Test/debug combat

This commit is contained in:
2020-07-27 18:58:10 +02:00
parent 77f5fe0a21
commit 0efaac8d68
4 changed files with 46 additions and 31 deletions

View File

@ -426,38 +426,38 @@ export class RdDUtility {
/* -------------------------------------------- */
static buildDefenseChatCard( attacker, target, rollData )
{
console.log("Target", target);
let myTarget = target.actor;
let defenseMsg = { title: "Défense en combat",
content: "Action de défense en combat!<br><span class='chat-card-button-area'>" +
"<a class='chat-card-button' id='encaisser-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + target.actor.data._id + "'>Encaisser !</a></span>",
whisper: ChatMessage.getWhisperRecipients(target.actor.data.name) };
content: "<strong>"+myTarget.name+"</strong> doit se défendre : <br><span class='chat-card-button-area'>" +
"<a class='chat-card-button' id='encaisser-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + myTarget.data._id + "'>Encaisser !</a></span>",
whisper: ChatMessage.getWhisperRecipients( myTarget.name ) };
if ( rollData.competence.data.categorie == "melee" ) { // Melee attack
let defenderArmes = [];
for (const arme of target.actor.data.items) {
for (const arme of myTarget.data.items) {
if (arme.type == "arme" && this.isArmeMelee(arme.data.competence)) {
defenderArmes.push( arme );
defenseMsg.content += "<br><a class='chat-card-button' id='parer-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + target.actor.data._id + "' data-armeid='"+arme._id+"'>Parer avec " + arme.name + "</a></span>";
defenseMsg.content += "<br><a class='chat-card-button' id='parer-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + myTarget.data._id + "' data-armeid='"+arme._id+"'>Parer avec " + arme.name + "</a></span>";
}
}
defenseMsg.content += "<br><a class='chat-card-button' id='esquiver-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + target.actor.data._id + "'>Esquiver</a></span>";
defenseMsg.content += "<br><a class='chat-card-button' id='esquiver-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + myTarget.data._id + "'>Esquiver</a></span>";
}
if ( rollData.competence.data.categorie == "tir" ) {
for (const arme of target.actor.data.items) { // Bouclier for parry
for (const arme of myTarget.data.items) { // Bouclier for parry
if ( arme.type == "arme" && arme.name.toLowerCase.match("bouclier") ) {
defenderArmes.push( arme );
defenseMsg.content += "<br><a class='chat-card-button' id='parer-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + target.actor.data._id + "' data-armeid='"+arme._id+"'>Parer avec " + arme.name + "</a></span>";
defenseMsg.content += "<br><a class='chat-card-button' id='parer-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + myTarget.data._id + "' data-armeid='"+arme._id+"'>Parer avec " + arme.name + "</a></span>";
}
}
}
if ( rollData.competence.data.categorie == "lancer" ) {
for (const arme of target.actor.data.items) { // Bouclier for parry Dodge/Esquive
for (const arme of myTarget.data.items) { // Bouclier for parry Dodge/Esquive
if ( arme.type == "arme" && arme.name.toLowerCase.match("bouclier") ) {
defenderArmes.push( arme );
defenseMsg.content += "<br><a class='chat-card-button' id='parer-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + target.actor.data._id + "' data-armeid='"+arme._id+"'>Parer avec " + arme.name + "</a></span>";
defenseMsg.content += "<br><a class='chat-card-button' id='parer-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + myTarget.data._id + "' data-armeid='"+arme._id+"'>Parer avec " + arme.name + "</a></span>";
}
}
defenseMsg.content += "<br><a class='chat-card-button' id='esquiver-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + target.actor.data._id + "'>Esquiver</a></span>";
defenseMsg.content += "<br><a class='chat-card-button' id='esquiver-button' data-attackerid='"+attacker.data._id + "' data-defenderid='" + myTarget.data._id + "'>Esquiver</a></span>";
}
return defenseMsg;
@ -482,7 +482,7 @@ export class RdDUtility {
html.on("click", '#encaisser-button', event => {
event.preventDefault();
let attackerActor = game.actors.get( event.currentTarget.attributes['data-attackerid'].value );
let rollData = attackerActor.getFlag("foundryvtt-reve-de-dragon", "rollData");
let rollData = attackerActor.getFlag( "world", "rollData" );
rollData.attackerid = event.currentTarget.attributes['data-attackerid'].value;
rollData.defenderid = event.currentTarget.attributes['data-defenderid'].value;
let defenderActor = game.actors.get( rollData.defenderid );
@ -495,15 +495,23 @@ export class RdDUtility {
data: rollData
} );
}
});
});
html.on("click", '#parer-button', event => {
event.preventDefault();
let attackerActor = game.actors.get(event.currentTarget.attributes['data-attackerid'].value );
let defenderActor = game.actors.get(event.currentTarget.attributes['data-defenderid'].value );
let armeId = event.currentTarget.attributes['data-armeid'].value;
let rollData = attackerActor.getFlag("foundryvtt-reve-de-dragon", "rollData");
defenderActor.parerAttaque( rollData, armeId);
let rollData = attackerActor.getFlag( "world", "rollData" );
defenderActor.parerAttaque( rollData, armeId );
});
html.on("click", '#esquiver-button', event => {
event.preventDefault();
let attackerActor = game.actors.get(event.currentTarget.attributes['data-attackerid'].value );
let defenderActor = game.actors.get(event.currentTarget.attributes['data-defenderid'].value );
let rollData = attackerActor.getFlag( "world", "rollData" );
defenderActor.esquiverAttaque( rollData );
});
}