|
||||
!RdDEmpoignade.isCombatantEmpoignade(rollData.ids.actorId, rollData.ids.actorTokenId)
|
||||
}
|
||||
|
||||
visible(rollData) {
|
||||
return rollData.type.current == ROLL_TYPE_ATTAQUE &&
|
||||
ATTAQUE_TYPE_MELEE.includes(rollData.current[PART_ATTAQUE].main) &&
|
||||
RdDEmpoignade.isCombatantEmpoignade(rollData.ids.opponentId, rollData.ids.opponentTokenId) &&
|
||||
!RdDEmpoignade.isCombatantEmpoignade(rollData.ids.actorId, rollData.ids.actorTokenId) &&
|
||||
!RdDEmpoignade.isEmpoignadeEnCours(rollData.active.actor)
|
||||
}
|
||||
|
||||
|
||||
getCheckboxIcon(rollData) { return `<img src="${RDD_CONFIG.icons.empoignade}">` }
|
||||
getCheckboxLabel(rollData) { return "vs. empoigneur" }
|
||||
getCheckboxValue(rollData) { return 4 }
|
||||
}
|
@@ -47,6 +47,7 @@ export class RollType {
|
||||
}
|
||||
|
||||
setDiffType(rollData, type) {
|
||||
type = rollData.selected[PART_DIFF].type ?? type
|
||||
rollData.current[PART_DIFF].type = type
|
||||
this.setRollDataType(rollData)
|
||||
}
|
||||
|
@@ -43,15 +43,20 @@
|
||||
{{/if}}
|
||||
</a>
|
||||
{{/unless}}
|
||||
{{#unless (eq dmg.mortalite 'empoignade')}}
|
||||
{{#if (eq dmg.mortalite 'empoignade')}}
|
||||
<a class='chat-card-button point-empoignade' data-tooltip="Subir un point d'empoignade">
|
||||
<img src="systems/foundryvtt-reve-de-dragon/assets/actions/empoignade.svg"/>
|
||||
Marquer le point d'empoignade
|
||||
</a>
|
||||
{{else}}
|
||||
<a class='chat-card-button encaissement'
|
||||
data-tooltip="Encaisser à {{plusMoins dmg.total}} {{#if (eq dmg.mortalite 'non-mortel')~}}(non-mortel){{/if}}"
|
||||
>
|
||||
<img src="systems/foundryvtt-reve-de-dragon/assets/ui/encaisser.svg"/>
|
||||
<img src="systems/foundryvtt-reve-de-dragon/assets/actions/encaisser.svg"/>
|
||||
Encaisser à {{plusMoins dmg.total}}
|
||||
{{#if (eq dmg.mortalite 'non-mortel')~}}(non-mortel){{/if}}
|
||||
</a>
|
||||
{{/unless}}
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
<div class="chat-buttons">
|
||||
|
@@ -1,14 +1,14 @@
|
||||
{{#if show.encaissement}}
|
||||
{{#if done.encaissement}}
|
||||
<span class='chat-card-info'>
|
||||
<img src="systems/foundryvtt-reve-de-dragon/assets/ui/encaisser.svg"/>
|
||||
<img src="systems/foundryvtt-reve-de-dragon/assets/actions/encaisser.svg"/>
|
||||
{{active.name}} a encaissé
|
||||
</span>
|
||||
{{else}}
|
||||
<a class='chat-card-button encaissement'
|
||||
data-tooltip="Encaisser à {{plusMoins attackerRoll.dmg.total}} {{#if (eq attackerRoll.dmg.mortalite 'non-mortel')~}}(non-mortel){{/if}}"
|
||||
>
|
||||
<img src="systems/foundryvtt-reve-de-dragon/assets/ui/encaisser.svg"/> Encaisser à {{plusMoins attackerRoll.dmg.total}}
|
||||
<img src="systems/foundryvtt-reve-de-dragon/assets/actions/encaisser.svg"/> Encaisser à {{plusMoins attackerRoll.dmg.total}}
|
||||
{{#if (eq attackerRoll.dmg.mortalite 'non-mortel')~}}(non-mortel){{/if}}
|
||||
</a>
|
||||
{{/if}}
|
||||
|
@@ -15,10 +15,23 @@
|
||||
{{selectOptions refs.tactiques selected=current.tactique.key valueAttr="key" labelAttr="label"}}
|
||||
</select>
|
||||
</subline>
|
||||
{{#if (and refs.isEmpoignadeEnCours (eq current.arme.system.competence 'Dague'))}}
|
||||
<subline>
|
||||
<span>
|
||||
Pour pouvoir attaquer avec une dague en cours d'empoignade, il faut réussir:<br>
|
||||
<a class='chat-card-button utiliser-dague-empoignade'>DEXTÉRITÉ / Dague à -4</a>
|
||||
<br>En cas d'échec total, {{rollData.active.name}} sera désarmé.
|
||||
</span>
|
||||
</subline>
|
||||
{{/if}}
|
||||
{{#if (eq current.arme.system.mortalite 'empoignade')}}
|
||||
Empoignade, pas de dommages directs
|
||||
<subline>
|
||||
Empoignade, pas de dommages directs.<br>
|
||||
Si {{either rollData.opponent.name}} est équipé d'une arme de mêlée, ou attaque
|
||||
à mains nues (pugilat), il bénéficie d'un bonus de +4 à son attaque.
|
||||
</subline>
|
||||
{{else}}
|
||||
<subline>
|
||||
{{#if (and (ne current.arme.system.mortalite 'non-mortel') (eq current.dmg.penetration 0))}}
|
||||
<input name="check-mortalite" type="checkbox" {{#if (eq current.dmg.mortalite 'mortel')}}checked{{/if}} />
|
||||
{{/if}}
|
||||
@@ -26,8 +39,8 @@
|
||||
Dommages: {{plusMoins current.dmg.total}} ({{current.dmg.mortalite}})
|
||||
{{~#if current.dmg.penetration}}, pénétration {{current.dmg.penetration}}{{/if}}
|
||||
</label>
|
||||
{{/if}}
|
||||
</subline>
|
||||
{{/if}}
|
||||
{{#if rollData.active.effets}}
|
||||
<subline>
|
||||
<span class="status-surprise">
|
||||
|
Reference in New Issue
Block a user