forked from public/foundryvtt-reve-de-dragon
Macros pour le corps à corps
Cas particulier car 3 utilisations possibles, et pas d'armes
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@ -241,6 +241,12 @@ export class RdDActor extends RdDBaseActor {
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getCompetences(name) {
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return RdDItemCompetence.findCompetences(this.items, name)
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}
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getCompetenceCorpsACorps(options = {}) {
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return this.getCompetence("Corps à corps", options)
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}
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getCompetencesEsquive() {
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return this.getCompetences("esquive")
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}
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/* -------------------------------------------- */
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getTache(id) {
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return this.findItemLike(id, 'tache');
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@ -3084,7 +3090,7 @@ export class RdDActor extends RdDBaseActor {
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switch (competenceName) {
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case 'competence': return arme.system.competence;
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case 'unemain': return RdDItemArme.competence1Mains(arme);
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case 'deuxmains': return RdDItemArme.competence2Mains(arme);
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case 'deuxmains': return RdDItemArme.competence2Mains(arme);
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case 'tir': return arme.system.tir;
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case 'lancer': return arme.system.lancer;
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}
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